### Day One Patch
Works with
description: "Prepare a day-one patch for a game launch. Scopes, prioritises, implements, and QA-gates a focused patch addressing known issues discovered after gold master but before or immediately af
argument-hint: "[scope: known-bugs | cert-feedback | all]"
allowed-tools: Read, Glob, Grep, Write, Edit, Bash, Task, AskUserQuestion
AI-first code editor with Composer
Before installing skills in Cursor, ensure your development environment meets these requirements:
node --versionday-one-patchExecute the skills CLI command in your project's root directory to begin installation:
Fetches day-one-patch from Donchitos/Claude-Code-Game-Studios and configures it for Cursor.
The CLI shows a list of agents. Use arrow keys and space to select Cursor:
Confirm successful installation by checking the skill directory location:
Restart Cursor to activate day-one-patch. Access via /day-one-patch in your agent's command palette.
We perform automated surface-level scans (Gen AI Scanner, Socket, Snyk) during installation. These checks detect common vulnerabilities but do not guarantee complete security. Always review skill source code and verify the publisher's reputation before production use.
Skills execute code in your environment. Always review source, verify the publisher, and test in isolation before production.
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| name | day-one-patch |
| description | "Prepare a day-one patch for a game launch. Scopes, prioritises, implements, and QA-gates a focused patch addressing known issues discovered after gold master but before or immediately after public launch. Treats the patch as a mini-sprint with its own QA gate and rollback plan." |
| argument-hint | "[scope: known-bugs | cert-feedback | all]" |
| user-invocable | true |
| allowed-tools | Read, Glob, Grep, Write, Edit, Bash, Task, AskUserQuestion |
Every shipped game has a day-one patch. Planning it before launch day prevents chaos. This skill scopes the patch to only what is safe and necessary, gates it through a lightweight QA pass, and ensures a rollback plan exists before anything ships. It is a mini-sprint — not a hotfix, not a full sprint.
When to run:
Day-one patch scope rules:
Output: production/releases/day-one-patch-[version].md
Read:
production/stage.txt — confirm project is in Release stageproduction/gate-checks/ — read the release gate verdictproduction/qa/bugs/*.md — load all bugs with Status: Open or Fixed — Pending Verificationproduction/sprints/ most recent — understand what shippedproduction/security/security-audit-*.md most recent — check for any open security itemsIf production/stage.txt is not Release or Polish:
"Day-one patch prep is for Release-stage projects. Current stage: [stage]. This skill is not appropriate until you are approaching launch."
For each open bug, evaluate:
| Criterion | Include in day-one? |
|---|---|
| S1 or S2 severity | Yes — must include if safe to fix |
| P1 priority | Yes |
| Fix estimated < 4 hours | Yes |
| Fix requires architecture change | No — defer to 1.1 |
| Fix introduces new code paths | No — too risky |
| Fix is data/config only (no code change) | Yes — very low risk |
| Cert feedback requirement | Yes — required for platform approval |
| S3/S4 severity | Only if trivial config fix; otherwise defer |
Use AskUserQuestion:
[A] Approve this scope / [B] Adjust — I want to add or remove items / [C] No day-one patch neededIf [C]: output "No day-one patch required. Proceed to /launch-checklist." Stop.
Sum estimated effort. If total exceeds 1 day of work:
"⚠️ Patch scope is [N hours] — this exceeds a safe day-one window. Consider deferring lower-priority items to patch 1.1. A bloated day-one patch introduces more risk than it removes."
Use AskUserQuestion to confirm proceeding or reduce scope.
Before any code is written, define the rollback procedure. This is non-negotiable.
Spawn release-manager via Task. Ask them to produce a rollback plan covering:
Present the rollback plan. Ask: "May I write this rollback plan to production/releases/rollback-plan-[version].md?"
Do not proceed to Phase 4 until the rollback plan is written.
For each bug in the approved scope, spawn a focused implementation loop:
Spawn lead-programmer via Task with:
The lead-programmer implements and runs targeted tests.
