Systematically create high-quality 3D scenes and interactive experiences using Three.js best practices.
Works with
AI-first code editor with Composer
Before installing skills in Cursor, ensure your development environment meets these requirements:
node --versionthreejs-skillsExecute the skills CLI command in your project's root directory to begin installation:
Fetches threejs-skills from sickn33/antigravity-awesome-skills and configures it for Cursor.
The CLI shows a list of agents. Use arrow keys and space to select Cursor:
Confirm successful installation by checking the skill directory location:
Restart Cursor to activate threejs-skills. Access via /threejs-skills in your agent's command palette.
We perform automated surface-level scans (Gen AI Scanner, Socket, Snyk) during installation. These checks detect common vulnerabilities but do not guarantee complete security. Always review skill source code and verify the publisher's reputation before production use.
Skills execute code in your environment. Always review source, verify the publisher, and test in isolation before production.
Submit your Claude Code skill and start earning
Create detailed user stories, acceptance criteria, and feature specs
Example
Generate user stories for 'password reset feature' with acceptance criteria, edge cases, and test scenarios
Reduce spec writing time by 50%, ensure comprehensive coverage
Research competitors, compare features, identify gaps
Example
Analyze 5 competitor products, create feature comparison matrix, suggest differentiation opportunities
Complete competitive research in 2 hours instead of 2 days
Evaluate features using frameworks (RICE, ICE, Kano) and create prioritized backlogs
Example
Score 20 feature ideas using RICE framework, generate prioritized roadmap with rationale
0
total installs
0
this week
31.1K
GitHub stars
0
upvotes
Run in your terminal
0
installs
0
this week
31.1K
stars
Systematically create high-quality 3D scenes and interactive experiences using Three.js best practices.
Use ES module import maps for modern Three.js (r183+):
<script type="importmap">
{
"imports": {
"three": "https://cdn.jsdelivr.net/npm/[email protected]/build/three.module.js",
"three/addons/": "https://cdn.jsdelivr.net/npm/[email protected]/examples/jsm/"
}
}
</script>
<script type="module">
import * as THREE from "three";
import { OrbitControls } from "three/addons/controls/OrbitControls.js";
</script>
For production with npm/vite/webpack:
import * as THREE from "three";
import { OrbitControls } from "three/addons/controls/OrbitControls.js";
Every Three.js artifact needs these core components:
// Scene - contains all 3D objects
const scene = new THREE.Scene();
// Camera - defines viewing perspective
const camera = new THREE.PerspectiveCamera(
75, // Field of view
window.innerWidth / window.innerHeight, // Aspect ratio
0.1, // Near clipping plane
1000, // Far clipping plane
);
camera.position.z = 5;
// Renderer - draws the scene
const renderer = new THREE.WebGLRenderer({ antialias: true });
renderer.setSize(window.innerWidth, window.innerHeight);
document.body.appendChild(renderer.domElement);
Use renderer.setAnimationLoop() (preferred) or requestAnimationFrame:
// Preferred: setAnimationLoop (handles WebXR compatibility)
renderer.setAnimationLoop(() => {
mesh.rotation.x += 0.01;
mesh.rotation.y += 0.01;
renderer.render(scene, camera);
});
// Alternative: manual requestAnimationFrame
function animate() {
requestAnimationFrame(animate);
mesh.rotation.x += 0.01;
mesh.rotation.y += 0.01;
renderer.render(scene, camera);
}
animate();
Start by identifying:
Choose appropriate geometry types:
Basic Shapes:
BoxGeometry - cubes, rectangular prismsSphereGeometry - spheres, planetsCylinderGeometry - cylinders, tubesPlaneGeometry - flat surfaces, ground planesTorusGeometry - donuts, ringsCapsuleGeometry is available (stable since r142):
new THREE.CapsuleGeometry(0.5, 1, 4, 8); // radius, length, capSegments, radialSegments
Choose materials based on visual needs:
Common Materials:
MeshBasicMaterial - unlit, flat colors (no lighting needed)MeshStandardMaterial - physically-based, realistic (needs lighting)MeshPhongMaterial - shiny surfaces with specular highlightsMeshLambertMaterial - matte surfaces, diffuse reflectionconst material = new THREE.MeshStandardMaterial({
color: 0x00ff00,
metalness: 0.5,
roughness: 0.5,
});
If using lit materials (Standard, Phong, Lambert), add lights:
// Ambient light - general illumination
const ambientLight = new THREE.AmbientLight(0xffffff, 0.5);
scene.add(ambientLight);
// Directional light - like sunlight
const directionalLight = new THREE.DirectionalLight(0xffffff, 0.8);
directionalLight.position.set(5, 5, 5);
scene.add(directionalLight);
Skip lighting if using MeshBasicMaterial - it's unlit by design.
Always add window resize handling:
window.addEventListener("resize", () => {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize(window.innerWidth, window.innerHeight);
});
function animate() {
requestAnimationFrame(animate);
mesh.rotation.x += 0.01;
mesh.rotation.y += 0.01;
renderer.render(scene, camera);
}
With import maps or build tools, OrbitControls works directly:
import { OrbitControls } from "three/addons/controls/OrbitControls.js";
const controls = new OrbitContrMake data-driven prioritization decisions faster
Draft PRDs, status updates, and stakeholder presentations
Example
Create executive summary of Q3 roadmap, monthly progress report, feature launch announcement
Save 3-5 hours/week on communication overhead
Prerequisites
Time Estimate
30-60 minutes to see productivity improvements
Steps
Common Pitfalls
✓ Do
✗ Don't
💡 Pro Tips
✓ Use when
Use for user story writing, competitive research, roadmap prioritization, stakeholder communication, and PRD drafting. Best for reducing repetitive documentation and research work.
✗ Avoid when
Avoid for strategic product vision (requires deep customer empathy), pricing decisions (needs market and financial expertise), or when face-to-face customer discovery is more valuable than speed.
sickn33/antigravity-awesome-skills
JuliusBrussee/caveman
JuliusBrussee/caveman
whyashthakker/agent-skills-marketing
mattpocock/skills
parcadei/continuous-claude-v3
I recommend threejs-skills for anyone iterating fast on agent tooling; clear intent and a small, reviewable surface area.
threejs-skills has been reliable in day-to-day use. Documentation quality is above average for community skills.
threejs-skills reduced setup friction for our internal harness; good balance of opinion and flexibility.
threejs-skills fits our agent workflows well — practical, well scoped, and easy to wire into existing repos.
Registry listing for threejs-skills matched our evaluation — installs cleanly and behaves as described in the markdown.
Registry listing for threejs-skills matched our evaluation — installs cleanly and behaves as described in the markdown.
threejs-skills fits our agent workflows well — practical, well scoped, and easy to wire into existing repos.
Keeps context tight: threejs-skills is the kind of skill you can hand to a new teammate without a long onboarding doc.
We added threejs-skills from the explainx registry; install was straightforward and the SKILL.md answered most questions upfront.
threejs-skills fits our agent workflows well — practical, well scoped, and easy to wire into existing repos.
showing 1-10 of 56