claude▌
182 indexed skills · max 10 per page
map-systems
Donchitos/Claude-Code-Game-Studios · Game Dev Planning
### Map Systems - description: "Decompose a game concept into individual systems, map dependencies, prioritize design order, and create the systems index." - argument-hint: "[next | system-name] [--review full|lean|solo]" - allowed-tools: Read, Glob, Grep, Write, Edit, AskUserQuestion, TodoWrite, Task
milestone-review
Donchitos/Claude-Code-Game-Studios · Game Dev Improvement
### Milestone Review - name: milestone-review - description: "Generates a comprehensive milestone progress review including feature completeness, quality metrics, risk assessment, and go/no-go recommendation. Use at milestone checkpoints or when ev - argument-hint: "[milestone-name|current] [--review full|lean|solo]"
team-level
Donchitos/Claude-Code-Game-Studios · Game Dev Teams
### Team Level - description: "Orchestrate level design team: level-designer + narrative-director + world-builder + art-director + systems-designer + qa-tester for complete area/level creation." - argument-hint: "[level name or area to design]" - allowed-tools: Read, Glob, Grep, Write, Edit, Bash, Task, AskUserQuestion, TodoWrite
sprint-plan
Donchitos/Claude-Code-Game-Studios · Game Dev Planning
### Sprint Plan - description: "Generates a new sprint plan or updates an existing one based on the current milestone, completed work, and available capacity. Pulls context from production documents and design backlogs - argument-hint: "[new|update|status] [--review full|lean|solo]" - allowed-tools: Read, Glob, Grep, Write, Edit, Task, AskUserQuestion
regression-suite
Donchitos/Claude-Code-Game-Studios · Game QA & Testing
### Regression Suite - name: regression-suite - description: "Map test coverage to GDD critical paths, identify fixed bugs without regression tests, flag coverage drift from new features, and maintain tests/regression-suite.md. Run after implementi - argument-hint: "[update | audit | report]"
quick-design
Donchitos/Claude-Code-Game-Studios · Game Dev Planning
### Quick Design - description: "Lightweight design spec for small changes — tuning adjustments, minor mechanics, balance tweaks. Skips full GDD authoring when a system GDD already exists or the change is too small to w - argument-hint: "[brief description of the change]" - allowed-tools: Read, Glob, Grep, Write, Edit
prototype
Donchitos/Claude-Code-Game-Studios · Game Dev Skills
### Prototype - description: "Rapid prototyping workflow. Skips normal standards to quickly validate a game concept or mechanic. Produces throwaway code and a structured prototype report." - argument-hint: "[concept-description] [--review full|lean|solo]" - allowed-tools: Read, Glob, Grep, Write, Edit, Bash, Task
team-combat
Donchitos/Claude-Code-Game-Studios · Game Dev Teams
### Team Combat - description: "Orchestrate the combat team: coordinates game-designer, gameplay-programmer, ai-programmer, technical-artist, sound-designer, and qa-tester to design, implement, and validate a combat fe - argument-hint: "[combat feature description]" - allowed-tools: Read, Glob, Grep, Write, Edit, Bash, Task, AskUserQuestion, TodoWrite
retrospective
Donchitos/Claude-Code-Game-Studios · Game Dev Improvement
### Retrospective - description: "Generates a sprint or milestone retrospective by analyzing completed work, velocity, blockers, and patterns. Produces actionable insights for the next iteration." - argument-hint: "[sprint-N|milestone-name]" - allowed-tools: Read, Glob, Grep, Write
help
Donchitos/Claude-Code-Game-Studios · Game Dev Planning
### Help - description: "Analyzes what is done and the users query and offers advice on what to do next. Use if user says what should I do next or what do I do now or I'm stuck or I don't know what to do" - argument-hint: "[optional: what you just finished, e.g. 'finished design-review' or 'stuck on ADRs']" - allowed-tools: Read, Glob, Grep