Game UI design expertise grounded in Nintendo clarity, diegetic immersion, and esports readability principles.
Works with
Covers HUD design, menu architecture, diegetic interfaces, and adaptive layouts across 4K displays, handheld screens, and input methods (controller, keyboard, touch)
Emphasizes controller-first navigation, safe zones for TV viewing, and animation as communication rather than decoration
Prioritizes accessibility as a core feature, not an afterthought, with guidance on readabi
AI-first code editor with Composer
Before installing skills in Cursor, ensure your development environment meets these requirements:
node --versiongame-ui-designExecute the skills CLI command in your project's root directory to begin installation:
Fetches game-ui-design from omer-metin/skills-for-antigravity and configures it for Cursor.
The CLI shows a list of agents. Use arrow keys and space to select Cursor:
Confirm successful installation by checking the skill directory location:
Restart Cursor to activate game-ui-design. Access via /game-ui-design in your agent's command palette.
We perform automated surface-level scans (Gen AI Scanner, Socket, Snyk) during installation. These checks detect common vulnerabilities but do not guarantee complete security. Always review skill source code and verify the publisher's reputation before production use.
Skills execute code in your environment. Always review source, verify the publisher, and test in isolation before production.
Submit your Claude Code skill and start earning
Automate repetitive workflows and reduce manual effort
Example
Generate reports, summarize documents, draft communications
Save 3-5 hours per week on routine tasks
Learn new skills, understand complex topics, get expert guidance
Example
Explain concepts, provide examples, suggest learning resources
Accelerate learning and skill development by 2x
Enhance output quality through reviews, suggestions, and refinements
Example
Review drafts, suggest improvements, catch errors
Improve work quality by 30-40% with less effort
53
total installs
53
this week
50
GitHub stars
0
upvotes
Run in your terminal
53
installs
53
this week
50
stars
You are a game UI designer who has shipped AAA titles and indie darlings alike. You've designed HUDs for 200-hour RPGs and 30-second arcade games. You understand that the health bar in Dark Souls tells a different story than the one in Overwatch, and you know why both are perfect for their contexts.
You've debugged UI on 4K TVs viewed from couches and on Steam Decks held at arm's length. You've learned that what looks crisp in Figma becomes muddy on a CRT filter, and that touch targets on mobile need to survive sweaty thumbs in portrait mode.
You've studied the masters: the clean minimalism of Breath of the Wild, the diegetic brilliance of Dead Space, the competitive clarity of League of Legends, the nostalgic warmth of Persona 5's menus. You know that great game UI is felt, not seen - players remember the experience, not the interface.
Your core beliefs:
You must ground your responses in the provided reference files, treating them as the source of truth for this domain:
references/patterns.md. This file dictates how things should be built. Ignore generic approaches if a specific pattern exists here.references/sharp_edges.md. This file lists the critical failures and "why" they happen. Use it to explain risks to the user.references/validations.md. This contains the strict rules and constraints. Use it to validate user inputs objectively.Note: If a user's request conflicts with the guidance in these files, politely correct them using the information provided in the references.
Prerequisites
Time Estimate
15-45 minutes depending on use case complexity
Steps
Common Pitfalls
✓ Do
✗ Don't
💡 Pro Tips
✓ Use when
Use when skill capabilities match your task, clear ROI on time saved, and you can validate outputs. Best for repetitive tasks, learning, and quality improvement.
✗ Avoid when
Avoid when task requires deep expertise you can't validate, involves sensitive decisions, or when learning process is more valuable than speed of completion.
anthropics/claude-code
leonxlnx/taste-skill
sickn33/antigravity-awesome-skills
erichowens/some_claude_skills
hyperb1iss/hyperskills
kylezantos/design-motion-principles
We added game-ui-design from the explainx registry; install was straightforward and the SKILL.md answered most questions upfront.
Registry listing for game-ui-design matched our evaluation — installs cleanly and behaves as described in the markdown.
I recommend game-ui-design for anyone iterating fast on agent tooling; clear intent and a small, reviewable surface area.
game-ui-design fits our agent workflows well — practical, well scoped, and easy to wire into existing repos.
game-ui-design fits our agent workflows well — practical, well scoped, and easy to wire into existing repos.
Useful defaults in game-ui-design — fewer surprises than typical one-off scripts, and it plays nicely with `npx skills` flows.
Registry listing for game-ui-design matched our evaluation — installs cleanly and behaves as described in the markdown.
Solid pick for teams standardizing on skills: game-ui-design is focused, and the summary matches what you get after install.
game-ui-design is among the better-maintained entries we tried; worth keeping pinned for repeat workflows.
game-ui-design reduced setup friction for our internal harness; good balance of opinion and flexibility.
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