interaction▌
7 indexed skills · max 10 per page
protein-interaction-network-analysis
mims-harvard/tooluniverse · Productivity
Comprehensive protein interaction network analysis using ToolUniverse tools. Analyzes protein networks through a 4-phase workflow: identifier mapping, network retrieval, enrichment analysis, and optional structural data.
animation-micro-interaction-pack
patricio0312rev/skills · Video
Create polished, performant animations and micro-interactions.
r3f-interaction
enzed/r3f-skills · Productivity
Pointer events, camera controls, gestures, and selection for interactive 3D scenes. \n \n Supports 10+ pointer events (click, hover, drag, wheel) with rich intersection data including world position, UV coordinates, and face normals \n Includes 8 camera control presets: OrbitControls, MapControls, FlyControls, FirstPersonControls, PointerLockControls, CameraControls, TrackballControls, and ArcballControls \n Provides transform gizmos (TransformControls, PivotControls) and drag systems for object
interaction-design
wshobson/agents · Frontend
Microinteractions, motion design, and state transitions that enhance UI polish and user feedback. \n \n Covers timing guidelines (100ms to 500ms+), easing functions, and purposeful motion principles for feedback, orientation, and focus \n Includes patterns for loading states, skeleton screens, progress indicators, toggles, page transitions, ripple effects, and swipe gestures \n Provides CSS keyframe animations and transition examples alongside Framer Motion implementations for React \n Built-in
tooluniverse-drug-drug-interaction
mims-harvard/tooluniverse · Productivity
Systematic analysis of drug-drug interactions with evidence-based risk scoring, mechanism identification, and clinical management recommendations.
threejs-interaction
cloudai-x/threejs-skills · Productivity
Mouse and touch input handling, raycasting, camera controls, and object selection for Three.js scenes. \n \n Supports five camera control types: OrbitControls (orbit around target), FlyControls (free flight), FirstPersonControls (WASD movement), PointerLockControls (locked pointer FPS), and MapControls (2D map-style panning) \n Raycasting enables click detection, hover effects, and object selection with detailed intersection data including distance, UV coordinates, and face information \n Includ
interaction-design
aj-geddes/useful-ai-prompts · Frontend
Interaction design focuses on how users engage with systems, creating intuitive and delightful experiences through feedback and responsiveness.