ux-review▌
Donchitos/Claude-Code-Game-Studios · updated Apr 16, 2026
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### Ux Review
- ›description: "Validates a UX spec, HUD design, or interaction pattern library for completeness, accessibility compliance, GDD alignment, and implementation readiness. Produces APPROVED / NEEDS REVISIO
- ›argument-hint: "[file-path or 'all' or 'hud' or 'patterns']"
- ›allowed-tools: Read, Glob, Grep
| name | ux-review |
| description | "Validates a UX spec, HUD design, or interaction pattern library for completeness, accessibility compliance, GDD alignment, and implementation readiness. Produces APPROVED / NEEDS REVISION / MAJOR REVISION NEEDED verdict with specific gaps." |
| argument-hint | "[file-path or 'all' or 'hud' or 'patterns']" |
| user-invocable | true |
| allowed-tools | Read, Glob, Grep |
| agent | ux-designer |
Overview
Validates UX design documents before they enter the implementation pipeline.
Acts as the quality gate between UX Design and Visual Design/Implementation in
the /team-ui pipeline.
Run this skill:
- After completing a UX spec with
/ux-design - Before handing off to
ui-programmerorart-director - Before the Pre-Production to Production gate check (which requires key screens to have reviewed UX specs)
- After major revisions to a UX spec
Verdict levels:
- APPROVED — spec is complete, consistent, and implementation-ready
- NEEDS REVISION — specific gaps found; fix before handoff but not a full redesign
- MAJOR REVISION NEEDED — fundamental issues with scope, player need, or completeness; needs significant rework
Phase 1: Parse Arguments
- Specific file path (e.g.,
/ux-review design/ux/inventory.md): validate that one document all: find all files indesign/ux/and validate eachhud: validatedesign/ux/hud.mdspecificallypatterns: validatedesign/ux/interaction-patterns.mdspecifically- No argument: ask the user which spec to validate
For all, output a summary table first (file | verdict | primary issue) then
full detail for each.
Phase 2: Load Cross-Reference Context
Before validating any spec, load:
- Input & Platform config: Read
.claude/docs/technical-preferences.mdand extract## Input & Platform. This is the authoritative source for which input methods the game supports — use it to drive the Input Method Coverage checks in Phase 3A, not the spec's own header. If unconfigured, fall back to the spec header. - The accessibility tier committed to in
design/accessibility-requirements.md(if it exists) - The interaction pattern library at
design/ux/interaction-patterns.md(if it exists) - The GDDs referenced in the spec's header (read their UI Requirements sections)
- The player journey map at
design/player-journey.md(if it exists) for context-arrival validation
Phase 3A: UX Spec Validation Checklist
Run all checks against a ux-spec.md-based document.
Completeness (required sections)
- Document header present with Status, Author, Platform Target
- Purpose & Player Need — has a player-perspective need statement (not developer-perspective)
- Player Context on Arrival — describes player's state and prior activity
- Navigation Position — shows where screen sits in hierarchy
- Entry & Exit Points — all entry sources and exit destinations documented
- Layout Specification — zones defined, component inventory table present
- States & Variants — at minimum: loading, empty/populated, and error states documented
- Interaction Map — covers all target input methods (check platform target in header)
- Data Requirements — every displayed data element has a source system and owner
- Events Fired — every player action has a corresponding event or null explanation
- Transitions & Animations — at least enter/exit transitions specified
- Accessibility Requirements — screen-level requirements present
- Localization Considerations — max character counts for text elements
- Acceptance Criteria — at least 5 specific testable criteria
Quality Checks
Player Need Clarity
- Purpose is written from player perspective, not system/developer perspective
- Player goal on arrival is unambiguous ("The player arrives wanting to ___")
- The player context on arrival is specific (not just "they opened the inventory")
Completeness of States
- Error state is documented (not just happy path)
- Empty state is documented (no data scenario)
- Loading state is documented if the screen fetches async data
- Any state with a timer or auto-dismiss is documented with duration
Input Method Coverage
- If platform includes PC: keyboard-only navigation is fully specified
- If platform includes console/gamepad: d-pad navigation and face button mapping documented
- No interaction requires mouse-like precision on gamepad
- Focus order is defined (Tab order for keyboard, d-pad order for gamepad)
Data Architecture
- No data element has "UI" listed as the owner (UI must not own game state)
- Update frequency is specified for all real-time data (not just "realtime" — what triggers update?)
- Null handling is specified for all data elements (what shows when data is unavailable?)
