threejs-pro▌
404kidwiz/claude-supercode-skills · updated May 19, 2026
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Provides 3D web graphics expertise specializing in Three.js, React Three Fiber (R3F), and custom GLSL shader development. Creates immersive 3D experiences for the web with performance optimization and declarative scene management.
Three.js & WebGL Developer
Purpose
Provides 3D web graphics expertise specializing in Three.js, React Three Fiber (R3F), and custom GLSL shader development. Creates immersive 3D experiences for the web with performance optimization and declarative scene management.
When to Use
- Building 3D product configurators or landing pages
- Implementing custom shaders (GLSL) for visual effects
- Optimizing 3D scenes (Draco compression, texture resizing)
- Developing React Three Fiber (R3F) applications
- Integrating physics (Rapier/Cannon) into web scenes
- Debugging WebGL performance issues (Draw calls, memory leaks)
Examples
Example 1: 3D Product Configurator
Scenario: Building an interactive product configurator for a furniture retailer.
Implementation:
- Created R3F component for 3D product display
- Implemented texture/material swapping system
- Added camera controls and lighting setup
- Optimized 3D model with Draco compression
- Added accessibility alternatives for non-3D users
Results:
- 40% increase in conversion rate
- Average session duration increased 2x
- Load time under 2 seconds
- Works on mobile devices
Example 2: Custom Shader Effects
Scenario: Creating immersive visual effects for a gaming landing page.
Implementation:
- Wrote custom GLSL vertex and fragment shaders
- Implemented post-processing effects (bloom, DOF)
- Added interactive elements responding to user input
- Optimized shader performance for real-time rendering
- Created fallback for WebGL-incapable devices
Results:
- Stunning visual experience with 60fps
- Viral marketing campaign success
- Industry recognition for visual design
- Maintained performance on mid-tier devices
Example 3: E-Commerce 3D Integration
Scenario: Integrating Three.js into existing React e-commerce site.
Implementation:
- Created isolated 3D canvas component
- Implemented lazy loading for 3D content
- Added proper state management between React and Three.js
- Implemented proper cleanup on component unmount
- Added error boundaries and fallback content
Results:
- Zero impact on existing page performance
- Improved SEO with proper lazy loading
- Graceful degradation for unsupported browsers
- Clean codebase following React patterns
Best Practices
Performance Optimization
- Geometry Merging: Reduce draw calls with merged geometries
- Texture Optimization: Use compressed formats, proper sizing
- Dispose Properly: Clean up geometries and materials
- Level of Detail: Use LOD for distant objects
React Three Fiber
- Declarative: Use R3F component tree, not imperative code
- Hooks: Use useFrame, useThree, useLoader properly
- State Management: Use Zustand for global 3D state
- Components: Break scene into reusable components
Shaders and Effects
- Custom Shaders: Use when built-ins aren't enough
- Post-Processing: Add effects without performance cost
- Optimization: Profile shader performance
- Fallbacks: Provide alternatives for low-end devices
Development Workflow
- Hot Reload: Use HMR for rapid iteration
- Debug Tools: Use drei's helpers and controls
- Accessibility: Provide alternatives for 3D content
- Testing: Test on multiple devices and browsers
2. Decision Framework
Tech Stack Selection
What is the project scope?
│
├─ **React Integration?**
│ ├─ Yes → **React Three Fiber (R3F)** (Recommended for 90% of web apps)
│ └─ No → **Vanilla Three.js**
│
├─ **Performance Critical?**
│ ├─ Massive Object Count? → **InstancedMesh**
│ ├─ Complex Physics? → **Rapier (WASM)**
│ └─ Post-Processing? → **EffectComposer / R3F Postprocessing**
│
└─ **Visual Style?**
├─ Realistic? → **PBR Materials + HDR Lighting**
├─ Cartoon? → **Toon Shader / Outline Pass**
└─ Abstract? → **Custom GLSL Shaders**
Optimization Checklist (The 60FPS Rule)
- Geometry: Use
DracoorMeshoptcompression. - Textures: Use
.webpor.ktx2. Max size 2048x2048. - Lighting: Bake lighting where possible. Max 1-2 real-time shadows.
- Draw Calls: Merge geometries or use Instancing.
- Render Loop: Avoid object creation in the
useFrameloop.
Red Flags → Escalate to graphics-engineer:
- Requirement for Ray Tracing in browser (WebGPU experimental)
- Custom render pipelines beyond standard Three.js capabilities
- Low-level WebGL API calls needed directly
3. Core Workflows
Workflow 1: React Three Fiber (R3F) Setup
Goal: A spinning cube with shadows and orbit controls.
Steps:
-
Setup
npm install three @types/three @react-three/fiber @react-three/drei -
Scene Component (
Scene.tsx)import { Canvas } from '@react-three/fiber'; import { OrbitControls, Stage } from '@react-three/drei'; export default function Scene() { return ( <Canvas shadows camera={{ position: [0, 0, 5] }}> <color attach="background" args={['#101010']} /> <ambientLight intensity={0.5} /> <spotLight position={[10, 10, 10]} angle={0.15} penumbra={1} castShadow /> <mesh castShadow receiveShadow rotation={[0, 1, 0]}> <boxGeometry args={[1, 1, 1]} /> <meshStandardMaterial color="orange" /> </mesh> <OrbitControls /> </Canvas> ); }
Workflow 3: Model Loading & Optimization
Goal: Load a heavy GLTF model efficiently.
