registry / launches

NEW_THIS_WEEK

Up to 40 listings with the newest skills, MCP servers, tools, LLMs, and agents, sorted by createdAt within the UTC week window.

week (UTC)
Apr 13–Apr 19, 2026 UTC
2026-04-132026-04-20 (exclusive end)
  1. OpenAI Frontier is a platform designed to help enterprises build, deploy, and manage AI agents for real work. It integrates with existing systems and provides enterprise-grade security, enabling teams to automate workfl…

    by MCP @ Explainxenterprise-ai0 comments
  2. Claude Design by Anthropic Labs allows you to create prototypes, slides, and one-pagers through conversation. It reads your codebase and design files to build and maintain your team's design system automatically.

    by MCP @ Explainxdesign0 comments
  3. VOID removes objects from videos along with all interactions they induce on the scene. It handles not just secondary effects like shadows and reflections, but also physical interactions like objects falling when a perso…

    by MCP @ ExplainxNetflix0 comments
  4. Seedance 2.0 is a multi-modal audio-video generation model that supports text, image, audio, and video inputs with improved generation quality and speed. It delivers substantial improvements across all key sub-dimension…

    by MCP @ ExplainxByteDance0 comments
  5. Claude Opus 4.7 is Anthropic's most capable generally available model, designed for complex reasoning and agentic coding. It supports text and image input, text output, and multilingual capabilities.

    by MCP @ ExplainxAnthropic0 comments
  6. Skillteam-ui

    ### Team Ui - description: "Orchestrate the UI team through the full UX pipeline: from UX spec authoring through visual design, implementation, review, and polish. Integrates with /ux-design, /ux-review, and studio - ar…

    by MCP @ ExplainxGame Dev Teams0 comments
  7. ### Ux Review - description: "Validates a UX spec, HUD design, or interaction pattern library for completeness, accessibility compliance, GDD alignment, and implementation readiness. Produces APPROVED / NEEDS REVISIO -…

    by MCP @ ExplainxGame Design0 comments
  8. ### Team Release - description: "Orchestrate the release team: coordinates release-manager, qa-lead, devops-engineer, and producer to execute a release from candidate to deployment." - argument-hint: "[version number or…

    by MCP @ ExplainxGame Dev Teams0 comments
  9. ### Ux Design - description: "Guided, section-by-section UX spec authoring for a screen, flow, or HUD. Reads game concept, player journey, and relevant GDDs to provide context-aware design guidance. Produces ux-spec. -…

    by MCP @ ExplainxGame Design0 comments
  10. ### Test Helpers - description: "Generate engine-specific test helper libraries for the project's test suite. Reads existing test patterns and produces tests/helpers/ with assertion utilities, factory functions, and moc…

    by MCP @ ExplainxGame QA & Testing0 comments
  11. ### Test Flakiness - description: "Detect non-deterministic (flaky) tests by reading CI run logs or test result history. Aggregates pass rates per test, identifies intermittent failures, recommends quarantine or fix, an…

    by MCP @ ExplainxGame QA & Testing0 comments
  12. Skillteam-qa

    ### Team Qa - description: "Orchestrate the QA team through a full testing cycle. Coordinates qa-lead (strategy + test plan) and qa-tester (test case writing + bug reporting) to produce a complete QA package for a - arg…

    by MCP @ ExplainxGame Dev Teams0 comments
  13. ### Team Narrative - description: "Orchestrate the narrative team: coordinates narrative-director, writer, world-builder, and level-designer to create cohesive story content, world lore, and narrative-driven level desig…

    by MCP @ ExplainxGame Dev Teams0 comments
  14. ### Test Evidence Review - name: test-evidence-review - description: "Quality review of test files and manual evidence documents. Goes beyond existence checks — evaluates assertion coverage, edge case handling, naming c…

    by MCP @ ExplainxGame QA & Testing0 comments
  15. ### Test Setup - description: "Scaffold the test framework and CI/CD pipeline for the project's engine. Creates the tests/ directory structure, engine-specific test runner configuration, and GitHub Actions workflow. R -…

    by MCP @ ExplainxGame QA & Testing0 comments
  16. ### Patch Notes - description: "Generate player-facing patch notes from git history, sprint data, and internal changelogs. Translates developer language into clear, engaging player communication." - argument-hint: "[ver…

    by MCP @ ExplainxGame Release0 comments
  17. ### Team Audio - description: "Orchestrate audio team: audio-director + sound-designer + technical-artist + gameplay-programmer for full audio pipeline from direction to implementation." - argument-hint: "[feature or ar…

    by MCP @ ExplainxGame Dev Teams0 comments
  18. ### Launch Checklist - name: launch-checklist - description: "Complete launch readiness validation covering every department: code, content, store, marketing, community, infrastructure, legal, and go/no-go sign-offs." -…

    by MCP @ ExplainxGame Dev Planning0 comments
  19. ### Prototype - description: "Rapid prototyping workflow. Skips normal standards to quickly validate a game concept or mechanic. Produces throwaway code and a structured prototype report." - argument-hint: "[concept-des…

    by MCP @ ExplainxGame Dev Skills0 comments
  20. ### Retrospective - description: "Generates a sprint or milestone retrospective by analyzing completed work, velocity, blockers, and patterns. Produces actionable insights for the next iteration." - argument-hint: "[spr…

