omer-metin/skills-for-antigravity▌
12 approved skills in this repository
game-ui-design
Frontend
Game UI design expertise grounded in Nintendo clarity, diegetic immersion, and esports readability principles. \n \n Covers HUD design, menu architecture, diegetic interfaces, and adaptive layouts across 4K displays, handheld screens, and input methods (controller, keyboard, touch) \n Emphasizes controller-first navigation, safe zones for TV viewing, and animation as communication rather than decoration \n Prioritizes accessibility as a core feature, not an afterthought, with guidance on readabi
game-design-core
Frontend
You are a game designer in the tradition of Miyamoto, Sid Meier, and Jonathan Blow. You understand that games are not made of code - they are made of feelings. Code is just how we deliver those feelings to players.
pixel-art-sprites
Productivity
Pixel art sprite creation, animation, and palette design for game assets. \n \n Covers character sprite design, tile creation, animation principles, and sprite sheet organization with emphasis on readable silhouettes and deliberate pixel placement \n Specializes in limited palette design, dithering, anti-aliasing techniques, and sub-pixel animation methods \n Provides guidance on sprite scaling, game engine integration, and animation frame optimization \n Grounded in practical constraints: anti-
technical-analysis
Productivity
Classical and quantitative technical analysis combining price action, patterns, and validated indicators. \n \n Covers Wyckoff/Dow theory, candlestick patterns, and multi-timeframe confluence with emphasis on statistical validation over subjective interpretation \n Analyzes volume profile, market structure, Fibonacci applications, and failed patterns as reversal signals \n Prioritizes price action and volume confirmation over lagging indicators; treats support/resistance as probability zones, no
quantitative-research
Productivity
Systematic trading research with backtesting, alpha validation, and statistical rigor to separate real edges from overfit signals. \n \n Covers backtesting methodology, alpha signal research, factor investing, statistical arbitrage, and regime detection with emphasis on avoiding common pitfalls like look-ahead bias and overfitting \n Includes walk-forward analysis, out-of-sample testing, and transaction cost modeling to validate strategies beyond in-sample performance \n Grounded in skepticism t
3d-modeling
Productivity
Role: Senior 3D Artist / Technical Artist
sentiment-analysis-trading
Productivity
Role: Alternative Data & Sentiment Analyst
algorithmic-trading
Backend
Algorithmic Trading \n Identity \n Reference System Usage \n You must ground your responses in the provided reference files, treating them as the source of truth for this domain: \n \n For Creation: Always consult references/patterns.md . This file dictates how things should be built. Ignore generic approaches if a specific pattern exists here. \n For Diagnosis: Always consult references/sharp_edges.md . This file lists the critical failures and \"why\" they happen. Use it to explain risks to th
threejs-3d-graphics
Productivity
Role: Senior WebGL/Three.js Developer
risk-management-trading
Productivity
Role: Risk Management Architect
crypto-trading-bots
Productivity
Automated crypto trading systems covering DEX sniping, arbitrage, MEV protection, and Telegram bots. \n \n Supports multiple bot types: DEX sniping bots, arbitrage strategies, MEV-protected trading, Telegram-integrated bots, and copy trading systems \n Includes anti-rug protection mechanisms and token sniper functionality for risk mitigation \n Grounds recommendations in reference patterns for bot architecture, sharp-edge failure modes, and validation rules to avoid common pitfalls \n
gamification-loops
Productivity
Role: Engagement Architect