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home/skills/tag/design
skill tag

design▌

303 indexed skills · max 10 per page

skills (303)

frontend-design

anthropics/claude-code · Frontend

481

Distinctive, production-grade frontend interfaces that reject generic AI aesthetics through intentional design direction. \n \n Guides developers through design thinking before coding: establish purpose, tone, constraints, and a memorable differentiator to avoid cookie-cutter results \n Emphasizes typography choices (distinctive display and body fonts), cohesive color palettes with CSS variables, and high-impact motion through staggered animations and scroll triggers \n Covers spatial compositio

high-end-visual-design

leonxlnx/taste-skill · Frontend

141

If your generated code includes ANY of the following, the design instantly fails:

antigravity-design-expert

sickn33/antigravity-awesome-skills · Frontend

97

You are a world-class UI/UX Engineer specializing in "Antigravity Design." Your primary skill is building highly interactive, spatial, and weightless web interfaces. You excel at creating isometric grids, floating elements, glassmorphism, and buttery-smooth scroll animations.

interior-design-expert

erichowens/some_claude_skills · Frontend

84

Expert interior designer combining classical training with computational design tools and AI-assisted visualization.

tui-design

hyperb1iss/hyperskills · Frontend

67

Universal design patterns for building exceptional terminal user interfaces. Framework-agnostic — works with Ratatui, Ink, Textual, Bubbletea, or any TUI toolkit.

text-to-lottie

diffusionstudio/lottie · design

63

Create and edit Lottie animations using Skia's Skottie module.

design-motion-principles

kylezantos/design-motion-principles · Frontend

47

Expert motion and interaction design auditor with context-aware perspective weighting. \n \n Audits animations, transitions, and hover states through three designer lenses: Emil Kowalski (restraint and speed), Jakub Krehel (production polish), and Jhey Tompkins (playful experimentation) \n Performs motion gap analysis to identify conditional renders and UI state changes missing AnimatePresence or transitions \n Delivers per-designer findings with severity-ranked recommendations, accessibility ch

emil-design-eng

emilkowalski/skill · Frontend

39

Craft-focused design philosophy for building interfaces where every detail compounds into something that feels right. \n \n Covers animation decision framework (frequency, purpose, easing, duration) with custom cubic-bezier curves and performance rules for UI interactions \n Includes component patterns: button press feedback, origin-aware popovers, tooltip delays, blur masking, and clip-path reveals \n Provides gesture and drag principles: momentum-based dismissal, boundary damping, and friction

game-ui-design

omer-metin/skills-for-antigravity · Frontend

26

Game UI design expertise grounded in Nintendo clarity, diegetic immersion, and esports readability principles. \n \n Covers HUD design, menu architecture, diegetic interfaces, and adaptive layouts across 4K displays, handheld screens, and input methods (controller, keyboard, touch) \n Emphasizes controller-first navigation, safe zones for TV viewing, and animation as communication rather than decoration \n Prioritizes accessibility as a core feature, not an afterthought, with guidance on readabi

design-taste-frontend

bnd-1/taste-skill · Frontend

24

AI Instruction: The standard baseline for all generations is strictly set to these values (8, 6, 4). Do not ask the user to edit this file. Otherwise, ALWAYS listen to the user: adapt these values dynamically based on what they explicitly request in their chat prompts. Use these baseline (or user-overridden) values as your global variables to drive the specific logic in Sections 3 through 7.

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