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ui-animation

mblode/agent-skills · updated Apr 8, 2026

$npx skills add https://github.com/mblode/agent-skills --skill ui-animation
summary

Design, implement, and review UI animations with accessibility and performance best practices.

  • Covers CSS transitions, keyframes, Framer Motion, and spring animations with guidance on easing curves, timing (200–300ms standard), and transform-based motion
  • Enforces prefers-reduced-motion support, touch-device hover handling, and keyboard interaction rules to ensure accessible motion
  • Provides anti-patterns to avoid: transition: all , layout property animation, permanent will-change , an
skill.md

UI Animation

Reference files

File Read when
references/decision-framework.md Default: animation decisions, easing, and duration
references/spring-animations.md Using spring physics, framer-motion useSpring, configuring spring params
references/component-patterns.md Building buttons, popovers, tooltips, drawers, modals, toasts with animation
references/clip-path-techniques.md Using clip-path for reveals, tabs, hold-to-delete, comparison sliders
references/gesture-drag.md Implementing drag, swipe-to-dismiss, momentum, pointer capture
references/performance-deep-dive.md Debugging jank, CSS vs JS, WAAPI, CSS variables trap, Framer Motion caveats
references/review-format.md Reviewing animation code — Before/After/Why table and issue checklist
references/contextual-animations.md Implementing contextual icon swaps, word-level stagger entrances, or fixed-offset exit animations

Core rules

  • Animate for feedback, orientation, continuity, or deliberate delight.
  • Never animate keyboard-initiated actions (shortcuts, arrow navigation, tab/focus).
  • Prefer CSS transitions for interruptible UI; use keyframes only for predetermined sequences.
  • CSS transitions > WAAPI > CSS keyframes > JS (requestAnimationFrame).
  • Make animations interruptible and input-driven.
  • Asymmetric timing: enter can be slightly slower; exit should be fast.
  • Use @starting-style for DOM entry animations; fall back to data-mounted.
  • A small filter: blur(2px) can hide rough crossfades.

Motion design principles

  • Continuity over teleportation. Elements visible in both states transition in place. Never duplicate a persistent element or hard-cut between views that share components.
  • Directional motion matches position. Tab and carousel transitions animate in the direction matching spatial layout (left-to-right for forward, right-to-left for back).
  • Emerge from the trigger. Overlays, trays, and panels animate outward from the element that opened them. Generic centre-screen entrances break spatial orientation.
  • Consistent polish everywhere. Under-animated areas make the entire product feel unpolished. Motion quality must be uniform across all surfaces.
  • Delight scales inversely with frequency. Rarer interactions have more room for personality and surprise. High-frequency actions must be invisible.
  • Motion enhances perceived speed. Smooth transitions between states feel faster than hard cuts, even at identical load times.

What to animate

  • Movement: transform and opacity only.
  • State feedback: color, background-color, and opacity are acceptable.
  • Never animate layout properties (width, height, top, left); never use transition: all.
  • Avoid filter animation for core interactions; keep blur <= 20px if unavoidable.
  • SVG: apply transforms on a <g> wrapper with transform-box: fill-box; transform-origin: center.
  • Disable transitions during theme switches ([data-theme-switching] * { transition: none !important }).

Easing defaults

Element Duration Easing
Button press feedback 100–160ms cubic-bezier(0.22, 1, 0.36, 1)
Tooltips, small popovers 125–200ms ease-out or enter curve
Dropdowns, selects 150–250ms cubic-bezier(0.22, 1, 0.36, 1)
Modals, drawers 200–350ms cubic-bezier(0.22, 1, 0.36, 1)
Move/slide on screen 200–300ms cubic-bezier(0.25, 1, 0.5, 1)
Simple hover (colour/opacity) 200ms ease
Illustrative/marketing Up to 1000ms Spring or custom

Named curves

  • Enter: cubic-bezier(0.22, 1, 0.36, 1) — entrances and transform-based hover
  • Move: cubic-bezier(0.25, 1, 0.5, 1) — slides, drawers, panels
  • Drawer (iOS-like): cubic-bezier(0.32, 0.72, 0, 1)

Avoid ease-in for UI. Prefer custom curves from easing.dev.

Spatial and sequencing

  • Set transform-origin at the trigger point for popovers; keep center for modals.
  • For dialogs/menus, start around scale(0.85–0.9). Never scale(0).
  • Stagger reveals at 30–50ms per item; total stagger under 300ms.

Accessibility

  • Gate hover animations behind @media (hover: hover) and (pointer: fine) to avoid false positives on touch.
  • During direct manipulation, keep the element locked to the pointer. Add easing only after release.

Performance

  • Only animate transform and opacity — these skip layout and paint.
  • Pause looping animations off-screen with IntersectionObserver.
  • Toggle will-change only during heavy motion and only for transform/opacity — remove after.
  • Do not animate drag gestures using CSS variables (triggers recalc on all children).
  • Motion x/y values are the normal choice for axis-based movement and drag. Use full transform strings when you need one transform owner for combined transforms or interop.
  • See references/performance-deep-dive.md for WAAPI, compositing layers, and CSS vs JS comparison.

Anti-patterns

  • transition: all — triggers layout recalc and animates unintended properties.
  • Animating layout properties (width, height, top, left) for interactive feedback.
  • Using ease-in for UI entrances — feels sluggish.
  • Animating from scale(0) — nothing in the real world appears from nothing. Use scale(0.85–0.95).
  • Animating on mount without user trigger — unexpected motion is disorienting.
  • Permanent will-change — toggle it only during heavy motion.
  • CSS variables for drag gesture animation — repaints every frame.
  • Symmetric enter/exit timing — exit should be faster (user expects instant response).
  • Hard stops on drag boundaries — use friction/damping instead.
  • Mixing Motion x/y props with a handwritten transform string on the same element.
  • Keyframes on rapidly-triggered elements — use CSS transitions for interruptibility.
  • Static cuts between related views — if views share elements, hard cuts lose spatial context. Transition shared elements in place.
  • Duplicating persistent elements across states — animate the same element from its current position to its next, rather than hiding one and showing another.
  • Generic centre-screen entrance for contextual content — overlays and trays should emerge from their trigger, not fade in from nowhere.

Workflow

Copy and track this checklist:

Animation progress:
- [ ] Step 1: Decide whether the interaction should animate
- [ ] Step 2: Choose purpose, easing, and duration
- [ ] Step 3: Pick the implementation style
- [ ] Step 4: Load the relevant component or technique reference
- [ ] Step 5: Validate timing, interruption, and device behavior
  1. Answer the four questions from references/decision-framework.md: should it animate? What purpose? What easing? What speed?
  2. Pick duration from the easing defaults table above.
  3. Choose implementation: CSS transition > WAAPI > spring > keyframe > JS.
  4. Load the relevant reference for your component type or technique.
  5. When reviewing, use the Before/After/Why table format from references/review-format.md.

Validation

  • Verify no layout property animations (width, height, top, left).
  • Check that looping animations pause off-screen.
  • Confirm will-change is toggled only during animation, not permanently set.
  • Retoggle components quickly to confirm transitions retarget cleanly instead of restarting from zero.
  • Slow animations to 0.1x in DevTools to catch timing issues invisible at full speed.
  • Record and play back frame-by-frame for coordinated property timing.
  • Test touch interactions on real devices (not just simulators).