game-dev▌
73 indexed skills · max 10 per page
team-live-ops
Donchitos/Claude-Code-Game-Studios · Game Dev Teams
### Team Live Ops - description: "Orchestrate the live-ops team for post-launch content planning: coordinates live-ops-designer, economy-designer, analytics-engineer, community-manager, writer, and narrative-director to - argument-hint: "[season name or event description]" - allowed-tools: Read, Glob, Grep, Write, Edit, Bash, Task, AskUserQuestion, TodoWrite
story-readiness
Donchitos/Claude-Code-Game-Studios · Game Dev Planning
### Story Readiness - name: story-readiness - description: "Validate that a story file is implementation-ready. Checks for embedded GDD requirements, ADR references, engine notes, clear acceptance criteria, and no open design questions. Produces - argument-hint: "[story-file-path or 'all' or 'sprint']"
consistency-check
Donchitos/Claude-Code-Game-Studios · Game QA & Testing
### Consistency Check - name: consistency-check - description: "Scan all GDDs against the entity registry to detect cross-document inconsistencies: same entity with different stats, same item with different values, same formula with different variabl - argument-hint: "[full | since-last-review | entity:<name> | item:<name>]"
dev-story
Donchitos/Claude-Code-Game-Studios · Game Dev Planning
### Dev Story - description: "Read a story file and implement it. Loads the full context (story, GDD requirement, ADR guidelines, control manifest), routes to the right programmer agent for the system and engine, imp - argument-hint: "[story-path]" - allowed-tools: Read, Glob, Grep, Write, Bash, Task, AskUserQuestion
changelog
Donchitos/Claude-Code-Game-Studios · Game Release
### Changelog - description: "Auto-generates a changelog from git commits, sprint data, and design documents. Produces both internal and player-facing versions." - argument-hint: "[version|sprint-number]" - allowed-tools: Read, Glob, Grep, Bash, Write
create-architecture
Donchitos/Claude-Code-Game-Studios · Game Dev Planning
### Create Architecture - name: create-architecture - description: "Guided, section-by-section authoring of the master architecture document for the game. Reads all GDDs, the systems index, existing ADRs, and the engine reference library to produce a com - argument-hint: "[focus-area: full | layers | data-flow | api-boundaries | adr-audit] [--review full|lean|solo]"
create-control-manifest
Donchitos/Claude-Code-Game-Studios · Game Dev Planning
### Create Control Manifest - name: create-control-manifest - description: "After architecture is complete, produces a flat actionable rules sheet for programmers — what you must do, what you must never do, per system and per layer. Extracted from all Accepted A - argument-hint: "[update — regenerate from current ADRs]"
estimate
Donchitos/Claude-Code-Game-Studios · Game Dev Planning
### Estimate - description: "Estimates task effort by analyzing complexity, dependencies, historical velocity, and risk factors. Produces a structured estimate with confidence levels." - argument-hint: "[task-description]" - allowed-tools: Read, Glob, Grep
create-epics
Donchitos/Claude-Code-Game-Studios · Game Dev Planning
### Create Epics - description: "Translate approved GDDs + architecture into epics — one epic per architectural module. Defines scope, governing ADRs, engine risk, and untraced requirements. Does NOT break into stories - argument-hint: "[system-name | layer: foundation|core|feature|presentation | all] [--review full|lean|solo]" - allowed-tools: Read, Glob, Grep, Write, Task, AskUserQuestion
design-review
Donchitos/Claude-Code-Game-Studios · Game Design
### Design Review - description: "Reviews a game design document for completeness, internal consistency, implementability, and adherence to project design standards. Run this before handing a design document to programme - argument-hint: "[path-to-design-doc] [--depth full|lean|solo]" - allowed-tools: Read, Glob, Grep, Write, Edit, Task, AskUserQuestion