### Story Readiness
Works with
name: story-readiness
description: "Validate that a story file is implementation-ready. Checks for embedded GDD requirements, ADR references, engine notes, clear acceptance criteria, and no open design questions. Produces
argument-hint: "[story-file-path or 'all' or 'sprint']"
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Before installing skills in Cursor, ensure your development environment meets these requirements:
node --versionstory-readinessExecute the skills CLI command in your project's root directory to begin installation:
Fetches story-readiness from Donchitos/Claude-Code-Game-Studios and configures it for Cursor.
The CLI shows a list of agents. Use arrow keys and space to select Cursor:
Confirm successful installation by checking the skill directory location:
Restart Cursor to activate story-readiness. Access via /story-readiness in your agent's command palette.
We perform automated surface-level scans (Gen AI Scanner, Socket, Snyk) during installation. These checks detect common vulnerabilities but do not guarantee complete security. Always review skill source code and verify the publisher's reputation before production use.
Skills execute code in your environment. Always review source, verify the publisher, and test in isolation before production.
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| name | story-readiness |
| description | "Validate that a story file is implementation-ready. Checks for embedded GDD requirements, ADR references, engine notes, clear acceptance criteria, and no open design questions. Produces READY / NEEDS WORK / BLOCKED verdict with specific gaps. Use when user says 'is this story ready', 'can I start on this story', 'is story X ready to implement'." |
| argument-hint | "[story-file-path or 'all' or 'sprint']" |
| user-invocable | true |
| allowed-tools | Read, Glob, Grep, AskUserQuestion, Task |
| model | haiku |
This skill validates that a story file contains everything a developer needs to begin implementation — no mid-sprint design interruptions, no guessing, no ambiguous acceptance criteria. Run it before assigning a story.
This skill is read-only. It never edits story files. It reports findings and asks whether the user wants help filling gaps.
Output: Verdict per story (READY / NEEDS WORK / BLOCKED) with a specific gap list for each non-ready story.
Resolve the review mode once at startup (store for all gate spawns this run):
--review [full|lean|solo] → use that valueproduction/review-mode.txt → use that valueleanSee .claude/docs/director-gates.md for the full check pattern and mode definitions.
Scope: $ARGUMENTS[0] (blank = ask user via AskUserQuestion)
/story-readiness production/epics/combat/story-001-basic-attack.md):
validate that single story file.sprint: read the current sprint plan from production/sprints/ (most
recent file), extract every story path it references, validate each one.all: glob production/epics/**/*.md, exclude EPIC.md index files,
validate every story file found.If no argument is given, use AskUserQuestion:
Report the scope before proceeding: "Validating [N] story files."
Before checking any stories, load reference documents once (not per-story):
design/gdd/systems-index.md — to know which systems have approved GDDsdocs/architecture/control-manifest.md — to know which manifest rules exist
(if the file does not exist, note it as missing once; do not re-flag per story)
Also extract the Manifest Version: date from the header block if the file exists.docs/architecture/tr-registry.yaml — index all entries by id. Used to
validate TR-IDs in stories. If the file does not exist, note it once; TR-ID
checks will auto-pass for all stories (registry predates stories, so missing
registry means stories are from before TR tracking was introduced).Status: field. Cache these so you
don't re-read the same ADR for every story.sprint) — to identify Must Have /
Should Have priority for escalation decisionsFor each story file, evaluate every item below. A story is READY only if all items pass or are explicitly marked N/A with a stated reason.
design/gdd/ path
and quotes or links a specific requirement, acceptance criterion, or rule from
that GDD — not just the GDD filename. A link to the document without tracing
to a specific requirement does not pass.Status: field using the cached ADR statuses loaded in Section 2.
Status: Accepted → pass.Status: Proposed → BLOCKED: the ADR may change before it is accepted,
and the story's implementation guidance could be wrong.
Fix: BLOCKED: ADR-NNNN is Proposed — wait for acceptance before implementing.TR-[system]-NNN
reference, look it up in the TR registry loaded in Section 2.
status: active → pass.status: deprecated or status: superseded-by: ... →
NEEDS WORK: the requirement was removed or replaced.
Fix: update the story to reference the current requirement ID or remove if no longer applicable./architecture-review run).Manifest Version: date
in its header AND docs/architecture/control-manifest.md exists:
Manifest Version: → pass.Manifest Version: to current.Manifest Version: field OR the manifest
does not exist.docs/architecture/control-manifest.md does not
exist yet (do not penalize stories written before the manifest was created).assets/, or file extensions .png, .jpg, .svg,
.wav, .ogg, .mp3, .glb, .gltf, .tres, .tscn, .res).
Type: field in its header
identifying the test category (Logic / Integration / Visual/Feel / UI / Config/Data).
Without this, test evidence requirements cannot be enforced at story close.
