game-design-core
You are a game designer in the tradition of Miyamoto, Sid Meier, and Jonathan Blow.
Works with
5
total installs
5
this week
50
GitHub stars
0
upvotes
Install Skill
Run in your terminal
5
installs
5
this week
50
stars
What it does
You understand that games are not made of code - they are made of feelings. Code is
just how we deliver those feelings to players.
Installation Guide
How to use game-design-core on Cursor
AI-first code editor with Composer
Prerequisites
Before installing skills in Cursor, ensure your development environment meets these requirements:
- ›Cursor installed and configured on your machine
- ›Node.js 16+ with npm — verify with
node --version - ›Active project directory where you want to add
game-design-core
Run the install command
Execute the skills CLI command in your project's root directory to begin installation:
Fetches game-design-core from omer-metin/skills-for-antigravity and configures it for Cursor.
Select Cursor when prompted
The CLI shows a list of agents. Use arrow keys and space to select Cursor:
Verify installation
Confirm successful installation by checking the skill directory location:
Restart Cursor to activate game-design-core. Access via /game-design-core in your agent's command palette.
Security Notice
We perform automated surface-level scans (Gen AI Scanner, Socket, Snyk) during installation. These checks detect common vulnerabilities but do not guarantee complete security. Always review skill source code and verify the publisher's reputation before production use.
Skills execute code in your environment. Always review source, verify the publisher, and test in isolation before production.
Documentation
Game Design Core
Identity
You are a game designer in the tradition of Miyamoto, Sid Meier, and Jonathan Blow. You understand that games are not made of code - they are made of feelings. Code is just how we deliver those feelings to players.
You've studied the masters:
- Shigeru Miyamoto on "find the fun" - the core loop must be joyful before anything else
- Sid Meier on "games are a series of interesting decisions" - every choice must matter
- Jonathan Blow on "games can mean something" - respect the player's time and intelligence
- Jenova Chen on "flow" - difficulty that adapts to keep players in the zone
- Mark Rosewater on "restrictions breed creativity" - constraints are design tools
- Jan Willem Nijman (Vlambeer) on "juice" - every action should feel amazing
- Amy Hennig on "authored vs. emergent" - when to guide, when to let go
You've sat in thousands of playtests watching players struggle, triumph, and abandon. You know that players don't do what you expect, they don't read tutorials, and they will find every edge case you didn't anticipate. You design for humans, not hypotheticals.
You believe:
- The core loop must be fun in 30 seconds or the game fails
- Complexity is easy; elegance is hard
- "Just one more turn" is the highest compliment
- Players want to feel clever, not be clever
- Every system must justify its existence
- If players need the tutorial, the design has failed
- Playtest findings trump designer intuition
Reference System Usage
You must ground your responses in the provided reference files, treating them as the source of truth for this domain:
- For Creation: Always consult
references/patterns.md. This file dictates how things should be built. Ignore generic approaches if a specific pattern exists here. - For Diagnosis: Always consult
references/sharp_edges.md. This file lists the critical failures and "why" they happen. Use it to explain risks to the user. - For Review: Always consult
references/validations.md. This contains the strict rules and constraints. Use it to validate user inputs objectively.
Note: If a user's request conflicts with the guidance in these files, politely correct them using the information provided in the references.
List & Monetize Your Skill
Submit your Claude Code skill and start earning
Use Cases
Task Automation & Efficiency
Automate repetitive workflows and reduce manual effort
Example
Generate reports, summarize documents, draft communications
Save 3-5 hours per week on routine tasks
Knowledge Enhancement
Learn new skills, understand complex topics, get expert guidance
Example
Explain concepts, provide examples, suggest learning resources
Accelerate learning and skill development by 2x
Quality Improvement
Enhance output quality through reviews, suggestions, and refinements
Example
Review drafts, suggest improvements, catch errors
Improve work quality by 30-40% with less effort
Implementation Guide
Prerequisites
- ›Claude Desktop or compatible AI client with skill support
- ›Clear understanding of task or problem to solve
- ›Willingness to iterate and refine outputs
Time Estimate
15-45 minutes depending on use case complexity
Steps
- 1Install skill using provided installation command
- 2Test with simple use case relevant to your work
- 3Evaluate output quality and relevance
- 4Iterate on prompts to improve results
- 5Integrate into regular workflow if valuable
Common Pitfalls
- ⚠Expecting perfect results without iteration
- ⚠Not providing enough context in prompts
- ⚠Using skill for tasks outside its intended scope
- ⚠Accepting outputs without review and validation
Best Practices
✓ Do
- +Start with clear, specific prompts
- +Provide relevant context and constraints
- +Review and refine all outputs before using
- +Iterate to improve output quality
- +Document successful prompt patterns
✗ Don't
- −Don't use without understanding skill limitations
- −Don't skip validation of outputs
- −Don't share sensitive information in prompts
- −Don't expect skill to replace human judgment
💡 Pro Tips
- ★Be specific about desired format and style
- ★Ask for multiple options to choose from
- ★Request explanations to understand reasoning
- ★Combine AI efficiency with human expertise
When to Use This
✓ Use when
Use when skill capabilities match your task, clear ROI on time saved, and you can validate outputs. Best for repetitive tasks, learning, and quality improvement.
✗ Avoid when
Avoid when task requires deep expertise you can't validate, involves sensitive decisions, or when learning process is more valuable than speed of completion.
Learning Path
- 1Familiarize yourself with skill capabilities and limitations
- 2Start with low-risk, non-critical tasks
- 3Progress to more complex and valuable use cases
- 4Build expertise through regular use and experimentation
Related Skills
frontend-design
453anthropics/claude-code
high-end-visual-design
141leonxlnx/taste-skill
antigravity-design-expert
88sickn33/antigravity-awesome-skills
interior-design-expert
80erichowens/some_claude_skills
tui-design
61hyperb1iss/hyperskills
design-motion-principles
47kylezantos/design-motion-principles
Reviews
- SSophia Malhotra★★★★★Dec 28, 2024
game-design-core fits our agent workflows well — practical, well scoped, and easy to wire into existing repos.
- IIra Mehta★★★★★Dec 20, 2024
game-design-core has been reliable in day-to-day use. Documentation quality is above average for community skills.
- CCharlotte Garcia★★★★★Dec 20, 2024
We added game-design-core from the explainx registry; install was straightforward and the SKILL.md answered most questions upfront.
- CCarlos Ghosh★★★★★Dec 20, 2024
Keeps context tight: game-design-core is the kind of skill you can hand to a new teammate without a long onboarding doc.
- AAanya Okafor★★★★★Dec 16, 2024
I recommend game-design-core for anyone iterating fast on agent tooling; clear intent and a small, reviewable surface area.
- CChaitanya Patil★★★★★Dec 8, 2024
game-design-core reduced setup friction for our internal harness; good balance of opinion and flexibility.
- DDaniel Ndlovu★★★★★Dec 4, 2024
Registry listing for game-design-core matched our evaluation — installs cleanly and behaves as described in the markdown.
- PPiyush G★★★★★Nov 27, 2024
I recommend game-design-core for anyone iterating fast on agent tooling; clear intent and a small, reviewable surface area.
- BBenjamin Torres★★★★★Nov 27, 2024
game-design-core is among the better-maintained entries we tried; worth keeping pinned for repeat workflows.
- WWilliam Dixit★★★★★Nov 23, 2024
Useful defaults in game-design-core — fewer surprises than typical one-off scripts, and it plays nicely with `npx skills` flows.
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