phaser-gamedev
chongdashu/phaserjs-tinyswords · Productivity
2Build fast, polished 2D browser games using Phaser 3's scene-based architecture and physics systems. \n \n Scene-first architecture organizes games into distinct lifecycle phases (Boot, Menu, Game, Pause, GameOver) with clean state management across transitions \n Supports Arcade physics for speed and simplicity, Matter physics for realistic simulations, and physics-free scenes for menus and overlays \n Covers sprites, animations, tilemaps (Tiled integration), input handling (keyboard, pointer,