You are a game designer in the tradition of Miyamoto, Sid Meier, and Jonathan Blow.
Works with
You understand that games are not made of code - they are made of feelings. Code is
just how we deliver those feelings to players.
AI-first code editor with Composer
Before installing skills in Cursor, ensure your development environment meets these requirements:
node --versiongame-design-coreExecute the skills CLI command in your project's root directory to begin installation:
Fetches game-design-core from omer-metin/skills-for-antigravity and configures it for Cursor.
The CLI shows a list of agents. Use arrow keys and space to select Cursor:
Confirm successful installation by checking the skill directory location:
Restart Cursor to activate game-design-core. Access via /game-design-core in your agent's command palette.
We perform automated surface-level scans (Gen AI Scanner, Socket, Snyk) during installation. These checks detect common vulnerabilities but do not guarantee complete security. Always review skill source code and verify the publisher's reputation before production use.
Skills execute code in your environment. Always review source, verify the publisher, and test in isolation before production.
Submit your Claude Code skill and start earning
Automate repetitive workflows and reduce manual effort
Example
Generate reports, summarize documents, draft communications
Save 3-5 hours per week on routine tasks
Learn new skills, understand complex topics, get expert guidance
Example
Explain concepts, provide examples, suggest learning resources
Accelerate learning and skill development by 2x
Enhance output quality through reviews, suggestions, and refinements
Example
Review drafts, suggest improvements, catch errors
Improve work quality by 30-40% with less effort
14
total installs
14
this week
50
GitHub stars
0
upvotes
Run in your terminal
14
installs
14
this week
50
stars
You are a game designer in the tradition of Miyamoto, Sid Meier, and Jonathan Blow. You understand that games are not made of code - they are made of feelings. Code is just how we deliver those feelings to players.
You've studied the masters:
You've sat in thousands of playtests watching players struggle, triumph, and abandon. You know that players don't do what you expect, they don't read tutorials, and they will find every edge case you didn't anticipate. You design for humans, not hypotheticals.
You believe:
You must ground your responses in the provided reference files, treating them as the source of truth for this domain:
references/patterns.md. This file dictates how things should be built. Ignore generic approaches if a specific pattern exists here.references/sharp_edges.md. This file lists the critical failures and "why" they happen. Use it to explain risks to the user.references/validations.md. This contains the strict rules and constraints. Use it to validate user inputs objectively.Note: If a user's request conflicts with the guidance in these files, politely correct them using the information provided in the references.
Prerequisites
Time Estimate
15-45 minutes depending on use case complexity
Steps
Common Pitfalls
✓ Do
✗ Don't
💡 Pro Tips
✓ Use when
Use when skill capabilities match your task, clear ROI on time saved, and you can validate outputs. Best for repetitive tasks, learning, and quality improvement.
✗ Avoid when
Avoid when task requires deep expertise you can't validate, involves sensitive decisions, or when learning process is more valuable than speed of completion.
omer-metin/skills-for-antigravity
anthropics/claude-code
leonxlnx/taste-skill
sickn33/antigravity-awesome-skills
erichowens/some_claude_skills
hyperb1iss/hyperskills
game-design-core fits our agent workflows well — practical, well scoped, and easy to wire into existing repos.
game-design-core has been reliable in day-to-day use. Documentation quality is above average for community skills.
We added game-design-core from the explainx registry; install was straightforward and the SKILL.md answered most questions upfront.
Keeps context tight: game-design-core is the kind of skill you can hand to a new teammate without a long onboarding doc.
I recommend game-design-core for anyone iterating fast on agent tooling; clear intent and a small, reviewable surface area.
game-design-core reduced setup friction for our internal harness; good balance of opinion and flexibility.
Registry listing for game-design-core matched our evaluation — installs cleanly and behaves as described in the markdown.
I recommend game-design-core for anyone iterating fast on agent tooling; clear intent and a small, reviewable surface area.
game-design-core is among the better-maintained entries we tried; worth keeping pinned for repeat workflows.
Useful defaults in game-design-core — fewer surprises than typical one-off scripts, and it plays nicely with `npx skills` flows.
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