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home/skills/tag/game-dev
skill tag

game-dev▌

73 indexed skills · max 10 per page

skills (73)

changelog

Donchitos/Claude-Code-Game-Studios · Game Release

0

### Changelog - description: "Auto-generates a changelog from git commits, sprint data, and design documents. Produces both internal and player-facing versions." - argument-hint: "[version|sprint-number]" - allowed-tools: Read, Glob, Grep, Bash, Write

help

Donchitos/Claude-Code-Game-Studios · Game Dev Planning

0

### Help - description: "Analyzes what is done and the users query and offers advice on what to do next. Use if user says what should I do next or what do I do now or I'm stuck or I don't know what to do" - argument-hint: "[optional: what you just finished, e.g. 'finished design-review' or 'stuck on ADRs']" - allowed-tools: Read, Glob, Grep

hotfix

Donchitos/Claude-Code-Game-Studios · Game Release

0

### Hotfix - description: "Emergency fix workflow that bypasses normal sprint processes with a full audit trail. Creates hotfix branch, tracks approvals, and ensures the fix is backported correctly." - argument-hint: "[bug-id or description]" - allowed-tools: Read, Glob, Grep, Write, Edit, Bash, Task

asset-spec

Donchitos/Claude-Code-Game-Studios · Game Design

0

### Asset Spec - description: "Generate per-asset visual specifications and AI generation prompts from GDDs, level docs, or character profiles. Produces structured spec files and updates the master asset manifest. Run - argument-hint: "[system:<name> | level:<name> | character:<name>] [--review full|lean|solo]" - allowed-tools: Read, Glob, Grep, Write, Edit, Task, AskUserQuestion

architecture-review

Donchitos/Claude-Code-Game-Studios · Game Dev Planning

0

### Architecture Review - name: architecture-review - description: "Validates completeness and consistency of the project architecture against all GDDs. Builds a traceability matrix mapping every GDD technical requirement to ADRs, identifies coverage gap - argument-hint: "[focus: full | coverage | consistency | engine | single-gdd path/to/gdd.md]"

bug-report

Donchitos/Claude-Code-Game-Studios · Game QA & Testing

0

### Bug Report - description: "Creates a structured bug report from a description, or analyzes code to identify potential bugs. Ensures every bug report has full reproduction steps, severity assessment, and context." - argument-hint: "[description] | analyze [path-to-file]" - allowed-tools: Read, Glob, Grep, Write

asset-audit

Donchitos/Claude-Code-Game-Studios · Game Design

0

### Asset Audit - description: "Audits game assets for compliance with naming conventions, file size budgets, format standards, and pipeline requirements. Identifies orphaned assets, missing references, and standard vi - argument-hint: "[category|all]" - allowed-tools: Read, Glob, Grep

bug-triage

Donchitos/Claude-Code-Game-Studios · Game QA & Testing

0

### Bug Triage - description: "Read all open bugs in production/qa/bugs/, re-evaluate priority vs. severity, assign to sprints, surface systemic trends, and produce a triage report. Run at sprint start or when the bug - argument-hint: "[sprint | full | trend]" - allowed-tools: Read, Glob, Grep, Write, Edit

art-bible

Donchitos/Claude-Code-Game-Studios · Game Design

0

### Art Bible - description: "Guided, section-by-section Art Bible authoring. Creates the visual identity specification that gates all asset production. Run after /brainstorm is approved and before /map-systems or an - argument-hint: "[--review full|lean|solo]" - allowed-tools: Read, Glob, Grep, Write, Edit, Task, AskUserQuestion

brainstorm

Donchitos/Claude-Code-Game-Studios · Game Dev Planning

0

### Brainstorm - description: "Guided game concept ideation — from zero idea to a structured game concept document. Uses professional studio ideation techniques, player psychology frameworks, and structured creative e - argument-hint: "[genre or theme hint, or 'open'] [--review full|lean|solo]" - allowed-tools: Read, Glob, Grep, Write, WebSearch, Task, AskUserQuestion

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