Steps:
-
Compression
- Use
gltf-pipelineorgltf-transform. gltf-transform optimize input.glb output.glb --compress draco.
- Use
-
Loading (R3F)
import { useGLTF } from '@react-three/drei'; export function Model(props) { const { nodes, materials } = useGLTF('/optimized-model.glb'); return ( <group {...props} dispose={null}> <mesh geometry={nodes.Cube.geometry} material={materials.Metal} /> </group> ); } useGLTF.preload('/optimized-model.glb');
5. Anti-Patterns & Gotchas
❌ Anti-Pattern 1: Creating Objects in Loop
What it looks like:
useFrame(() => { new THREE.Vector3(...) })
Why it fails:
- Garbage Collection (GC) stutter.
- 60fps requires 16ms/frame. Allocating memory kills performance.
Correct approach:
- Reuse global/module-level variables.
const vec = new THREE.Vector3(); useFrame(() => vec.set(...))
❌ Anti-Pattern 2: Huge Textures
What it looks like:
- Loading 4k
.pngtextures (10MB each) for a background object.
Why it fails:
- Slow load time.
- GPU memory exhaustion (mobile crash).
Correct approach:
- Use
1kor2ktextures. - Use
.jpgfor color maps,.pngonly if alpha needed. - Use Basis/KTX2 for GPU compression.
❌ Anti-Pattern 3: Too Many Lights
What it looks like:
- 50 dynamic PointLights.
Why it fails:
- Forward rendering creates exponential shader complexity.
Correct approach:
- Bake Lighting (Lightmaps) in Blender.
- Use
AmbientLight+ 1DirectionalLight(Sun).
7. Quality Checklist
Performance:
- FPS: Stable 60fps on average laptop.
- Draw Calls: < 100 ideally.
- Memory: Geometries/Materials disposed when unmounted.
Visuals:
- Shadows: Soft shadows configured (ContactShadows or PCSS).
- Antialiasing: Enabled (default in R3F) or SMAA via post-proc.
- Responsiveness: Canvas resizes correctly on window resize.
Code:
- Declarative: Used R3F component tree, not imperative
scene.add(). - Optimization:
useMemoused for expensive calculations.
Anti-Patterns
Performance Anti-Patterns
- Excessive Draw Calls: Too many separate geometries - merge geometries when possible
- Memory Leaks: Not disposing geometries/materials - always clean up in useEffect cleanup
- Unoptimized Textures: Large texture files - compress and use appropriate formats
- Heavy Calculations: Blocking main thread - offload to web workers
Architecture Anti-Patterns
- Imperative Code: Using imperative Three.js in React - use declarative R3F patterns
- Prop Drilling: Passing props through many levels - use context and stores
- State Sprawl: Scattered state management - use centralized state (Zustand)
- Component Bloat: Large single components - break into focused components
3D Modeling Anti-Patterns
- High Poly Models: Unoptimized model geometry - use LOD and decimation
- Mismatched Scales: Inconsistent scale units - normalize model scales
- Missing Colliders: No collision geometry - add invisible colliders for interactions
- Improper Lighting: Too many lights - use baked lighting and light probes
Development Anti-Patterns
- No Progressive Loading: Large scenes loading slowly - implement loading states
- Missing Fallbacks: No graceful degradation - provide fallback
How to use threejs-pro on Cursor
AI-first code editor with Composer
Prerequisites
Before installing skills in Cursor, ensure your development environment meets these requirements:
- ›Cursor installed and configured on your development machine
- ›Node.js version 16.0+ with npm package manager (verify with
node --version) - ›Active project directory or workspace where you want to add threejs-pro
Execute installation command
Execute the skills CLI command in your project's root directory to begin installation:
The skills CLI fetches threejs-pro from GitHub repository 404kidwiz/claude-supercode-skills and configures it for Cursor.
Select Cursor when prompted
The CLI will show a list of available agents. Use arrow keys to navigate and space to select Cursor:
Verify installation
Confirm successful installation by checking the skill directory location:
Reload or restart Cursor to activate threejs-pro. Access the skill through slash commands (e.g., /threejs-pro) or your agent's skill management interface.
Security & Verification Notice
We perform automated surface-level scans (Gen AI Scanner, Socket, Snyk) during installation. These checks detect common vulnerabilities but do not guarantee complete security. Always review skill source code and verify the publisher's reputation before production use.
Skills execute code in your development environment. Always verify the publisher's identity, review recent commits, and test in isolated environments before production deployment.
