第一法则:读者从魔法中获得的满足感,与其理解魔法的程度成正比
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AI-first code editor with Composer
Before installing skills in Cursor, ensure your development environment meets these requirements:
node --versionfantasy-world-buildingExecute the skills CLI command in your project's root directory to begin installation:
Fetches fantasy-world-building from wordflowlab/novel-writer-skills and configures it for Cursor.
The CLI shows a list of agents. Use arrow keys and space to select Cursor:
Confirm successful installation by checking the skill directory location:
Restart Cursor to activate fantasy-world-building. Access via /fantasy-world-building in your agent's command palette.
We perform automated surface-level scans (Gen AI Scanner, Socket, Snyk) during installation. These checks detect common vulnerabilities but do not guarantee complete security. Always review skill source code and verify the publisher's reputation before production use.
Skills execute code in your environment. Always review source, verify the publisher, and test in isolation before production.
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Automate repetitive workflows and reduce manual effort
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Generate reports, summarize documents, draft communications
Save 3-5 hours per week on routine tasks
Learn new skills, understand complex topics, get expert guidance
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Explain concepts, provide examples, suggest learning resources
Accelerate learning and skill development by 2x
Enhance output quality through reviews, suggestions, and refinements
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Review drafts, suggest improvements, catch errors
Improve work quality by 30-40% with less effort
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| 元素 | 指导原则 | 关键点 |
|---|---|---|
| 魔法系统 | 必须有清晰规则 | 限制比力量更重要 |
| 世界设定 | 内在自洽 | 每个规则都有原因 |
| 种族/生物 | 独特且有逻辑 | 避免单纯的人类翻版 |
| 历史深度 | 至少三代历史 | 过去影响现在 |
| 政治结构 | 权力分布清晰 | 冲突有根源 |
第一法则:读者从魔法中获得的满足感,与其理解魔法的程度成正比
第二法则:限制比力量更有趣
第三法则:在添加新东西之前,先扩展已有的
必要元素:
能量来源
使用规则
代价/后果
可能与不可能
示例框架:
魔法系统:元素操控
来源:每个人出生时拥有一种元素亲和
规则:只能操控自己的元素,需要该元素存在于周围
限制:精神疲劳,过度使用导致元素反噬
代价:使用魔法时消耗生命力,需要休息恢复
禁忌:不能创造元素,只能操控;不能操控生物体内的元素
特征:
使用场景:
必须考虑:
地形
生态系统
魔法对地理的影响
层次架构:
政治层面:
经济层面:
社会层面:
文化层面:
最少三代历史:
当代(故事发生时):
父辈代(30-50年前):
祖辈代(60-100年前):
古代(更久远):
避免单一特征: ❌ 所有精灵都优雅高贵 ❌ 所有矮人都贪婪暴躁 ❌ 所有兽人都野蛮好战
创造深度: ✅ 内部多样性(不同文化、价值观) ✅ 个体差异(性格各异) ✅ 历史复杂性(好的和坏的历史)
种族特征应该有原因:
设计原则:
生态位
魔法来源
与人类的关系
问题:花费章节解释世界设定,停止故事推进
解决:
问题:魔法/世界规则为了情节便利而改变
解决:
问题:所有奇幻都是欧洲中世纪的翻版
解决:
问题:主角因为预言/血统特殊,而非行动
解决:
/specify 执行时/plan 期间/write 时/analyze 期间创造的 vs 展示的:
第一章:
前 25%:
中段:
后段:
奇幻读者想要什么:
让奇幻读者沮丧的是什么:
记住:伟大的世界构建是故事的基础,而非目的。世界应该服务于角色和情节,而角色的行动应该受到世界规则的塑造和限制。平衡深度与叙事流畅性是关键。
Prerequisites
Time Estimate
15-45 minutes depending on use case complexity
Steps
Common Pitfalls
✓ Do
✗ Don't
💡 Pro Tips
✓ Use when
Use when skill capabilities match your task, clear ROI on time saved, and you can validate outputs. Best for repetitive tasks, learning, and quality improvement.
✗ Avoid when
Avoid when task requires deep expertise you can't validate, involves sensitive decisions, or when learning process is more valuable than speed of completion.
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Useful defaults in fantasy-world-building — fewer surprises than typical one-off scripts, and it plays nicely with `npx skills` flows.
fantasy-world-building reduced setup friction for our internal harness; good balance of opinion and flexibility.
We added fantasy-world-building from the explainx registry; install was straightforward and the SKILL.md answered most questions upfront.
fantasy-world-building is among the better-maintained entries we tried; worth keeping pinned for repeat workflows.
fantasy-world-building fits our agent workflows well — practical, well scoped, and easy to wire into existing repos.
fantasy-world-building fits our agent workflows well — practical, well scoped, and easy to wire into existing repos.
fantasy-world-building is among the better-maintained entries we tried; worth keeping pinned for repeat workflows.
We added fantasy-world-building from the explainx registry; install was straightforward and the SKILL.md answered most questions upfront.
Registry listing for fantasy-world-building matched our evaluation — installs cleanly and behaves as described in the markdown.
Useful defaults in fantasy-world-building — fewer surprises than typical one-off scripts, and it plays nicely with `npx skills` flows.
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