### Bug Report
Works with
description: "Creates a structured bug report from a description, or analyzes code to identify potential bugs. Ensures every bug report has full reproduction steps, severity assessment, and context."
argument-hint: "[description] | analyze [path-to-file]"
allowed-tools: Read, Glob, Grep, Write
AI-first code editor with Composer
Before installing skills in Cursor, ensure your development environment meets these requirements:
node --versionbug-reportExecute the skills CLI command in your project's root directory to begin installation:
Fetches bug-report from Donchitos/Claude-Code-Game-Studios and configures it for Cursor.
The CLI shows a list of agents. Use arrow keys and space to select Cursor:
Confirm successful installation by checking the skill directory location:
Restart Cursor to activate bug-report. Access via /bug-report in your agent's command palette.
We perform automated surface-level scans (Gen AI Scanner, Socket, Snyk) during installation. These checks detect common vulnerabilities but do not guarantee complete security. Always review skill source code and verify the publisher's reputation before production use.
Skills execute code in your environment. Always review source, verify the publisher, and test in isolation before production.
Submit your Claude Code skill and start earning
Automate repetitive workflows and reduce manual effort
Example
Generate reports, summarize documents, draft communications
Save 3-5 hours per week on routine tasks
Learn new skills, understand complex topics, get expert guidance
Example
Explain concepts, provide examples, suggest learning resources
Accelerate learning and skill development by 2x
Enhance output quality through reviews, suggestions, and refinements
Example
Review drafts, suggest improvements, catch errors
Improve work quality by 30-40% with less effort
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| name | bug-report |
| description | "Creates a structured bug report from a description, or analyzes code to identify potential bugs. Ensures every bug report has full reproduction steps, severity assessment, and context." |
| argument-hint | "[description] | analyze [path-to-file]" |
| user-invocable | true |
| allowed-tools | Read, Glob, Grep, Write |
Determine the mode from the argument:
analyze [path] → Analyze Mode: read the target file(s) and identify potential bugsverify [BUG-ID] → Verify Mode: confirm a reported fix actually resolved the bugclose [BUG-ID] → Close Mode: mark a verified bug as closed with resolution recordIf no argument is provided, ask the user for a bug description before proceeding.
Parse the description for key information: what broke, when, how to reproduce it, and what the expected behavior is.
Search the codebase for related files using Grep/Glob to add context (affected system, likely files).
Draft the bug report:
# Bug Report
## Summary
**Title**: [Concise, descriptive title]
**ID**: BUG-[NNNN]
**Severity**: [S1-Critical / S2-Major / S3-Minor / S4-Trivial]
**Priority**: [P1-Immediate / P2-Next Sprint / P3-Backlog / P4-Wishlist]
**Status**: Open
**Reported**: [Date]
**Reporter**: [Name]
## Classification
- **Category**: [Gameplay / UI / Audio / Visual / Performance / Crash / Network]
- **System**: [Which game system is affected]
- **Frequency**: [Always / Often (>50%) / Sometimes (10-50%) / Rare (<10%)]
- **Regression**: [Yes/No/Unknown -- was this working before?]
## Environment
- **Build**: [Version or commit hash]
- **Platform**: [OS, hardware if relevant]
- **Scene/Level**: [Where in the game]
- **Game State**: [Relevant state -- inventory, quest progress, etc.]
## Reproduction Steps
**Preconditions**: [Required state before starting]
1. [Exact step 1]
2. [Exact step 2]
3. [Exact step 3]
**Expected Result**: [What should happen]
**Actual Result**: [What actually happens]
## Technical Context
- **Likely affected files**: [List of files based on codebase search]
- **Related systems**: [What other systems might be involved]
- **Possible root cause**: [If identifiable from the description]
## Evidence
- **Logs**: [Relevant log output if available]
- **Visual**: [Description of visual evidence]
## Related Issues
- [Links to related bugs or design documents]
## Notes
[Any additional context or observations]
Read the target file(s) specified in the argument.
Identify potential bugs: null references, off-by-one errors, race conditions, unhandled edge cases, resource leaks, incorrect state transitions.
For each potential bug, generate a bug report using the template above, with the likely trigger scenario and recommended fix filled in.
Read production/qa/bugs/[BUG-ID].md. Extract the reproduction steps and expected result.
tests/, run it via Bash and report pass/fail.Produce a verification verdict:
Ask: "May I update production/qa/bugs/[BUG-ID].md to set Status: Verified Fixed / Still Present / Cannot Verify?"
If STILL PRESENT: reopen the bug, set Status back to Open, and suggest re-running /hotfix [BUG-ID].
Read production/qa/bugs/[BUG-ID].md. Confirm Status is Verified Fixed before closing. If status is anything else, stop: "Bug [ID] must be Verified Fixed before it can be closed. Run /bug-report verify [BUG-ID] first."
Append a closure record to the bug file:
## Closure Record
**Closed**: [date]
**Resolution**: Fixed — [one-line description of what was changed]
**Fix commit / PR**: [if known]
**Verified by**: qa-tester
**Closed by**: [user]
**Regression test**: [test file path, or "Manual verification"]
**Status**: Closed
Update the top-level **Status**: Open field to **Status**: Closed.
Ask: "May I update production/qa/bugs/[BUG-ID].md to mark it Closed?"
After closing, check production/qa/bug-triage-*.md — if the bug appears in an open triage report, note: "Bug [ID] is referenced in the triage report. Run /bug-triage to refresh the open bug count."
Present the completed bug report(s) to the user.
Ask: "May I write this to production/qa/bugs/BUG-[NNNN].md?"
If yes, write the file, creating the directory if needed. Verdict: COMPLETE — bug report filed.
If no, stop here. Verdict: BLOCKED — user declined write.
After saving, suggest based on mode:
After filing (Description/Analyze mode):
/bug-triage to prioritize alongside existing open bugs/hotfix [BUG-ID] for emergency fix workflowAfter fixing the bug (developer confirms fix is in):
/bug-report verify [BUG-ID] — confirm the fix actually works before closingAfter verify returns VERIFIED FIXED:
/bug-report close [BUG-ID] — write the closure record and update status/bug-triage to refresh the open bug count and remove it from the active listPrerequisites
Time Estimate
15-45 minutes depending on use case complexity
Steps
Common Pitfalls
✓ Do
✗ Don't
💡 Pro Tips
✓ Use when
Use when skill capabilities match your task, clear ROI on time saved, and you can validate outputs. Best for repetitive tasks, learning, and quality improvement.
✗ Avoid when
Avoid when task requires deep expertise you can't validate, involves sensitive decisions, or when learning process is more valuable than speed of completion.
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We added bug-report from the explainx registry; install was straightforward and the SKILL.md answered most questions upfront.
bug-report is among the better-maintained entries we tried; worth keeping pinned for repeat workflows.
Solid pick for teams standardizing on skills: bug-report is focused, and the summary matches what you get after install.
Useful defaults in bug-report — fewer surprises than typical one-off scripts, and it plays nicely with `npx skills` flows.
Keeps context tight: bug-report is the kind of skill you can hand to a new teammate without a long onboarding doc.
I recommend bug-report for anyone iterating fast on agent tooling; clear intent and a small, reviewable surface area.
Keeps context tight: bug-report is the kind of skill you can hand to a new teammate without a long onboarding doc.
Useful defaults in bug-report — fewer surprises than typical one-off scripts, and it plays nicely with `npx skills` flows.
Registry listing for bug-report matched our evaluation — installs cleanly and behaves as described in the markdown.
I recommend bug-report for anyone iterating fast on agent tooling; clear intent and a small, reviewable surface area.
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