Code Review
Use skill to generate boilerplate code, refactor legacy code, and write tests faster
Example: Generate React component with TypeScript types, styled-components, and comprehensive test suite in minutes
Reduce development time by 40-60% for repetitive coding tasks
Systematically review code for bugs, security issues, and style violations
Example: Analyze pull requests for common anti-patterns, suggest performance improvements, flag security vulnerabilities
Catch 70%+ of code issues before human review, improve code quality
Trace errors through stack traces and identify root causes faster
Example: Analyze error logs, suggest probable causes, recommend fixes with code examples
Cut debugging time by 30-50%, especially for unfamiliar codebases
Get explanations, examples, and best practices for unfamiliar frameworks
Example: Understand Next.js app router, learn Rust ownership, grasp Kubernetes concepts with practical examples
Accelerate learning curve by 2-3x, reduce onboarding time for new tech stacks
Submit your Claude Code skill and start earning
epx add Donchitos/Claude-Code-Game-Studios --skill code-reviewCompatible with
Supported agents
description: "Performs an architectural and quality code review on a specified file or set of files. Checks for coding standard compliance, architectural pattern adherence, SOLID principles, testabili
argument-hint: "[path-to-file-or-directory]"
allowed-tools: Read, Glob, Grep, Bash, Task
| name | code-review |
| description | "Performs an architectural and quality code review on a specified file or set of files. Checks for coding standard compliance, architectural pattern adherence, SOLID principles, testability, and performance concerns." |
| argument-hint | "[path-to-file-or-directory]" |
| user-invocable | true |
| allowed-tools | Read, Glob, Grep, Bash, Task |
| agent | lead-programmer |
Read the target file(s) in full. Read CLAUDE.md for project coding standards.
Read .claude/docs/technical-preferences.md, section ## Engine Specialists. Note:
If the section reads [TO BE CONFIGURED], no engine is pinned — skip engine specialist steps.
Search for ADR references in the story file, commit messages, and header comments. Look for patterns like ADR-NNN or docs/architecture/ADR-.
If no ADR references found, note: "No ADR references found — skipping ADR compliance check."
For each referenced ADR: read the file, extract the Decision and Consequences sections, then classify any deviation:
Identify the system category (engine, gameplay, AI, networking, UI, tools) and evaluate:
Architecture:
SOLID:
Spawn all applicable specialists simultaneously via Task — do not wait for one before starting the next.
If an engine is configured, determine which specialist applies to each file and spawn in parallel:
.gd, .cs, .cpp) → Language/Code Specialist.gdshader, .hlsl, shader graph) → Shader SpecialistAlso spawn the Primary Specialist for any file touching engine architecture (scene structure, node hierarchy, lifecycle hooks).
For Logic and Integration stories, also spawn qa-tester via Task in parallel with the engine specialists. Pass:
## QA Test Cases section (the pre-written test specs from qa-lead)## Acceptance CriteriaAsk the qa-tester to evaluate:
## QA Test Cases section map to testable code paths?For Visual/Feel and UI stories: qa-tester reviews whether the manual verification steps in ## QA Test Cases are achievable with the implementation as written — e.g., "is the state the manual checker needs to reach actually reachable?"
Collect all specialist findings before producing output.
## Code Review: [File/System Name]
### Engine Specialist Findings: [N/A — no engine configured / CLEAN / ISSUES FOUND]
[Findings from engine specialist(s), or "No engine configured." if skipped]
### Testability: [N/A — Visual/Feel or Config story / TESTABLE / GAPS / BLOCKING]
[qa-tester findings: test hooks, coverage gaps, untestable paths, new edge cases]
[If BLOCKING: implementation must expose [X] before tests in ## QA Test Cases can run]
### ADR Compliance: [NO ADRS FOUND / COMPLIANT / DRIFT / VIOLATION]
[List each ADR checked, result, and any deviations with severity]
### Standards Compliance: [X/6 passing]
[List failures with line references]
### Architecture: [CLEAN / MINOR ISSUES / VIOLATIONS FOUND]
[List specific architectural concerns]
### SOLID: [COMPLIANT / ISSUES FOUND]
[List specific violations]
### Game-Specific Concerns
[List game development specific issues]
### Positive Observations
[What is done well -- always include this section]
### Required Changes
[Must-fix items before approval — ARCHITECTURAL VIOLATIONs always appear here]
### Suggestions
[Nice-to-have improvements]
### Verdict: [APPROVED / APPROVED WITH SUGGESTIONS / CHANGES REQUIRED]
This skill is read-only — no files are written.
/story-done [story-path] to close the story./code-review./architecture-decision to record the correct approach.AI-first code editor with Composer
Before installing skills in Cursor, ensure your development environment meets these requirements:
node --versioncode-reviewExecute the skills CLI command in your project's root directory to begin installation:
epx add Donchitos/Claude-Code-Game-Studios --skill code-reviewFetches code-review from Donchitos/Claude-Code-Game-Studios and configures it for Cursor.
The CLI shows a list of agents. Use arrow keys and space to select Cursor:
Confirm successful installation by checking the skill directory location:
.cursor/skills/code-review
Restart Cursor to activate code-review. Access via /code-reviewin your agent's command palette.
Learn more:View source on GitHubSkills CLI docsAbout CursorWhat are agent skills?
Time estimate: 15-30 minutes to install and see first useful output
Prerequisites
Steps
Common Pitfalls
✓ Do
✗ Don't
💡 Pro Tips
✓ Use when
Use coding skills for boilerplate generation, code reviews, refactoring legacy code, writing tests, learning new frameworks, and debugging non-critical issues. Best for repetitive tasks where errors are easy to catch.
✗ Avoid when
Avoid for production security features (auth, encryption, payment processing), complex business logic requiring deep domain knowledge, performance-critical algorithms, or when learning fundamentals is more valuable than speed.
gate-check
Donchitos/Claude-Code-Game-Studios · Game QA & Testing · same repo
architecture-decision
Donchitos/Claude-Code-Game-Studios · Game Dev Planning · same repo
playtest-report
Donchitos/Claude-Code-Game-Studios · Game QA & Testing · same repo
soak-test
Donchitos/Claude-Code-Game-Studios · Game QA & Testing · same repo
onboard
Donchitos/Claude-Code-Game-Studios · Game Dev Planning · same repo
claude-code-game-studios
Donchitos/Claude-Code-Game-Studios · productivity · same repo
Solid pick for teams standardizing on skills: code-review is focused, and the summary matches what you get after install.
Keeps context tight: code-review is the kind of skill you can hand to a new teammate without a long onboarding doc.
code-review is among the better-maintained entries we tried; worth keeping pinned for repeat workflows.
code-review is among the better-maintained entries we tried; worth keeping pinned for repeat workflows.
code-review fits our agent workflows well — practical, well scoped, and easy to wire into existing repos.
code-review reduced setup friction for our internal harness; good balance of opinion and flexibility.
I recommend code-review for anyone iterating fast on agent tooling; clear intent and a small, reviewable surface area.
Registry listing for code-review matched our evaluation — installs cleanly and behaves as described in the markdown.
code-review reduced setup friction for our internal harness; good balance of opinion and flexibility.
Registry listing for code-review matched our evaluation — installs cleanly and behaves as described in the markdown.
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