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catch up on ai/2026-04-16

Thursday, April 16, 2026

Merged timeline of 77 items — blog publish times and listing timestamps, cut at midnight UTC. Page 2 of 2.

← 2026-04-152026-04-17 →Calendar
Skill
Game Dev Planning
create-epics

### Create Epics - description: "Translate approved GDDs + architecture into epics — one epic per architectural module. Defines scope, governing ADRs, engine risk, and untraced requirements. Does NOT break into stories…

by Yash @ Explainx0 comments
listed Apr 16, 12:26 UTC
  • SkillGame Design
    design-review

    ### Design Review - description: "Reviews a game design document for completeness, internal consistency, implementability, and adherence to project design standards. Run this before handing a design document to programm…

    by Yash @ Explainx0 comments
    listed Apr 16, 12:26 UTC
  • SkillGame Dev Planning
    estimate

    ### Estimate - description: "Estimates task effort by analyzing complexity, dependencies, historical velocity, and risk factors. Produces a structured estimate with confidence levels." - argument-hint: "[task-descriptio…

    by Yash @ Explainx0 comments
    listed Apr 16, 12:26 UTC
  • SkillGame Dev Planning
    help

    ### Help - description: "Analyzes what is done and the users query and offers advice on what to do next. Use if user says what should I do next or what do I do now or I'm stuck or I don't know what to do" - argument-hin…

    by Yash @ Explainx0 comments
    listed Apr 16, 12:26 UTC
  • SkillGame Dev Planning
    create-architecture

    ### Create Architecture - name: create-architecture - description: "Guided, section-by-section authoring of the master architecture document for the game. Reads all GDDs, the systems index, existing ADRs, and the engine…

    by Yash @ Explainx0 comments
    listed Apr 16, 12:26 UTC
  • SkillGame Dev Code
    code-review

    ### Code Review - description: "Performs an architectural and quality code review on a specified file or set of files. Checks for coding standard compliance, architectural pattern adherence, SOLID principles, testabili…

    by Yash @ Explainx0 comments
    listed Apr 16, 12:26 UTC
  • SkillGame Dev Planning
    create-stories

    ### Create Stories - description: "Break a single epic into implementable story files. Reads the epic, its GDD, governing ADRs, and control manifest. Each story embeds its GDD requirement TR-ID, ADR guidance, acceptance…

    by Yash @ Explainx0 comments
    listed Apr 16, 12:26 UTC
  • SkillGame Design
    content-audit

    ### Content Audit - description: "Audit GDD-specified content counts against implemented content. Identifies what's planned vs built." - argument-hint: "[system-name | --summary | (no arg = full audit)]" - allowed-tools…

    by Yash @ Explainx0 comments
    listed Apr 16, 12:26 UTC
  • SkillGame Release
    day-one-patch

    ### Day One Patch - description: "Prepare a day-one patch for a game launch. Scopes, prioritises, implements, and QA-gates a focused patch addressing known issues discovered after gold master but before or immediately a…

    by Yash @ Explainx0 comments
    listed Apr 16, 12:26 UTC
  • SkillGame QA & Testing
    consistency-check

    ### Consistency Check - name: consistency-check - description: "Scan all GDDs against the entity registry to detect cross-document inconsistencies: same entity with different stats, same item with different values, same…

    by Yash @ Explainx0 comments
    listed Apr 16, 12:26 UTC
  • SkillGame Dev Planning
    dev-story

    ### Dev Story - description: "Read a story file and implement it. Loads the full context (story, GDD requirement, ADR guidelines, control manifest), routes to the right programmer agent for the system and engine, imp -…

    by Yash @ Explainx0 comments
    listed Apr 16, 12:26 UTC
  • SkillGame Release
    changelog

    ### Changelog - description: "Auto-generates a changelog from git commits, sprint data, and design documents. Produces both internal and player-facing versions." - argument-hint: "[version|sprint-number]" - allowed-tool…

    by Yash @ Explainx0 comments
    listed Apr 16, 12:26 UTC
  • SkillGame Dev Planning
    create-control-manifest

    ### Create Control Manifest - name: create-control-manifest - description: "After architecture is complete, produces a flat actionable rules sheet for programmers — what you must do, what you must never do, per system a…

    by Yash @ Explainx0 comments
    listed Apr 16, 12:26 UTC
  • SkillGame Design
    asset-audit

