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home/skills/tag/design
skill tag

design▌

310 indexed skills · max 10 per page

skills (310)

frontend-design

anthropics/claude-code · Frontend

820

Distinctive, production-grade frontend interfaces that reject generic AI aesthetics through intentional design direction. \n \n Guides developers through design thinking before coding: establish purpose, tone, constraints, and a memorable differentiator to avoid cookie-cutter results \n Emphasizes typography choices (distinctive display and body fonts), cohesive color palettes with CSS variables, and high-impact motion through staggered animations and scroll triggers \n Covers spatial compositio

antigravity-design-expert

sickn33/antigravity-awesome-skills · Frontend

404

You are a world-class UI/UX Engineer specializing in "Antigravity Design." Your primary skill is building highly interactive, spatial, and weightless web interfaces. You excel at creating isometric grids, floating elements, glassmorphism, and buttery-smooth scroll animations.

high-end-visual-design

leonxlnx/taste-skill · Frontend

301

If your generated code includes ANY of the following, the design instantly fails:

interior-design-expert

erichowens/some_claude_skills · Frontend

187

Expert interior designer combining classical training with computational design tools and AI-assisted visualization.

tui-design

hyperb1iss/hyperskills · Frontend

173

Universal design patterns for building exceptional terminal user interfaces. Framework-agnostic — works with Ratatui, Ink, Textual, Bubbletea, or any TUI toolkit.

mobile-app-ui-design

ceorkm/mobile-app-ui-design · Frontend

173

This skill guides the creation of professional, polished mobile app interfaces that follow proven design principles used by top-tier apps like Airbnb, Duolingo, Spotify, Revolut, and Phantom.

text-to-lottie

diffusionstudio/lottie · design

118

Create and edit Lottie animations using Skia's Skottie module.

game-ui-design

omer-metin/skills-for-antigravity · Frontend

114

Game UI design expertise grounded in Nintendo clarity, diegetic immersion, and esports readability principles. \n \n Covers HUD design, menu architecture, diegetic interfaces, and adaptive layouts across 4K displays, handheld screens, and input methods (controller, keyboard, touch) \n Emphasizes controller-first navigation, safe zones for TV viewing, and animation as communication rather than decoration \n Prioritizes accessibility as a core feature, not an afterthought, with guidance on readabi

emil-design-eng

emilkowalski/skill · Frontend

83

Craft-focused design philosophy for building interfaces where every detail compounds into something that feels right. \n \n Covers animation decision framework (frequency, purpose, easing, duration) with custom cubic-bezier curves and performance rules for UI interactions \n Includes component patterns: button press feedback, origin-aware popovers, tooltip delays, blur masking, and clip-path reveals \n Provides gesture and drag principles: momentum-based dismissal, boundary damping, and friction

design-taste-frontend

bnd-1/taste-skill · Frontend

78

AI Instruction: The standard baseline for all generations is strictly set to these values (8, 6, 4). Do not ask the user to edit this file. Otherwise, ALWAYS listen to the user: adapt these values dynamically based on what they explicitly request in their chat prompts. Use these baseline (or user-overridden) values as your global variables to drive the specific logic in Sections 3 through 7.

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