Spawn qa-tester via Task to verify: does the bug reproduce after the fix?
For config/data-only fixes: make the change directly (no programmer agent needed). Confirm the value changed and re-run any relevant smoke test.
This is a lightweight QA pass — not a full /team-qa. The patch is already QA-approved from the release gate; we are only re-verifying the changed areas.
Spawn qa-lead via Task with:
Ask qa-lead to determine: Is a targeted smoke check sufficient, or do any fixes touch systems that require a broader regression?
Run the required QA scope:
/smoke-check [affected-systems]tests/unit/ and tests/integration/ for affected systemsQA verdict must be PASS or PASS WITH WARNINGS before proceeding. If FAIL: scope the failing fix out of the day-one patch and defer to 1.1.
# Day-One Patch: [Game Name] v[version]
**Date prepared**: [date]
**Target release**: [launch date or "day of launch"]
**Base build**: [gold master tag or commit]
**Patch build**: [patch tag or commit]
---
## Patch Notes (Internal)
### Bugs Fixed
| BUG-ID | Severity | Description | Fix summary |
|--------|----------|-------------|-------------|
| BUG-NNN | S[1-4] | [description] | [one-line fix] |
### Deferred to 1.1
| BUG-ID | Severity | Description | Reason deferred |
|--------|----------|-------------|-----------------|
| BUG-NNN | S[1-4] | [description] | [reason] |
---
## QA Sign-Off
**QA scope**: [Targeted smoke / Broader regression]
**Verdict**: [PASS / PASS WITH WARNINGS]
**QA lead**: qa-lead agent
**Date**: [date]
**Warnings (if any)**: [list or "None"]
---
## Rollback Plan
See: `production/releases/rollback-plan-[version].md`
**Trigger condition**: If [N] or more S1 bugs are reported within [X] hours of launch, execute rollback.
**Rollback owner**: [user / producer]
---
## Approvals Required Before Deploy
- [ ] lead-programmer: all fixes reviewed
- [ ] qa-lead: QA gate PASS confirmed
- [ ] producer: deployment timing approved
- [ ] release-manager: platform submission confirmed
---
## Player-Facing Patch Notes
[Draft for community-manager to review before publishing]
[list player-facing changes in plain language]
Ask: "May I write this patch record to production/releases/day-one-patch-[version].md?"
After the patch record is written:
/patch-notes to generate the player-facing version of the patch notes/bug-report verify [BUG-ID] for each fixed bug after the patch is live/bug-report close [BUG-ID] for each verified fix/retrospective launchIf any S1 bugs remain open after the patch:
"⚠️ S1 bugs remain open and were not patched. These are accepted risks. Document them in the rollback plan trigger conditions — if they occur at scale, rollback may be preferable to a follow-up patch."
/patch-notes is a required output, not optionalPrerequisites
Time Estimate
15-45 minutes depending on use case complexity
Steps
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Use when skill capabilities match your task, clear ROI on time saved, and you can validate outputs. Best for repetitive tasks, learning, and quality improvement.
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Useful defaults in day-one-patch — fewer surprises than typical one-off scripts, and it plays nicely with `npx skills` flows.
day-one-patch has been reliable in day-to-day use. Documentation quality is above average for community skills.
Keeps context tight: day-one-patch is the kind of skill you can hand to a new teammate without a long onboarding doc.
day-one-patch is among the better-maintained entries we tried; worth keeping pinned for repeat workflows.
day-one-patch reduced setup friction for our internal harness; good balance of opinion and flexibility.
We added day-one-patch from the explainx registry; install was straightforward and the SKILL.md answered most questions upfront.
Solid pick for teams standardizing on skills: day-one-patch is focused, and the summary matches what you get after install.
We added day-one-patch from the explainx registry; install was straightforward and the SKILL.md answered most questions upfront.
day-one-patch fits our agent workflows well — practical, well scoped, and easy to wire into existing repos.
I recommend day-one-patch for anyone iterating fast on agent tooling; clear intent and a small, reviewable surface area.
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