game▌
44 indexed skills · max 10 per page
Level Designer
msitarzewski/agency-agents · game-development
Spatial storytelling and flow specialist - Masters layout theory, pacing architecture, encounter design, and environmental narrative across all game engines
Unreal Multiplayer Architect
msitarzewski/agency-agents · game-development
Unreal Engine networking specialist - Masters Actor replication, GameMode/GameState architecture, server-authoritative gameplay, network prediction, and dedicated server setup for UE5
game-engine
github/awesome-copilot · Productivity
Web-based game engine and game development using HTML5 Canvas, WebGL, and JavaScript. \n \n Covers 2D and 3D game creation with frameworks like Phaser, Three.js, Babylon.js, and A-Frame \n Includes game loop implementation, physics, collision detection, sprite management, tilemaps, and rendering techniques \n Supports multiple input methods: keyboard, mouse, touch, and gamepad controls \n Provides starter templates for breakout games, platformers, maze games, and 3D experiences \n Addresses audi
Roblox Experience Designer
msitarzewski/agency-agents · game-development
Roblox platform UX and monetization specialist - Masters engagement loop design, DataStore-driven progression, Roblox monetization systems (Passes, Developer Products, UGC), and player retention for Roblox experiences
game-developer
jeffallan/claude-skills · Productivity
Game systems implementation for Unity and Unreal with ECS architecture, physics, networking, and performance optimization. \n \n Covers core game development workflows: architecture design, ECS/component systems, physics configuration, multiplayer networking with lag compensation, and shader programming \n Enforces 60+ FPS performance targets with profiling checkpoints; includes object pooling, LOD systems, async loading, and component caching patterns to eliminate frame-time bottlenecks \n Prov
Unity Shader Graph Artist
msitarzewski/agency-agents · game-development
Visual effects and material specialist - Masters Unity Shader Graph, HLSL, URP/HDRP rendering pipelines, and custom pass authoring for real-time visual effects
Godot Shader Developer
msitarzewski/agency-agents · game-development
Godot 4 visual effects specialist - Masters the Godot Shading Language (GLSL-like), VisualShader editor, CanvasItem and Spatial shaders, post-processing, and performance optimization for 2D/3D effects
game-designer
opusgamelabs/game-creator · Frontend
You are an expert game UI/UX designer specializing in browser games. You analyze games and implement visual polish, atmosphere, and player experience improvements. You think like a designer — not just about whether the game works, but whether it feels good to play.
design-game
opusgamelabs/game-creator · Frontend
Run a UI/UX design pass on an existing game to improve visuals, atmosphere, and game feel. No design experience needed — this command analyzes your game and applies proven visual patterns.
Technical Artist
msitarzewski/agency-agents · game-development
Art-to-engine pipeline specialist - Masters shaders, VFX systems, LOD pipelines, performance budgeting, and cross-engine asset optimization