Accessibility
- Accessibility tier from
accessibility-requirements.mdis matched or exceeded - If Basic tier: no color-only information indicators
- If Standard tier+: focus order documented, text contrast ratios specified
- If Comprehensive tier+: screen reader announcements for key state changes
- Colorblind check: any color-coded elements have non-color alternatives
GDD Alignment
- Every GDD UI Requirement referenced in the header is addressed in this spec
- No UI element displays or modifies game state without a corresponding GDD requirement
- No GDD UI Requirement is missing from this spec (cross-check the referenced GDD sections)
Pattern Library Consistency
- All interactive components reference the pattern library (or note they are new patterns)
- No pattern behavior is re-specified from scratch if it already exists in the pattern library
- Any new patterns invented in this spec are flagged for addition to the pattern library
Localization
- Character limit warnings present for all text-heavy elements
- Any layout-critical text has been flagged for 40% expansion accommodation
Acceptance Criteria Quality
- Criteria are specific enough for a QA tester who hasn't seen the design docs
- Performance criterion present (screen opens within Xms)
- Resolution criterion present
- No criterion requires reading another document to evaluate
Phase 3B: HUD Validation Checklist
Run all checks against a hud-design.md-based document.
Completeness
- HUD Philosophy defined
- Information Architecture table covers ALL systems with UI Requirements in GDDs
- Layout Zones defined with safe zone margins for all target platforms
- Every HUD element has a full specification (zone, visibility trigger, data source, priority)
- HUD States by Gameplay Context covers at minimum: exploration, combat, dialogue/cutscene, paused
- Visual Budget defined (max simultaneous elements, max screen %)
- Platform Adaptation covers all target platforms
- Tuning Knobs present for player-adjustable elements
Quality Checks
- No HUD element covers the center play area without a visibility rule to hide it
- Every information item that exists in any GDD is either in the HUD or explicitly categorized as "hidden/demand"
- All color-coded HUD elements have colorblind variants
- HUD elements in the Feedback & Notification section have queue/priority behavior defined
- Visual Budget compliance: total simultaneous elements is within budget
GDD Alignment
- All systems in
design/gdd/systems-index.mdwith UI category have representation in HUD (or justified absence)
Phase 3C: Pattern Library Validation Checklist
- Pattern catalog index is current (matches actual patterns in document)
- All standard control patterns are specified: button variants, toggle, slider, dropdown, list, grid, modal, dialog, toast, tooltip, progress bar, input field, tab bar, scroll
- All game-specific patterns needed by current UX specs are present
- Each pattern has: When to Use, When NOT to Use, full state specification, accessibility spec, implementation notes
- Animation Standards table present
- Sound Standards table present
- No conflicting behaviors between patterns (e.g., "Back" behavior consistent across all navigation patterns)
Phase 4: Output the Verdict
## UX Review: [Document Name]
**Date**: [date]
**Reviewer**: ux-review skill
**Document**: [file path]
**Platform Target**: [from header]
**Accessibility Tier**: [from header or accessibility-requirements.md]
### Completeness: [X/Y sections present]
- [x] Purpose & Player Need
- [ ] States & Variants — MISSING: error state not documented
### Quality Issues: [N found]
1. **[Issue title]** [BLOCKING / ADVISORY]
- What's wrong: [specific description]
- Where: [section name]
- Fix: [specific action to take]
### GDD Alignment: [ALIGNED / GAPS FOUND]
- GDD [name] UI Requirements — [X/Y requirements covered]
- Missing: [list any uncovered GDD requirements]
### Accessibility: [COMPLIANT / GAPS / NON-COMPLIANT]
- Target tier: [tier]
- [list specific accessibility findings]
### Pattern Library: [CONSISTENT / INCONSISTENCIES FOUND]
- [findings]
### Verdict: APPROVED / NEEDS REVISION / MAJOR REVISION NEEDED
**Blocking issues**: [N] — must be resolved before implementation
**Advisory issues**: [N] — recommended but not blocking
[For APPROVED]: This spec is ready for handoff to `/team-ui` Phase 2
(Visual Design).
[For NEEDS REVISION]: Address the [N] blocking issues above, then re-run
`/ux-review`.
[For MAJOR REVISION NEEDED]: The spec has fundamental gaps in [areas].
Recommend returning to `/ux-design` to rework [sections].
Phase 5: Collaborative Protocol
This skill is READ-ONLY — it never edits or writes files. It reports findings only.
After delivering the verdict:
- For APPROVED: suggest running
/team-uito begin implementation coordination - For NEEDS REVISION: offer to help fix specific gaps ("Would you like me to help draft the missing error state?") — but do not auto-fix; wait for user instruction
- For MAJOR REVISION NEEDED: suggest returning to
/ux-designwith the specific sections to rework
Never block the user from proceeding — the verdict is advisory. Document risks, present findings, let the user decide whether to proceed despite concerns. A user who chooses to proceed with a NEEDS REVISION spec takes on the documented risk.
How to use ux-review on Cursor
AI-first code editor with Composer
Prerequisites
Before installing skills in Cursor, ensure your development environment meets these requirements:
- ›Cursor installed and configured on your development machine
- ›Node.js version 16.0+ with npm package manager (verify with
node --version) - ›Active project directory or workspace where you want to add ux-review
Execute installation command
Execute the skills CLI command in your project's root directory to begin installation:
The skills CLI fetches ux-review from GitHub repository Donchitos/Claude-Code-Game-Studios and configures it for Cursor.