    ### Asset Audit - description: "Audits game assets for compliance with naming conventions, file size budgets, format standards, and pipeline requirements. Identifies orphaned assets, missing references, and standard vi…

    by Yash @ Explainx0 comments
    listed Apr 16, 12:26 UTC
  • SkillGame Design
    asset-spec

    ### Asset Spec - description: "Generate per-asset visual specifications and AI generation prompts from GDDs, level docs, or character profiles. Produces structured spec files and updates the master asset manifest. Run -…

    by Yash @ Explainx0 comments
    listed Apr 16, 12:26 UTC
  • SkillGame Design
    art-bible

    ### Art Bible - description: "Guided, section-by-section Art Bible authoring. Creates the visual identity specification that gates all asset production. Run after /brainstorm is approved and before /map-systems or an -…

    by Yash @ Explainx0 comments
    listed Apr 16, 12:26 UTC
  • SkillGame Dev Planning
    architecture-decision

    ### Architecture Decision - name: architecture-decision - description: "Creates an Architecture Decision Record (ADR) documenting a significant technical decision, its context, alternatives considered, and consequences.…

    by Yash @ Explainx0 comments
    listed Apr 16, 12:26 UTC
  • SkillGame Dev Planning
    brainstorm

    ### Brainstorm - description: "Guided game concept ideation — from zero idea to a structured game concept document. Uses professional studio ideation techniques, player psychology frameworks, and structured creative e -…

    by Yash @ Explainx0 comments
    listed Apr 16, 12:26 UTC
  • SkillGame Dev Planning
    adopt

    ### Adopt - description: "Brownfield onboarding — audits existing project artifacts for template format compliance (not just existence), classifies gaps by impact, and produces a numbered migration plan. Run this - argu…

    by Yash @ Explainx0 comments
    listed Apr 16, 12:26 UTC
  • SkillGame QA & Testing
    balance-check

    ### Balance Check - description: "Analyzes game balance data files, formulas, and configuration to identify outliers, broken progressions, degenerate strategies, and economy imbalances. Use after modifying any balance-r…

    by Yash @ Explainx0 comments
    listed Apr 16, 12:26 UTC
  • SkillGame QA & Testing
    bug-triage

    ### Bug Triage - description: "Read all open bugs in production/qa/bugs/, re-evaluate priority vs. severity, assign to sprints, surface systemic trends, and produce a triage report. Run at sprint start or when the bug -…

    by Yash @ Explainx0 comments
    listed Apr 16, 12:26 UTC
  • SkillGame QA & Testing
    bug-report

    ### Bug Report - description: "Creates a structured bug report from a description, or analyzes code to identify potential bugs. Ensures every bug report has full reproduction steps, severity assessment, and context." -…

    by Yash @ Explainx0 comments
    listed Apr 16, 12:26 UTC
  • SkillGame Dev Planning
    architecture-review

    ### Architecture Review - name: architecture-review - description: "Validates completeness and consistency of the project architecture against all GDDs. Builds a traceability matrix mapping every GDD technical requireme…

    by Yash @ Explainx0 comments
    listed Apr 16, 12:26 UTC
  • ToolMeeting software
    Fathom 3.0

    AI meeting notes: now bot-free, in ChatGPT & Claude + more

    by rahulsan0070 comments
    listed Apr 16, 10:02 UTC
  • ToolAI Image Generator
    Nano Banana 2

    Fastest AI image generator and editor producing 4K quality visuals in seconds.

    by rahulsan0070 comments
    listed Apr 16, 10:02 UTC
  • Skillproductivity
    claude-code-game-studios

    Turn a single Claude Code session into a full game development studio with 49 agents and 72 skills.

    by Pratham0 comments
    listed Apr 16, 04:46 UTC
  • Blog
    Claude Opus 4.7: Anthropic’s new flagship, benchmarks, and how it compares to Sonnet & Haiku

    Opus 4.7 is Anthropic’s most capable generally available model—with a reported step-change in agentic coding over Opus 4.6. Here is the official comparison table, pricing, rollout notes, and benchmark highlights in one place.

    Apr 16, 00:00 UTC
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