threejs▌
17 indexed skills · max 10 per page
threejs-pro
404kidwiz/claude-supercode-skills · Productivity
Provides 3D web graphics expertise specializing in Three.js, React Three Fiber (R3F), and custom GLSL shader development. Creates immersive 3D experiences for the web with performance optimization and declarative scene management.
threejs-3d-graphics
omer-metin/skills-for-antigravity · Productivity
Role: Senior WebGL/Three.js Developer
webgpu-threejs-tsl
dgreenheck/webgpu-claude-skill · Productivity
TSL (Three.js Shading Language) is a node-based shader abstraction that lets you write GPU shaders in JavaScript instead of GLSL/WGSL strings.
threejs-webgl
freshtechbro/claudedesignskills · Productivity
Three.js is the industry-standard JavaScript library for creating 3D graphics in web browsers using WebGL and WebGPU. This skill provides comprehensive guidance for building performant, interactive 3D experiences including scenes, cameras, renderers, geometries, materials, lights, textures, and animations.
threejs-skills
sickn33/antigravity-awesome-skills · Productivity
Systematically create high-quality 3D scenes and interactive experiences using Three.js best practices.
threejs-game
natea/fitfinder · Productivity
Comprehensive assistance with Three.js game development using WebGL, covering 3D rendering, game mechanics, physics, animations, and interactive browser-based games.
threejs
mrgoonie/claudekit-skills · Productivity
High-performance 3D web applications with Three.js WebGL/WebGPU rendering. \n \n Covers scene setup, geometries, materials (PBR, standard, custom shaders), lights, cameras, and animation systems \n Supports asset loading (GLTF, FBX, OBJ), textures, post-processing effects (bloom, SSAO, SSR), and raycasting for interaction \n Includes performance optimization techniques: instancing, LOD, batching, frustum culling, and WebGPU backend support \n Enables specialized workflows: physics simulations, V
threejs-loaders
cloudai-x/threejs-skills · Productivity
Asset loading for 3D models, textures, HDR environments, and progress tracking in Three.js. \n \n Supports multiple formats: GLTF/GLB (primary), OBJ+MTL, FBX, STL, PLY, and HDR/EXR environment maps with optional DRACO geometry and KTX2 texture compression \n LoadingManager coordinates multiple loaders with progress callbacks, onLoad/onError handlers, and unified asset tracking across the scene \n Texture configuration covers wrapping modes, filtering, anisotropic sharpening, color space manageme
threejs-lighting
cloudai-x/threejs-skills · Productivity
Complete Three.js lighting system covering all light types, shadows, and environment-based illumination. \n \n Supports six light types (ambient, hemisphere, directional, point, spot, rect area) with detailed shadow configuration for each, including map size, camera frustum, bias tuning, and softness controls \n Includes environment lighting via HDR and cube textures with PMREM generation, light probes for ambient capture, and contact shadows as a fast alternative \n Provides three production-re
threejs-textures
cloudai-x/threejs-skills · Productivity
Comprehensive texture loading, configuration, and application for Three.js scenes. \n \n Covers texture types including basic, data, canvas, video, and compressed formats, with loaders for each \n Supports environment mapping via cube textures, HDR (RGBE/EXR), and equirectangular conversion with PMREM \n Includes UV mapping, texture atlasing, wrapping modes, filtering, mipmaps, and render targets for dynamic effects \n Provides PBR material texture setup (color, normal, roughness, metalness, AO,