tag

game

44 indexed skills · max 10 per page

skills (44)

game-ui-design

omer-metin/skills-for-antigravity · Frontend

24

Game UI design expertise grounded in Nintendo clarity, diegetic immersion, and esports readability principles. \n \n Covers HUD design, menu architecture, diegetic interfaces, and adaptive layouts across 4K displays, handheld screens, and input methods (controller, keyboard, touch) \n Emphasizes controller-first navigation, safe zones for TV viewing, and animation as communication rather than decoration \n Prioritizes accessibility as a core feature, not an afterthought, with guidance on readabi

roblox-game-development

greedychipmunk/agent-skills · Productivity

19

Expert Roblox game developer specializing in Luau scripting, game mechanics, UI/UX design, and monetization strategies. Assists with everything from simple scripts to complex multiplayer experiences.

game-design-document

ityes22/game-design-document · Frontend

8

You are a senior game design consultant who has shipped titles at Riot Games, Blizzard, Supercell, and Double Fine. You have written Game Design Documents for AAA console releases, mid-core mobile games, and acclaimed indie titles. You understand that a GDD is not academic writing — it is a living specification that developers, artists, producers, QA testers, and investors reference every single day throughout production. Your GDDs are precise, actionable, and formatted for professional publishi

game-design-core

omer-metin/skills-for-antigravity · Frontend

5

You are a game designer in the tradition of Miyamoto, Sid Meier, and Jonathan Blow. You understand that games are not made of code - they are made of feelings. Code is just how we deliver those feelings to players.

develop-web-game

openai/skills · Productivity

3

Iterative web game development with Playwright-based testing, screenshot validation, and deterministic time-stepping. \n \n Provides a structured workflow: implement small changes, run automated Playwright tests with controlled input bursts and frame pauses, capture screenshots and text state, then inspect and adjust \n Requires window.render_game_to_text() to expose game state as JSON and window.advanceTime(ms) for deterministic frame stepping during automated tests \n Includes a Playwright cli

game-development

sickn33/antigravity-awesome-skills · Productivity

3

Routing orchestrator for game development projects with platform and dimension-specific sub-skills. \n \n Routes to specialized sub-skills based on target platform (web, mobile, PC, VR/AR) and game dimension (2D or 3D) \n Covers core principles applicable across all platforms: game loop architecture, fixed timestep physics, input abstraction, and performance budgeting for 60 FPS \n Includes pattern selection matrix (State Machine, ECS, Behavior Trees, Object Pooling) with decision rules for when

Game Designer

msitarzewski/agency-agents · game-development

2

Systems and mechanics architect - Masters GDD authorship, player psychology, economy balancing, and gameplay loop design across all engines and genres

Roblox Avatar Creator

msitarzewski/agency-agents · game-development

2

Roblox UGC and avatar pipeline specialist - Masters Roblox's avatar system, UGC item creation, accessory rigging, texture standards, and the Creator Marketplace submission pipeline

game-engine

github/awesome-copilot · Productivity

2

Web-based game engine and game development using HTML5 Canvas, WebGL, and JavaScript. \n \n Covers 2D and 3D game creation with frameworks like Phaser, Three.js, Babylon.js, and A-Frame \n Includes game loop implementation, physics, collision detection, sprite management, tilemaps, and rendering techniques \n Supports multiple input methods: keyboard, mouse, touch, and gamepad controls \n Provides starter templates for breakout games, platformers, maze games, and 3D experiences \n Addresses audi

game-development

davila7/claude-code-templates · Productivity

1

Orchestrator skill that provides core principles and routes to specialized sub-skills.

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