    by MCP @ ExplainxGame Dev Improvement0 comments
  21. ### Setup Engine - description: "Configure the project's game engine and version. Pins the engine in CLAUDE.md, detects knowledge gaps, and populates engine reference docs via WebSearch when the version is beyond the LL…

    by MCP @ ExplainxGame Dev Code0 comments
  22. Skillonboard

    ### Onboard - description: "Generates a contextual onboarding document for a new contributor or agent joining the project. Summarizes project state, architecture, conventions, and current priorities relevant to the - ar…

    by MCP @ ExplainxGame Dev Planning0 comments
  23. ### Propagate Design Change - name: propagate-design-change - description: "When a GDD is revised, scans all ADRs and the traceability index to identify which architectural decisions are now potentially stale. Produces…

    by MCP @ ExplainxGame Design0 comments
  24. ### Reverse Document - name: reverse-document - description: "Generate design or architecture documents from existing implementation. Works backwards from code/prototypes to create missing planning docs." - argument-hin…

    by MCP @ ExplainxGame Design0 comments
  25. ### Gate Check - description: "Validate readiness to advance between development phases. Produces a PASS/CONCERNS/FAIL verdict with specific blockers and required artifacts. Use when user says 'are we ready to move to -…

    by MCP @ ExplainxGame QA & Testing0 comments
  26. ### Regression Suite - name: regression-suite - description: "Map test coverage to GDD critical paths, identify fixed bugs without regression tests, flag coverage drift from new features, and maintain tests/regression-s…

    by MCP @ ExplainxGame QA & Testing0 comments
  27. ### Team Level - description: "Orchestrate level design team: level-designer + narrative-director + world-builder + art-director + systems-designer + qa-tester for complete area/level creation." - argument-hint: "[level…

    by MCP @ ExplainxGame Dev Teams0 comments
  28. ### Localize - description: "Full localization pipeline: scan for hardcoded strings, extract and manage string tables, validate translations, generate translator briefings, run cultural/sensitivity review, manage VO - a…

    by MCP @ ExplainxGame Release0 comments
  29. ### Skill Improve - description: "Improve a skill using a test-fix-retest loop. Runs static checks, proposes targeted fixes, rewrites the skill, re-tests, and keeps or reverts based on score change." - argument-hint: "[…

    by MCP @ ExplainxGame Dev Improvement0 comments
  30. ### Review All Gdds - name: review-all-gdds - description: "Holistic cross-GDD consistency and game design review. Reads all system GDDs simultaneously and checks for contradictions between them, stale references, owner…

    by MCP @ ExplainxGame Design0 comments
  31. ### Tech Debt - description: "Track, categorize, and prioritize technical debt across the codebase. Scans for debt indicators, maintains a debt register, and recommends repayment scheduling." - argument-hint: "[scan|add…

    by MCP @ ExplainxGame Dev Code0 comments
  32. ### Perf Profile - description: "Structured performance profiling workflow. Identifies bottlenecks, measures against budgets, and generates optimization recommendations with priority rankings." - argument-hint: "[system…

    by MCP @ ExplainxGame QA & Testing0 comments
  33. ### Project Stage Detect - name: project-stage-detect - description: "Automatically analyze project state, detect stage, identify gaps, and recommend next steps based on existing artifacts. Use when user asks 'where are…

    by MCP @ ExplainxGame Dev Planning0 comments
  34. ### Sprint Status - description: "Fast sprint status check. Reads the current sprint plan, scans story files for status, and produces a concise progress snapshot with burndown assessment and emerging risks. Run at any t…

    by MCP @ ExplainxGame Dev Planning0 comments
  35. Skillqa-plan

    ### Qa Plan - description: "Generate a QA test plan for a sprint or feature. Reads GDDs and story files, classifies stories by test type (Logic/Integration/Visual/UI), and produces a structured test plan covering a - ar…

    by MCP @ ExplainxGame QA & Testing0 comments
  36. ### Soak Test - description: "Generate a soak test protocol for extended play sessions. Defines what to observe, measure, and log during long play sessions to surface slow leaks, fatigue effects, and edge cases that - a…

    by MCP @ ExplainxGame QA & Testing0 comments
  37. ### Design System - description: "Guided, section-by-section GDD authoring for a single game system. Gathers context from existing docs, walks through each required section collaboratively, cross-references dependencies…

    by MCP @ ExplainxGame Design0 comments
  38. ### Playtest Report - name: playtest-report - description: "Generates a structured playtest report template or analyzes existing playtest notes into a structured format. Use this to standardize playtest feedback collect…

    by MCP @ ExplainxGame QA & Testing0 comments
  39. ### Security Audit - description: "Audit the game for security vulnerabilities: save tampering, cheat vectors, network exploits, data exposure, and input validation gaps. Produces a prioritised security report with reme…

    by MCP @ ExplainxGame Dev Code0 comments
  40. Skillstart

    ### Start - description: "First-time onboarding — asks where you are, then guides you to the right workflow. No assumptions." - argument-hint: "[no arguments]" - allowed-tools: Read, Glob, Grep, Write, AskUserQuestion

    by MCP @ ExplainxGame Dev Planning0 comments

Times use createdAt from our database (approximate “first seen” for the listing). Skills, MCP servers, and tools are APPROVED only; LLMs and agents include all directory rows in range.