Bulletin · UTC

Merged timeline: 77 items (blog publish time and listing createdAt in UTC). Page 2 of 2. For registry-only weekly slices, use /new.

  1. ### Create Epics - description: "Translate approved GDDs + architecture into epics — one epic per architectural module. Defines scope, governing ADRs, engine risk, and untraced requirements. Does NOT break into stories…

    by Yash @ ExplainxGame Dev Planning0 comments
  2. ### Design Review - description: "Reviews a game design document for completeness, internal consistency, implementability, and adherence to project design standards. Run this before handing a design document to programm…

    by Yash @ ExplainxGame Design0 comments
  3. ### Estimate - description: "Estimates task effort by analyzing complexity, dependencies, historical velocity, and risk factors. Produces a structured estimate with confidence levels." - argument-hint: "[task-descriptio…

    by Yash @ ExplainxGame Dev Planning0 comments
  4. Skillhelp

    ### Help - description: "Analyzes what is done and the users query and offers advice on what to do next. Use if user says what should I do next or what do I do now or I'm stuck or I don't know what to do" - argument-hin…

    by Yash @ ExplainxGame Dev Planning0 comments
  5. ### Create Architecture - name: create-architecture - description: "Guided, section-by-section authoring of the master architecture document for the game. Reads all GDDs, the systems index, existing ADRs, and the engine…

    by Yash @ ExplainxGame Dev Planning0 comments
  6. ### Code Review - description: "Performs an architectural and quality code review on a specified file or set of files. Checks for coding standard compliance, architectural pattern adherence, SOLID principles, testabili…

    by Yash @ ExplainxGame Dev Code0 comments
  7. ### Create Stories - description: "Break a single epic into implementable story files. Reads the epic, its GDD, governing ADRs, and control manifest. Each story embeds its GDD requirement TR-ID, ADR guidance, acceptance…

    by Yash @ ExplainxGame Dev Planning0 comments
  8. ### Content Audit - description: "Audit GDD-specified content counts against implemented content. Identifies what's planned vs built." - argument-hint: "[system-name | --summary | (no arg = full audit)]" - allowed-tools…

    by Yash @ ExplainxGame Design0 comments
  9. ### Day One Patch - description: "Prepare a day-one patch for a game launch. Scopes, prioritises, implements, and QA-gates a focused patch addressing known issues discovered after gold master but before or immediately a…

    by Yash @ ExplainxGame Release0 comments
  10. ### Consistency Check - name: consistency-check - description: "Scan all GDDs against the entity registry to detect cross-document inconsistencies: same entity with different stats, same item with different values, same…

    by Yash @ ExplainxGame QA & Testing0 comments
  11. ### Dev Story - description: "Read a story file and implement it. Loads the full context (story, GDD requirement, ADR guidelines, control manifest), routes to the right programmer agent for the system and engine, imp -…

    by Yash @ ExplainxGame Dev Planning0 comments
  12. ### Changelog - description: "Auto-generates a changelog from git commits, sprint data, and design documents. Produces both internal and player-facing versions." - argument-hint: "[version|sprint-number]" - allowed-tool…

    by Yash @ ExplainxGame Release0 comments
  13. ### Create Control Manifest - name: create-control-manifest - description: "After architecture is complete, produces a flat actionable rules sheet for programmers — what you must do, what you must never do, per system a…

    by Yash @ ExplainxGame Dev Planning0 comments
  14. ### Asset Audit - description: "Audits game assets for compliance with naming conventions, file size budgets, format standards, and pipeline requirements. Identifies orphaned assets, missing references, and standard vi…

    by Yash @ ExplainxGame Design0 comments
  15. ### Asset Spec - description: "Generate per-asset visual specifications and AI generation prompts from GDDs, level docs, or character profiles. Produces structured spec files and updates the master asset manifest. Run -…

    by Yash @ ExplainxGame Design0 comments
  16. ### Art Bible - description: "Guided, section-by-section Art Bible authoring. Creates the visual identity specification that gates all asset production. Run after /brainstorm is approved and before /map-systems or an -…

    by Yash @ ExplainxGame Design0 comments
  17. ### Architecture Decision - name: architecture-decision - description: "Creates an Architecture Decision Record (ADR) documenting a significant technical decision, its context, alternatives considered, and consequences.…

    by Yash @ ExplainxGame Dev Planning0 comments
  18. ### Brainstorm - description: "Guided game concept ideation — from zero idea to a structured game concept document. Uses professional studio ideation techniques, player psychology frameworks, and structured creative e -…

    by Yash @ ExplainxGame Dev Planning0 comments
  19. Skilladopt

    ### Adopt - description: "Brownfield onboarding — audits existing project artifacts for template format compliance (not just existence), classifies gaps by impact, and produces a numbered migration plan. Run this - argu…

    by Yash @ ExplainxGame Dev Planning0 comments
  20. ### Balance Check - description: "Analyzes game balance data files, formulas, and configuration to identify outliers, broken progressions, degenerate strategies, and economy imbalances. Use after modifying any balance-r…

    by Yash @ ExplainxGame QA & Testing0 comments
  21. ### Bug Triage - description: "Read all open bugs in production/qa/bugs/, re-evaluate priority vs. severity, assign to sprints, surface systemic trends, and produce a triage report. Run at sprint start or when the bug -…

    by Yash @ ExplainxGame QA & Testing0 comments
  22. ### Bug Report - description: "Creates a structured bug report from a description, or analyzes code to identify potential bugs. Ensures every bug report has full reproduction steps, severity assessment, and context." -…

    by Yash @ ExplainxGame QA & Testing0 comments
  23. ### Architecture Review - name: architecture-review - description: "Validates completeness and consistency of the project architecture against all GDDs. Builds a traceability matrix mapping every GDD technical requireme…

    by Yash @ ExplainxGame Dev Planning0 comments
  24. AI meeting notes: now bot-free, in ChatGPT & Claude + more

    by rahulsan007Meeting software0 comments
  25. Fastest AI image generator and editor producing 4K quality visuals in seconds.

    by rahulsan007AI Image Generator0 comments
  26. Turn a single Claude Code session into a full game development studio with 49 agents and 72 skills.

    by Prathamproductivity0 comments
  27. Opus 4.7 is Anthropic’s most capable generally available model—with a reported step-change in agentic coding over Opus 4.6. Here is the official comparison table, pricing, rollout notes, and benchmark highlights in one place.