claude▌
182 indexed skills · max 10 per page
scope-check
Donchitos/Claude-Code-Game-Studios · Game Dev Code
### Scope Check - description: "Analyze a feature or sprint for scope creep by comparing current scope against the original plan. Flags additions, quantifies bloat, and recommends cuts. Use when user says 'any scope cr - argument-hint: "[feature-name or sprint-N]" - allowed-tools: Read, Glob, Grep, Bash
soak-test
Donchitos/Claude-Code-Game-Studios · Game QA & Testing
### Soak Test - description: "Generate a soak test protocol for extended play sessions. Defines what to observe, measure, and log during long play sessions to surface slow leaks, fatigue effects, and edge cases that - argument-hint: "[duration: 30m | 1h | 2h | 4h] [focus: memory | stability | balance | all]" - allowed-tools: Read, Glob, Grep, Write
design-system
Donchitos/Claude-Code-Game-Studios · Game Design
### Design System - description: "Guided, section-by-section GDD authoring for a single game system. Gathers context from existing docs, walks through each required section collaboratively, cross-references dependencies, - argument-hint: "<system-name> [--review full|lean|solo]" - allowed-tools: Read, Glob, Grep, Write, Edit, Task, AskUserQuestion, TodoWrite
propagate-design-change
Donchitos/Claude-Code-Game-Studios · Game Design
### Propagate Design Change - name: propagate-design-change - description: "When a GDD is revised, scans all ADRs and the traceability index to identify which architectural decisions are now potentially stale. Produces a change impact report and guides the user - argument-hint: "[path/to/changed-gdd.md]"
quick-design
Donchitos/Claude-Code-Game-Studios · Game Dev Planning
### Quick Design - description: "Lightweight design spec for small changes — tuning adjustments, minor mechanics, balance tweaks. Skips full GDD authoring when a system GDD already exists or the change is too small to w - argument-hint: "[brief description of the change]" - allowed-tools: Read, Glob, Grep, Write, Edit
team-polish
Donchitos/Claude-Code-Game-Studios · Game Dev Teams
### Team Polish - description: "Orchestrate the polish team: coordinates performance-analyst, technical-artist, sound-designer, and qa-tester to optimize, polish, and harden a feature or area for release quality." - argument-hint: "[feature or area to polish]" - allowed-tools: Read, Glob, Grep, Write, Edit, Bash, Task, AskUserQuestion, TodoWrite
release-checklist
Donchitos/Claude-Code-Game-Studios · Game Release
### Release Checklist - name: release-checklist - description: "Generates a comprehensive pre-release validation checklist covering build verification, certification requirements, store metadata, and launch readiness." - argument-hint: "[platform: pc|console|mobile|all]"
security-audit
Donchitos/Claude-Code-Game-Studios · Game Dev Code
### Security Audit - description: "Audit the game for security vulnerabilities: save tampering, cheat vectors, network exploits, data exposure, and input validation gaps. Produces a prioritised security report with remedi - argument-hint: "[full | network | save | input | quick]" - allowed-tools: Read, Glob, Grep, Bash, Write, Task
milestone-review
Donchitos/Claude-Code-Game-Studios · Game Dev Improvement
### Milestone Review - name: milestone-review - description: "Generates a comprehensive milestone progress review including feature completeness, quality metrics, risk assessment, and go/no-go recommendation. Use at milestone checkpoints or when ev - argument-hint: "[milestone-name|current] [--review full|lean|solo]"
review-all-gdds
Donchitos/Claude-Code-Game-Studios · Game Design
### Review All Gdds - name: review-all-gdds - description: "Holistic cross-GDD consistency and game design review. Reads all system GDDs simultaneously and checks for contradictions between them, stale references, ownership conflicts, formula inc - argument-hint: "[focus: full | consistency | design-theory | since-last-review]"