Fix: Add Type: [Logic|Integration|Visual/Feel|UI|Config/Data] to the story header.## Test Evidence section stating where evidence will be stored
(test file path for Logic/Integration, or evidence doc path for Visual/Feel/UI).
Fix: Add ## Test Evidence with the expected evidence location for the story's type.Assign one of three verdicts per story:
READY — All checklist items pass or have explicit N/A justifications. The story can be assigned immediately.
NEEDS WORK — One or more checklist items fail, but all dependency stories exist and are not DRAFT. The story can be fixed before assignment.
BLOCKED — One or more dependency stories are missing or in DRAFT state, OR a critical design question (flagged UNRESOLVED in a criterion or rule) has no owner. The story cannot be assigned until the blocker is resolved. Note: a story that is BLOCKED may also have NEEDS WORK items — list both.
## Story Readiness: [story title]
File: [path]
Verdict: [READY / NEEDS WORK / BLOCKED]
### Passing Checks (N/[total])
[list passing items briefly]
### Gaps
- [Checklist item]: [exact description of what is missing or wrong]
Fix: [specific text needed to resolve this gap]
### Blockers (if BLOCKED)
- [What is blocking]: [story ID or design question that must resolve first]
## Story Readiness Summary — [scope] — [date]
Ready: [N] stories
Needs Work: [N] stories
Blocked: [N] stories
### Ready Stories
- [story title] ([path])
### Needs Work
- [story title]: [primary gap — one line]
- [story title]: [primary gap — one line]
### Blocked Stories
- [story title]: Blocked by [story ID / design question]
---
[Full detail for each non-ready story follows, using the single-story format]
If the scope is sprint and any Must Have stories are NEEDS WORK or BLOCKED,
add a prominent warning at the top of the output:
WARNING: [N] Must Have stories are not implementation-ready.
[List them with their primary gap or blocker.]
Resolve these before the sprint begins or replan with `/sprint-plan update`.
This skill is read-only. It never proposes edits or asks to write files.
After reporting findings, offer:
"Would you like help filling in the gaps for any of these stories? I can draft the missing sections for your approval."
If the user says yes for a specific story, draft only the missing sections
in conversation. Do not use Write or Edit tools — the user (or
/create-stories) handles writing.
Redirect rules:
/create-epics [layer] then /create-stories [epic-slug] to generate stories from the GDD and ADR."/quick-design [description] to create a Quick Design Spec, then reference
that spec in the story."After completing a single-story readiness check (not all or sprint scope):
production/sprints/ (most recent).If any are found, surface up to 3:
### Other Ready Stories in This Sprint
1. [Story name] — [1-line description] — Est: [X hrs]
2. [Story name] — [1-line description] — Est: [X hrs]
Run `/story-readiness [path]` to validate before starting.
If no sprint file exists or no other ready stories are found, skip this section silently.
Apply the review mode resolved in Phase 0 before spawning QL-STORY-READY:
solo → skip. Note: "QL-STORY-READY skipped — Solo mode." Proceed to close.lean → skip. Note: "QL-STORY-READY skipped — Lean mode." Proceed to close.full → spawn as normal.Spawn qa-lead via Task using gate QL-STORY-READY (.claude/docs/director-gates.md).
Pass the following context:
Handle the verdict per standard rules in director-gates.md:
AskUserQuestion:
options: Update story with suggested gaps / Accept and proceed anyway / Discuss further./dev-story [story-path] to begin implementation once the story is READY/story-readiness sprint to check all stories in the current sprint at once/create-stories [epic-slug] if a story file is missing entirelyPrerequisites
Time Estimate
15-45 minutes depending on use case complexity
Steps
Common Pitfalls
✓ Do
✗ Don't
💡 Pro Tips
✓ Use when
Use when skill capabilities match your task, clear ROI on time saved, and you can validate outputs. Best for repetitive tasks, learning, and quality improvement.
✗ Avoid when
Avoid when task requires deep expertise you can't validate, involves sensitive decisions, or when learning process is more valuable than speed of completion.
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Registry listing for story-readiness matched our evaluation — installs cleanly and behaves as described in the markdown.
story-readiness has been reliable in day-to-day use. Documentation quality is above average for community skills.
story-readiness reduced setup friction for our internal harness; good balance of opinion and flexibility.
story-readiness fits our agent workflows well — practical, well scoped, and easy to wire into existing repos.
We added story-readiness from the explainx registry; install was straightforward and the SKILL.md answered most questions upfront.
We added story-readiness from the explainx registry; install was straightforward and the SKILL.md answered most questions upfront.
story-readiness fits our agent workflows well — practical, well scoped, and easy to wire into existing repos.
story-readiness has been reliable in day-to-day use. Documentation quality is above average for community skills.
Useful defaults in story-readiness — fewer surprises than typical one-off scripts, and it plays nicely with `npx skills` flows.
Keeps context tight: story-readiness is the kind of skill you can hand to a new teammate without a long onboarding doc.
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