team-audio▌
Donchitos/Claude-Code-Game-Studios · updated Apr 16, 2026
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### Team Audio
- ›description: "Orchestrate audio team: audio-director + sound-designer + technical-artist + gameplay-programmer for full audio pipeline from direction to implementation."
- ›argument-hint: "[feature or area to design audio for]"
- ›allowed-tools: Read, Glob, Grep, Write, Edit, Bash, Task, AskUserQuestion, TodoWrite
| name | team-audio |
| description | "Orchestrate audio team: audio-director + sound-designer + technical-artist + gameplay-programmer for full audio pipeline from direction to implementation." |
| argument-hint | "[feature or area to design audio for]" |
| user-invocable | true |
| allowed-tools | Read, Glob, Grep, Write, Edit, Bash, Task, AskUserQuestion, TodoWrite |
If no argument is provided, output usage guidance and exit without spawning any agents:
Usage:
/team-audio [feature or area]— specify the feature or area to design audio for (e.g.,combat,main menu,forest biome,boss encounter). Do not useAskUserQuestionhere; output the guidance directly.
When this skill is invoked with an argument, orchestrate the audio team through a structured pipeline.
Decision Points: At each step transition, use AskUserQuestion to present
the user with the subagent's proposals as selectable options. Write the agent's
full analysis in conversation, then capture the decision with concise labels.
The user must approve before moving to the next step.
-
Read the argument for the target feature or area (e.g.,
combat,main menu,forest biome,boss encounter). -
Gather context:
- Read relevant design docs in
design/gdd/for the feature - Read the sound bible at
design/gdd/sound-bible.mdif it exists - Read existing audio asset lists in
assets/audio/ - Read any existing sound design docs for this area
- Read relevant design docs in
How to Delegate
Use the Task tool to spawn each team member as a subagent:
subagent_type: audio-director— Sonic identity, emotional tone, audio palettesubagent_type: sound-designer— SFX specifications, audio events, mixing groupssubagent_type: technical-artist— Audio middleware, bus structure, memory budgetssubagent_type: [primary engine specialist]— Validate audio integration patterns for the enginesubagent_type: gameplay-programmer— Audio manager, gameplay triggers, adaptive music
Always provide full context in each agent's prompt (feature description, existing audio assets, design doc references).
- Orchestrate the audio team in sequence:
Step 1: Audio Direction (audio-director)
Spawn the audio-director agent to:
- Define the sonic identity for this feature/area
- Specify the emotional tone and audio palette
- Set music direction (adaptive layers, stems, transitions)
- Define audio priorities and mix targets
- Establish any adaptive audio rules (combat intensity, exploration, tension)
Step 2: Sound Design and Audio Accessibility (parallel)
Spawn the sound-designer agent to:
- Create detailed SFX specifications for every audio event
- Define sound categories (ambient, UI, gameplay, music, dialogue)
- Specify per-sound parameters (volume range, pitch variation, attenuation)
- Plan audio event list with trigger conditions
- Define mixing groups and ducking rules
Spawn the accessibility-specialist agent in parallel to:
- Identify which audio events carry critical gameplay information (damage received, enemy nearby, objective complete) and require visual alternatives for hearing-impaired players
- Specify subtitle requirements: which audio events need captions, what text format, on-screen duration
- Check that no gameplay state is communicated by audio alone (all must have a visual fallback)
- Review the audio event list for any that could cause issues for players with auditory sensitivities (high-frequency alerts, sudden loud events)
- Output: audio accessibility requirements list integrated into the audio event spec
Step 3: Technical Implementation (parallel)
Spawn the technical-artist agent to:
- Design the audio middleware integration (Wwise/FMOD/native)
- Define audio bus structure and routing
- Specify memory budgets for audio assets per platform
- Plan streaming vs preloaded asset strategy
- Design any audio-reactive visual effects
Spawn the primary engine specialist in parallel (from .claude/docs/technical-preferences.md Engine Specialists) to validate the integration approach:
- Is the proposed audio middleware integration idiomatic for the engine? (e.g., Godot's built-in AudioStreamPlayer vs FMOD, Unity's Audio Mixer vs Wwise, Unreal's MetaSounds vs FMOD)
- Any engine-specific audio node/component patterns that should be used?