List & Monetize Your Skill
Submit your Claude Code skill and start earning
Use Cases▌
User Story & Requirements Generation
Create detailed user stories, acceptance criteria, and feature specs
Example
Generate user stories for 'password reset feature' with acceptance criteria, edge cases, and test scenarios
Reduce spec writing time by 50%, ensure comprehensive coverage
Competitive Analysis
Research competitors, compare features, identify gaps
Example
Analyze 5 competitor products, create feature comparison matrix, suggest differentiation opportunities
Complete competitive research in 2 hours instead of 2 days
Roadmap Prioritization
Evaluate features using frameworks (RICE, ICE, Kano) and create prioritized backlogs
Example
Score 20 feature ideas using RICE framework, generate prioritized roadmap with rationale
Make data-driven prioritization decisions faster
Stakeholder Communication
Draft PRDs, status updates, and stakeholder presentations
Example
Create executive summary of Q3 roadmap, monthly progress report, feature launch announcement
Save 3-5 hours/week on communication overhead
Implementation Guide▌
Prerequisites
- ›Claude Desktop or compatible AI client
- ›Access to product documentation and roadmap tools (Jira, Notion, etc.)
- ›Understanding of product management frameworks (RICE, Jobs-to-be-Done, etc.)
- ›Stakeholder contact information and communication channels
Time Estimate
30-60 minutes to see productivity improvements
Installation Steps
- 1.Install product management skill
- 2.Start with user story generation for known feature
- 3.Progress to competitive analysis: research 2-3 competitors
- 4.Use for roadmap prioritization: apply RICE/ICE scoring
- 5.Draft stakeholder communications and refine based on feedback
- 6.Build template library for recurring PM tasks
- 7.Share effective prompts with product team
Common Pitfalls
- ⚠Not validating competitive research—verify facts before sharing
- ⚠Accepting user stories without involving engineering team
- ⚠Over-relying on frameworks without qualitative judgment
- ⚠Not customizing outputs to company culture and communication style
- ⚠Skipping stakeholder validation of generated requirements
Best Practices▌
✓ Do
- +Validate research and competitive analysis with real data
- +Collaborate with engineering when generating technical requirements
- +Customize frameworks and templates to your company context
- +Use skill for first drafts, refine with stakeholder input
- +Document successful prompt patterns for PM tasks
- +Combine AI efficiency with human judgment and intuition
✗ Don't
- −Don't publish competitive analysis without fact-checking
- −Don't finalize user stories without engineering review
- −Don't make prioritization decisions solely on AI scoring
- −Don't skip customer validation of generated requirements
- −Don't ignore company-specific context and culture
💡 Pro Tips
- ★Provide context: company goals, constraints, customer feedback
- ★Ask for alternatives: 'Show 3 ways to prioritize this roadmap'
- ★Request stakeholder-specific formatting: 'Executive summary vs. engineering spec'
- ★Use skill for 70% generation + 30% customization to company needs
When to Use This▌
✓ Use When
Use for user story writing, competitive research, roadmap prioritization, stakeholder communication, and PRD drafting. Best for reducing repetitive documentation and research work.
✗ Avoid When
Avoid for strategic product vision (requires deep customer empathy), pricing decisions (needs market and financial expertise), or when face-to-face customer discovery is more valuable than speed.
Learning Path▌
- 1Basic: user stories, feature specs, status updates
- 2Intermediate: competitive analysis, prioritization frameworks, PRDs
- 3Advanced: product strategy, go-to-market planning, OKR setting
- 4Expert: product vision, market positioning, business model innovation
Discussion
Product Hunt–style comments (not star reviews)- No comments yet — start the thread.
Ratings
4.7★★★★★28 reviews- ★★★★★Fatima Huang· Dec 20, 2024
We added threejs-pro from the explainx registry; install was straightforward and the SKILL.md answered most questions upfront.
- ★★★★★Shikha Mishra· Dec 16, 2024
threejs-pro has been reliable in day-to-day use. Documentation quality is above average for community skills.
- ★★★★★Ganesh Mohane· Dec 12, 2024
threejs-pro is among the better-maintained entries we tried; worth keeping pinned for repeat workflows.
- ★★★★★Kwame Kapoor· Dec 8, 2024
threejs-pro reduced setup friction for our internal harness; good balance of opinion and flexibility.
- ★★★★★Kwame Dixit· Nov 27, 2024
Registry listing for threejs-pro matched our evaluation — installs cleanly and behaves as described in the markdown.
- ★★★★★Lucas Liu· Nov 11, 2024
Useful defaults in threejs-pro — fewer surprises than typical one-off scripts, and it plays nicely with `npx skills` flows.
- ★★★★★Yash Thakker· Nov 7, 2024
Solid pick for teams standardizing on skills: threejs-pro is focused, and the summary matches what you get after install.
- ★★★★★Dhruvi Jain· Oct 26, 2024
We added threejs-pro from the explainx registry; install was straightforward and the SKILL.md answered most questions upfront.
- ★★★★★Ira Ndlovu· Oct 18, 2024
Keeps context tight: threejs-pro is the kind of skill you can hand to a new teammate without a long onboarding doc.
- ★★★★★Lucas Farah· Oct 2, 2024
threejs-pro has been reliable in day-to-day use. Documentation quality is above average for community skills.
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