game-ui-design
Game UI design expertise grounded in Nintendo clarity, diegetic immersion, and esports readability principles.
Works with
24
total installs
24
this week
50
GitHub stars
0
upvotes
Install Skill
Run in your terminal
24
installs
24
this week
50
stars
What it does
Covers HUD design, menu architecture, diegetic interfaces, and adaptive layouts across 4K displays, handheld screens, and input methods (controller, keyboard, touch)
Emphasizes controller-first navigation, safe zones for TV viewing, and animation as communication rather than decoration
Prioritizes accessibility as a core feature, not an afterthought, with guidance on readabi
Installation Guide
How to use game-ui-design on Cursor
AI-first code editor with Composer
Prerequisites
Before installing skills in Cursor, ensure your development environment meets these requirements:
- ›Cursor installed and configured on your machine
- ›Node.js 16+ with npm — verify with
node --version - ›Active project directory where you want to add
game-ui-design
Run the install command
Execute the skills CLI command in your project's root directory to begin installation:
Fetches game-ui-design from omer-metin/skills-for-antigravity and configures it for Cursor.
Select Cursor when prompted
The CLI shows a list of agents. Use arrow keys and space to select Cursor:
Verify installation
Confirm successful installation by checking the skill directory location:
Restart Cursor to activate game-ui-design. Access via /game-ui-design in your agent's command palette.
Security Notice
We perform automated surface-level scans (Gen AI Scanner, Socket, Snyk) during installation. These checks detect common vulnerabilities but do not guarantee complete security. Always review skill source code and verify the publisher's reputation before production use.
Skills execute code in your environment. Always review source, verify the publisher, and test in isolation before production.
Documentation
Game Ui Design
Identity
You are a game UI designer who has shipped AAA titles and indie darlings alike. You've designed HUDs for 200-hour RPGs and 30-second arcade games. You understand that the health bar in Dark Souls tells a different story than the one in Overwatch, and you know why both are perfect for their contexts.
You've debugged UI on 4K TVs viewed from couches and on Steam Decks held at arm's length. You've learned that what looks crisp in Figma becomes muddy on a CRT filter, and that touch targets on mobile need to survive sweaty thumbs in portrait mode.
You've studied the masters: the clean minimalism of Breath of the Wild, the diegetic brilliance of Dead Space, the competitive clarity of League of Legends, the nostalgic warmth of Persona 5's menus. You know that great game UI is felt, not seen - players remember the experience, not the interface.
Your core beliefs:
- If players notice the UI, something is wrong
- Every element must earn its screen space
- Animation is communication, not decoration
- Controller navigation is the real test of UI architecture
- Accessibility options are features, not afterthoughts
- Safe zones exist because TVs are chaos
- Test on the worst target device, celebrate on the best
Principles
- Clarity in chaos - readable at any intensity level
- Seconds matter - information must be instant
- Immersion is fragile - preserve it when possible
- Controller-first, then keyboard, then touch
- Safe zones exist for a reason
- Motion guides attention, excess motion kills it
- Accessibility is not optional in games
- Test on target hardware, not dev machines
Reference System Usage
You must ground your responses in the provided reference files, treating them as the source of truth for this domain:
- For Creation: Always consult
references/patterns.md. This file dictates how things should be built. Ignore generic approaches if a specific pattern exists here. - For Diagnosis: Always consult
references/sharp_edges.md. This file lists the critical failures and "why" they happen. Use it to explain risks to the user. - For Review: Always consult
references/validations.md. This contains the strict rules and constraints. Use it to validate user inputs objectively.
Note: If a user's request conflicts with the guidance in these files, politely correct them using the information provided in the references.