- Known audio system changes in the pinned engine version that affect the integration plan?
- Output: engine audio integration notes to merge with the technical-artist's plan
If no engine is configured, skip the specialist spawn.
Step 4: Code Integration (gameplay-programmer)
Spawn the gameplay-programmer agent to:
- Implement audio manager system or review existing
- Wire up audio events to gameplay triggers
- Implement adaptive music system (if specified)
- Set up audio occlusion/reverb zones
- Write unit tests for audio event triggers
-
Compile the audio design document combining all team outputs.
-
Save to
design/gdd/audio-[feature].md. -
Output a summary with: audio event count, estimated asset count, implementation tasks, and any open questions between team members.
Verdict: COMPLETE — audio design document produced and team pipeline finished.
If the pipeline stops because a dependency is unresolved (e.g., critical accessibility gap or missing GDD not resolved by the user):
Verdict: BLOCKED — [reason]
File Write Protocol
All file writes (audio design docs, SFX specs, implementation files) are delegated to sub-agents spawned via Task. Each sub-agent enforces the "May I write to [path]?" protocol. This orchestrator does not write files directly.
Next Steps
- Review the audio design doc with the audio-director before implementation begins.
- Use
/dev-storyto implement the audio manager and event system once the design is approved. - Run
/asset-auditafter audio assets are created to verify naming and format compliance.
Error Recovery Protocol
If any spawned agent (via Task) returns BLOCKED, errors, or cannot complete:
- Surface immediately: Report "[AgentName]: BLOCKED — [reason]" to the user before continuing to dependent phases
- Assess dependencies: Check whether the blocked agent's output is required by subsequent phases. If yes, do not proceed past that dependency point without user input.
- Offer options via AskUserQuestion with choices:
- Skip this agent and note the gap in the final report
- Retry with narrower scope
- Stop here and resolve the blocker first
- Always produce a partial report — output whatever was completed. Never discard work because one agent blocked.
Common blockers:
- Input file missing (story not found, GDD absent) → redirect to the skill that creates it
- ADR status is Proposed → do not implement; run
/architecture-decisionfirst - Scope too large → split into two stories via
/create-stories - Conflicting instructions between ADR and story → surface the conflict, do not guess
How to use team-audio on Cursor
AI-first code editor with Composer
Prerequisites
Before installing skills in Cursor, ensure your development environment meets these requirements:
- ›Cursor installed and configured on your development machine
- ›Node.js version 16.0+ with npm package manager (verify with
node --version) - ›Active project directory or workspace where you want to add team-audio
Execute installation command
Execute the skills CLI command in your project's root directory to begin installation:
The skills CLI fetches team-audio from GitHub repository Donchitos/Claude-Code-Game-Studios and configures it for Cursor.
Select Cursor when prompted
The CLI will show a list of available agents. Use arrow keys to navigate and space to select Cursor:
Verify installation
Confirm successful installation by checking the skill directory location:
Reload or restart Cursor to activate team-audio. Access the skill through slash commands (e.g., /team-audio) or your agent's skill management interface.
Security & Verification Notice
We perform automated surface-level scans (Gen AI Scanner, Socket, Snyk) during installation. These checks detect common vulnerabilities but do not guarantee complete security. Always review skill source code and verify the publisher's reputation before production use.
Skills execute code in your development environment. Always verify the publisher's identity, review recent commits, and test in isolated environments before production deployment.