Select Cursor when prompted
The CLI will show a list of available agents. Use arrow keys to navigate and space to select Cursor:
Verify installation
Confirm successful installation by checking the skill directory location:
Reload or restart Cursor to activate ux-review. Access the skill through slash commands (e.g., /ux-review) or your agent's skill management interface.
Security & Verification Notice
We perform automated surface-level scans (Gen AI Scanner, Socket, Snyk) during installation. These checks detect common vulnerabilities but do not guarantee complete security. Always review skill source code and verify the publisher's reputation before production use.
Skills execute code in your development environment. Always verify the publisher's identity, review recent commits, and test in isolated environments before production deployment.
List & Monetize Your Skill
Submit your Claude Code skill and start earning
Use Cases▌
Task Automation & Efficiency
Automate repetitive workflows and reduce manual effort
Example
Generate reports, summarize documents, draft communications
Save 3-5 hours per week on routine tasks
Knowledge Enhancement
Learn new skills, understand complex topics, get expert guidance
Example
Explain concepts, provide examples, suggest learning resources
Accelerate learning and skill development by 2x
Quality Improvement
Enhance output quality through reviews, suggestions, and refinements
Example
Review drafts, suggest improvements, catch errors
Improve work quality by 30-40% with less effort
Implementation Guide▌
Prerequisites
- ›Claude Desktop or compatible AI client with skill support
- ›Clear understanding of task or problem to solve
- ›Willingness to iterate and refine outputs
Time Estimate
15-45 minutes depending on use case complexity
Installation Steps
- 1.Install skill using provided installation command
- 2.Test with simple use case relevant to your work
- 3.Evaluate output quality and relevance
- 4.Iterate on prompts to improve results
- 5.Integrate into regular workflow if valuable
Common Pitfalls
- ⚠Expecting perfect results without iteration
- ⚠Not providing enough context in prompts
- ⚠Using skill for tasks outside its intended scope
- ⚠Accepting outputs without review and validation
Best Practices▌
✓ Do
- +Start with clear, specific prompts
- +Provide relevant context and constraints
- +Review and refine all outputs before using
- +Iterate to improve output quality
- +Document successful prompt patterns
✗ Don't
- −Don't use without understanding skill limitations
- −Don't skip validation of outputs
- −Don't share sensitive information in prompts
- −Don't expect skill to replace human judgment
💡 Pro Tips
- ★Be specific about desired format and style
- ★Ask for multiple options to choose from
- ★Request explanations to understand reasoning
- ★Combine AI efficiency with human expertise
When to Use This▌
✓ Use When
Use when skill capabilities match your task, clear ROI on time saved, and you can validate outputs. Best for repetitive tasks, learning, and quality improvement.
✗ Avoid When
Avoid when task requires deep expertise you can't validate, involves sensitive decisions, or when learning process is more valuable than speed of completion.
Learning Path▌
- 1Familiarize yourself with skill capabilities and limitations
- 2Start with low-risk, non-critical tasks
- 3Progress to more complex and valuable use cases
- 4Build expertise through regular use and experimentation
Discussion
Product Hunt–style comments (not star reviews)- No comments yet — start the thread.
Ratings
4.5★★★★★50 reviews- ★★★★★Pratham Ware· Dec 28, 2024
Useful defaults in ux-review — fewer surprises than typical one-off scripts, and it plays nicely with `npx skills` flows.
- ★★★★★Chen Gupta· Dec 28, 2024
We added ux-review from the explainx registry; install was straightforward and the SKILL.md answered most questions upfront.
- ★★★★★Anika Yang· Dec 24, 2024
Registry listing for ux-review matched our evaluation — installs cleanly and behaves as described in the markdown.
- ★★★★★Camila Bhatia· Dec 24, 2024
ux-review fits our agent workflows well — practical, well scoped, and easy to wire into existing repos.
- ★★★★★Sakshi Patil· Nov 19, 2024
ux-review has been reliable in day-to-day use. Documentation quality is above average for community skills.
- ★★★★★Zaid Nasser· Nov 19, 2024
Keeps context tight: ux-review is the kind of skill you can hand to a new teammate without a long onboarding doc.
- ★★★★★Amelia Okafor· Nov 15, 2024
ux-review is among the better-maintained entries we tried; worth keeping pinned for repeat workflows.
- ★★★★★Chen Iyer· Nov 3, 2024
ux-review reduced setup friction for our internal harness; good balance of opinion and flexibility.
- ★★★★★Zaid Farah· Oct 22, 2024
Registry listing for ux-review matched our evaluation — installs cleanly and behaves as described in the markdown.
- ★★★★★Chaitanya Patil· Oct 10, 2024
Solid pick for teams standardizing on skills: ux-review is focused, and the summary matches what you get after install.
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