game-dev▌
73 indexed skills · max 10 per page
create-stories
Donchitos/Claude-Code-Game-Studios · Game Dev Planning
### Create Stories - description: "Break a single epic into implementable story files. Reads the epic, its GDD, governing ADRs, and control manifest. Each story embeds its GDD requirement TR-ID, ADR guidance, acceptance c - argument-hint: "[epic-slug | epic-path] [--review full|lean|solo]" - allowed-tools: Read, Glob, Grep, Write, Task, AskUserQuestion
hotfix
Donchitos/Claude-Code-Game-Studios · Game Release
### Hotfix - description: "Emergency fix workflow that bypasses normal sprint processes with a full audit trail. Creates hotfix branch, tracks approvals, and ensures the fix is backported correctly." - argument-hint: "[bug-id or description]" - allowed-tools: Read, Glob, Grep, Write, Edit, Bash, Task
content-audit
Donchitos/Claude-Code-Game-Studios · Game Design
### Content Audit - description: "Audit GDD-specified content counts against implemented content. Identifies what's planned vs built." - argument-hint: "[system-name | --summary | (no arg = full audit)]" - allowed-tools: Read, Glob, Grep, Write
help
Donchitos/Claude-Code-Game-Studios · Game Dev Planning
### Help - description: "Analyzes what is done and the users query and offers advice on what to do next. Use if user says what should I do next or what do I do now or I'm stuck or I don't know what to do" - argument-hint: "[optional: what you just finished, e.g. 'finished design-review' or 'stuck on ADRs']" - allowed-tools: Read, Glob, Grep
day-one-patch
Donchitos/Claude-Code-Game-Studios · Game Release
### Day One Patch - description: "Prepare a day-one patch for a game launch. Scopes, prioritises, implements, and QA-gates a focused patch addressing known issues discovered after gold master but before or immediately af - argument-hint: "[scope: known-bugs | cert-feedback | all]" - allowed-tools: Read, Glob, Grep, Write, Edit, Bash, Task, AskUserQuestion
brainstorm
Donchitos/Claude-Code-Game-Studios · Game Dev Planning
### Brainstorm - description: "Guided game concept ideation — from zero idea to a structured game concept document. Uses professional studio ideation techniques, player psychology frameworks, and structured creative e - argument-hint: "[genre or theme hint, or 'open'] [--review full|lean|solo]" - allowed-tools: Read, Glob, Grep, Write, WebSearch, Task, AskUserQuestion
architecture-decision
Donchitos/Claude-Code-Game-Studios · Game Dev Planning
### Architecture Decision - name: architecture-decision - description: "Creates an Architecture Decision Record (ADR) documenting a significant technical decision, its context, alternatives considered, and consequences. Every major technical choice should ha - argument-hint: "[title] [--review full|lean|solo]"
asset-audit
Donchitos/Claude-Code-Game-Studios · Game Design
### Asset Audit - description: "Audits game assets for compliance with naming conventions, file size budgets, format standards, and pipeline requirements. Identifies orphaned assets, missing references, and standard vi - argument-hint: "[category|all]" - allowed-tools: Read, Glob, Grep
bug-triage
Donchitos/Claude-Code-Game-Studios · Game QA & Testing
### Bug Triage - description: "Read all open bugs in production/qa/bugs/, re-evaluate priority vs. severity, assign to sprints, surface systemic trends, and produce a triage report. Run at sprint start or when the bug - argument-hint: "[sprint | full | trend]" - allowed-tools: Read, Glob, Grep, Write, Edit
bug-report
Donchitos/Claude-Code-Game-Studios · Game QA & Testing
### Bug Report - description: "Creates a structured bug report from a description, or analyzes code to identify potential bugs. Ensures every bug report has full reproduction steps, severity assessment, and context." - argument-hint: "[description] | analyze [path-to-file]" - allowed-tools: Read, Glob, Grep, Write