List & Monetize Your Skill
Submit your Claude Code skill and start earning
Use Cases▌
Task Automation & Efficiency
Automate repetitive workflows and reduce manual effort
Example
Generate reports, summarize documents, draft communications
Save 3-5 hours per week on routine tasks
Knowledge Enhancement
Learn new skills, understand complex topics, get expert guidance
Example
Explain concepts, provide examples, suggest learning resources
Accelerate learning and skill development by 2x
Quality Improvement
Enhance output quality through reviews, suggestions, and refinements
Example
Review drafts, suggest improvements, catch errors
Improve work quality by 30-40% with less effort
Implementation Guide▌
Prerequisites
- ›Claude Desktop or compatible AI client with skill support
- ›Clear understanding of task or problem to solve
- ›Willingness to iterate and refine outputs
Time Estimate
15-45 minutes depending on use case complexity
Installation Steps
- 1.Install skill using provided installation command
- 2.Test with simple use case relevant to your work
- 3.Evaluate output quality and relevance
- 4.Iterate on prompts to improve results
- 5.Integrate into regular workflow if valuable
Common Pitfalls
- ⚠Expecting perfect results without iteration
- ⚠Not providing enough context in prompts
- ⚠Using skill for tasks outside its intended scope
- ⚠Accepting outputs without review and validation
Best Practices▌
✓ Do
- +Start with clear, specific prompts
- +Provide relevant context and constraints
- +Review and refine all outputs before using
- +Iterate to improve output quality
- +Document successful prompt patterns
✗ Don't
- −Don't use without understanding skill limitations
- −Don't skip validation of outputs
- −Don't share sensitive information in prompts
- −Don't expect skill to replace human judgment
💡 Pro Tips
- ★Be specific about desired format and style
- ★Ask for multiple options to choose from
- ★Request explanations to understand reasoning
- ★Combine AI efficiency with human expertise
When to Use This▌
✓ Use When
Use when skill capabilities match your task, clear ROI on time saved, and you can validate outputs. Best for repetitive tasks, learning, and quality improvement.
✗ Avoid When
Avoid when task requires deep expertise you can't validate, involves sensitive decisions, or when learning process is more valuable than speed of completion.
Learning Path▌
- 1Familiarize yourself with skill capabilities and limitations
- 2Start with low-risk, non-critical tasks
- 3Progress to more complex and valuable use cases
- 4Build expertise through regular use and experimentation
Discussion
Product Hunt–style comments (not star reviews)- No comments yet — start the thread.
Ratings
4.4★★★★★57 reviews- ★★★★★Henry Reddy· Dec 20, 2024
We added team-audio from the explainx registry; install was straightforward and the SKILL.md answered most questions upfront.
- ★★★★★Mia Kim· Dec 20, 2024
Keeps context tight: team-audio is the kind of skill you can hand to a new teammate without a long onboarding doc.
- ★★★★★Hiroshi Kim· Dec 12, 2024
team-audio reduced setup friction for our internal harness; good balance of opinion and flexibility.
- ★★★★★Sakura Taylor· Dec 8, 2024
Keeps context tight: team-audio is the kind of skill you can hand to a new teammate without a long onboarding doc.
- ★★★★★Valentina Sanchez· Dec 4, 2024
Registry listing for team-audio matched our evaluation — installs cleanly and behaves as described in the markdown.
- ★★★★★Hiroshi White· Nov 27, 2024
Registry listing for team-audio matched our evaluation — installs cleanly and behaves as described in the markdown.
- ★★★★★Olivia Harris· Nov 23, 2024
Keeps context tight: team-audio is the kind of skill you can hand to a new teammate without a long onboarding doc.
- ★★★★★Hiroshi Harris· Nov 19, 2024
We added team-audio from the explainx registry; install was straightforward and the SKILL.md answered most questions upfront.
- ★★★★★Rahul Santra· Nov 11, 2024
team-audio reduced setup friction for our internal harness; good balance of opinion and flexibility.
- ★★★★★Sakura Chawla· Oct 18, 2024
Useful defaults in team-audio — fewer surprises than typical one-off scripts, and it plays nicely with `npx skills` flows.
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