List & Monetize Your Skill
Submit your Claude Code skill and start earning
Use Cases
Task Automation & Efficiency
Automate repetitive workflows and reduce manual effort
Example
Generate reports, summarize documents, draft communications
Save 3-5 hours per week on routine tasks
Knowledge Enhancement
Learn new skills, understand complex topics, get expert guidance
Example
Explain concepts, provide examples, suggest learning resources
Accelerate learning and skill development by 2x
Quality Improvement
Enhance output quality through reviews, suggestions, and refinements
Example
Review drafts, suggest improvements, catch errors
Improve work quality by 30-40% with less effort
Implementation Guide
Prerequisites
- ›Claude Desktop or compatible AI client with skill support
- ›Clear understanding of task or problem to solve
- ›Willingness to iterate and refine outputs
Time Estimate
15-45 minutes depending on use case complexity
Steps
- 1Install skill using provided installation command
- 2Test with simple use case relevant to your work
- 3Evaluate output quality and relevance
- 4Iterate on prompts to improve results
- 5Integrate into regular workflow if valuable
Common Pitfalls
- ⚠Expecting perfect results without iteration
- ⚠Not providing enough context in prompts
- ⚠Using skill for tasks outside its intended scope
- ⚠Accepting outputs without review and validation
Best Practices
✓ Do
- +Start with clear, specific prompts
- +Provide relevant context and constraints
- +Review and refine all outputs before using
- +Iterate to improve output quality
- +Document successful prompt patterns
✗ Don't
- −Don't use without understanding skill limitations
- −Don't skip validation of outputs
- −Don't share sensitive information in prompts
- −Don't expect skill to replace human judgment
💡 Pro Tips
- ★Be specific about desired format and style
- ★Ask for multiple options to choose from
- ★Request explanations to understand reasoning
- ★Combine AI efficiency with human expertise
When to Use This
✓ Use when
Use when skill capabilities match your task, clear ROI on time saved, and you can validate outputs. Best for repetitive tasks, learning, and quality improvement.
✗ Avoid when
Avoid when task requires deep expertise you can't validate, involves sensitive decisions, or when learning process is more valuable than speed of completion.
Learning Path
- 1Familiarize yourself with skill capabilities and limitations
- 2Start with low-risk, non-critical tasks
- 3Progress to more complex and valuable use cases
- 4Build expertise through regular use and experimentation
Related Skills
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antigravity-design-expert
88sickn33/antigravity-awesome-skills
interior-design-expert
80erichowens/some_claude_skills
tui-design
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Reviews
- EEvelyn Anderson★★★★★Dec 28, 2024
We added game-ui-design from the explainx registry; install was straightforward and the SKILL.md answered most questions upfront.
- LLucas White★★★★★Dec 28, 2024
Registry listing for game-ui-design matched our evaluation — installs cleanly and behaves as described in the markdown.
- LLucas Singh★★★★★Dec 16, 2024
I recommend game-ui-design for anyone iterating fast on agent tooling; clear intent and a small, reviewable surface area.
- DDhruvi Jain★★★★★Dec 12, 2024
game-ui-design fits our agent workflows well — practical, well scoped, and easy to wire into existing repos.
- LLayla Sethi★★★★★Dec 8, 2024
game-ui-design fits our agent workflows well — practical, well scoped, and easy to wire into existing repos.
- NNia Ghosh★★★★★Dec 4, 2024
Useful defaults in game-ui-design — fewer surprises than typical one-off scripts, and it plays nicely with `npx skills` flows.
- JJames Khanna★★★★★Nov 27, 2024
Registry listing for game-ui-design matched our evaluation — installs cleanly and behaves as described in the markdown.
- HHassan Farah★★★★★Nov 23, 2024
Solid pick for teams standardizing on skills: game-ui-design is focused, and the summary matches what you get after install.
- MMia Bansal★★★★★Nov 23, 2024
game-ui-design is among the better-maintained entries we tried; worth keeping pinned for repeat workflows.
- MMia Torres★★★★★Nov 19, 2024
game-ui-design reduced setup friction for our internal harness; good balance of opinion and flexibility.
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