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home/skills/tag/claude
skill tag

claude▌

182 indexed skills · max 10 per page

skills (182)

create-architecture

Donchitos/Claude-Code-Game-Studios · Game Dev Planning

0

### Create Architecture - name: create-architecture - description: "Guided, section-by-section authoring of the master architecture document for the game. Reads all GDDs, the systems index, existing ADRs, and the engine reference library to produce a com - argument-hint: "[focus-area: full | layers | data-flow | api-boundaries | adr-audit] [--review full|lean|solo]"

hotfix

Donchitos/Claude-Code-Game-Studios · Game Release

0

### Hotfix - description: "Emergency fix workflow that bypasses normal sprint processes with a full audit trail. Creates hotfix branch, tracks approvals, and ensures the fix is backported correctly." - argument-hint: "[bug-id or description]" - allowed-tools: Read, Glob, Grep, Write, Edit, Bash, Task

architecture-decision

Donchitos/Claude-Code-Game-Studios · Game Dev Planning

0

### Architecture Decision - name: architecture-decision - description: "Creates an Architecture Decision Record (ADR) documenting a significant technical decision, its context, alternatives considered, and consequences. Every major technical choice should ha - argument-hint: "[title] [--review full|lean|solo]"

asset-spec

Donchitos/Claude-Code-Game-Studios · Game Design

0

### Asset Spec - description: "Generate per-asset visual specifications and AI generation prompts from GDDs, level docs, or character profiles. Produces structured spec files and updates the master asset manifest. Run - argument-hint: "[system:<name> | level:<name> | character:<name>] [--review full|lean|solo]" - allowed-tools: Read, Glob, Grep, Write, Edit, Task, AskUserQuestion

asset-audit

Donchitos/Claude-Code-Game-Studios · Game Design

0

### Asset Audit - description: "Audits game assets for compliance with naming conventions, file size budgets, format standards, and pipeline requirements. Identifies orphaned assets, missing references, and standard vi - argument-hint: "[category|all]" - allowed-tools: Read, Glob, Grep

architecture-review

Donchitos/Claude-Code-Game-Studios · Game Dev Planning

0

### Architecture Review - name: architecture-review - description: "Validates completeness and consistency of the project architecture against all GDDs. Builds a traceability matrix mapping every GDD technical requirement to ADRs, identifies coverage gap - argument-hint: "[focus: full | coverage | consistency | engine | single-gdd path/to/gdd.md]"

art-bible

Donchitos/Claude-Code-Game-Studios · Game Design

0

### Art Bible - description: "Guided, section-by-section Art Bible authoring. Creates the visual identity specification that gates all asset production. Run after /brainstorm is approved and before /map-systems or an - argument-hint: "[--review full|lean|solo]" - allowed-tools: Read, Glob, Grep, Write, Edit, Task, AskUserQuestion

bug-report

Donchitos/Claude-Code-Game-Studios · Game QA & Testing

0

### Bug Report - description: "Creates a structured bug report from a description, or analyzes code to identify potential bugs. Ensures every bug report has full reproduction steps, severity assessment, and context." - argument-hint: "[description] | analyze [path-to-file]" - allowed-tools: Read, Glob, Grep, Write

balance-check

Donchitos/Claude-Code-Game-Studios · Game QA & Testing

0

### Balance Check - description: "Analyzes game balance data files, formulas, and configuration to identify outliers, broken progressions, degenerate strategies, and economy imbalances. Use after modifying any balance-re - argument-hint: "[system-name|path-to-data-file]" - allowed-tools: Read, Glob, Grep

bug-triage

Donchitos/Claude-Code-Game-Studios · Game QA & Testing

0

### Bug Triage - description: "Read all open bugs in production/qa/bugs/, re-evaluate priority vs. severity, assign to sprints, surface systemic trends, and produce a triage report. Run at sprint start or when the bug - argument-hint: "[sprint | full | trend]" - allowed-tools: Read, Glob, Grep, Write, Edit

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