Systematic Xcode build performance analysis and optimization. Core principle: Measure before optimizing, then optimize the critical path first.
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Before installing skills in Cursor, ensure your development environment meets these requirements:
node --versionaxiom-build-performanceExecute the skills CLI command in your project's root directory to begin installation:
Fetches axiom-build-performance from charleswiltgen/axiom and configures it for Cursor.
The CLI shows a list of agents. Use arrow keys and space to select Cursor:
Confirm successful installation by checking the skill directory location:
Restart Cursor to activate axiom-build-performance. Access via /axiom-build-performance in your agent's command palette.
We perform automated surface-level scans (Gen AI Scanner, Socket, Snyk) during installation. These checks detect common vulnerabilities but do not guarantee complete security. Always review skill source code and verify the publisher's reputation before production use.
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Systematic Xcode build performance analysis and optimization. Core principle: Measure before optimizing, then optimize the critical path first.
For automated scanning and quick wins:
/axiom:optimize-build
The build-optimizer agent scans for common issues and provides immediate fixes. Use this skill for deep analysis.
Why: You can't improve what you don't measure. Baseline prevents placebo optimizations.
# Clean build (eliminates all caching)
xcodebuild clean build -scheme YourScheme
# Measure time
time xcodebuild build -scheme YourScheme
# Or use Xcode UI
Product → Perform Action → Build with Timing Summary
Record:
Example baseline:
Clean build: 247 seconds
Incremental (1 file change): 12 seconds
Longest phase: Compile Swift sources (189s)
Access:
What to look for:
The critical path is the shortest possible build time with unlimited CPU cores. It's defined by the longest chain of dependent tasks.
┌─────────────────────────────────────────┐
│ Critical Path: A → B → C → D (120s) │
│ │
│ Task A: 30s ─────────┐ │
│ Task B: 40s ├─→ D: 20s │
│ Task C: 30s ─────────┘ │
│ │
│ Even with 100 CPUs, build takes 120s │
└─────────────────────────────────────────┘
Goal: Shorten the critical path by breaking dependencies.
Empty vertical space: Tasks waiting for inputs
Timeline:
████████░░░░░░░░████████ ← Bad: idle cores waiting
████████████████████████ ← Good: continuous work
Long horizontal bars: Slow individual tasks
Task A: ████████████████████ (45 seconds) ← Investigate
Task B: ███ (3 seconds) ← Fine
Serial target builds: Targets waiting unnecessarily
Framework: ████████░░░░░░░░░░ ← Waiting
App: ░░░░░░░░░░████████ ← Delayed
Better (parallel):
Framework: ████████
App: ░░░░████████████
Is compilation the slowest phase? ├─ YES → Check type checking performance (Step 4) └─ NO → Is linking slow? ├─ YES → Check link dependencies (Step 5) └─ NO → Are scripts slow? ├─ YES → Optimize build phase scripts (Step 6) └─ NO → Check parallelization (Step 7)
Symptom: "Compile Swift sources" takes >50% of build time.
Diagnosis:
Enable compiler warnings to find slow functions:
// Add to Debug build settings → Other Swift Flags
-warn-long-function-bodies 100
-warn-long-expression-type-checking 100
Build → Xcode shows warnings:
MyView.swift:42: Function body took 247ms to type-check (limit: 100ms)
LoginViewModel.swift:18: Expression took 156ms to type-check (limit: 100ms)
Fix slow type checking:
// ❌ SLOW - Complex type inference (247ms)
func calculateTotal(items: [Item]) -> Double {
return items
.filter { $0.isActive }
.map { $0.price * $0.quantity }
.reduce(0, +)
}
// ✅ FAST - Explicit types (12ms)
func calculateTotal(items: [Item]) -> Double {
let activeItems: [Item] = items.filter { $0.isActive }
let prices: [Double] = activeItems.map { $0.price * $0.quantity }
let total: Double = prices.reduce(0, +)
return total
}
Common slow patterns:
Expected impact: 10-30% faster compilation for affected files.
Symptom: Build Timeline shows long script phases in Debug builds.
Common culprits:
Fix: Make scripts conditional
# ❌ BAD - Runs in ALL configurations (adds 6+ seconds to debug builds)
#!/bin/bash
firebase crashlytics upload-symbols
# ✅ GOOD - Skip in Debug
#!/bin/bash
if [ "${CONFIGURATION}" = "Release" ]; then
firebase crashlytics upload-symbols
fi
# Example savings: 6.3 seconds per incremental debug build
Script Phase Sandboxing (Xcode 14+)
Enable to prevent data races and improve parallelization:
Build Settings → User Script Sandboxing → YES
Why: Forces you to declare inputs/outputs explicitly, enabling parallel execution.
# Script phase with proper inputs/outputs
Input Files:
$(SRCROOT)/input.txt
$(DERIVED_FILE_DIR)/checksum.txt
Output Files:
$(DERIVED_FILE_DIR)/output.html
# Now Xcode knows dependencies and can parallelize safely
Parallel Script Execution:
Build Settings → FUSE_BUILD_SCRIPT_PHASES → YES
⚠️ WARNING: Only enable if ALL scripts have correct inputs/outputs declared. Otherwise you'll get data races.
Expected impact: 5-10 seconds saved per incremental debug build.
Symptom: Incremental builds recompile entire modules.
Check current settings:
# In project.pbxproj
grep "SWIFT_COMPILATION_MODE" project.pbxproj
Optimal configuration:
| Configuration | Setting | Why |
|---|---|---|
| Debug | singlefile (Incremental) |
Only recompiles changed files |
| Release | wholemodule |
Maximum optimization |
// ❌ BAD - Whole module in Debug
SWIFT_COMPILATION_MODE = wholemodule; // ALL configs
// ✅ GOOD - Incremental for Debug
Debug: SWIFT_COMPILATION_MODE = singlefile;
Release: SWIFT_COMPILATION_MODE = wholemodule;
How to fix:
Expected impact: 40-60% faster incremental debug builds.
Symptom: Debug builds compile for multiple architectures (x86_64 + arm64).
Check:
grep "ONLY_ACTIVE_ARCH" project.pbxproj
Fix:
| Configuration | Setting | Why |
|---|---|---|
| Debug | YES |
Only build for current device (arm64 OR x86_64) |
| Release | NO |
Build universal binary |
How to fix:
Expected impact: 40-50% faster debug builds (half the architectures).
Symptom: Debug builds generating dSYMs unnecessarily.
Optimal configuration:
| Configuration | Setting | Why |
|---|---|---|
| Debug | dwarf |
Embedded debug info, faster |
| Release | dwarf-with-dsym |
Separate dSYM for crash reporting |
# Check current
grep "DEBUG_INFORMATION_FORMAT" project.pbxproj
How to fix:
Expected impact: 3-5 seconds saved per debug build.
Symptom: Build Timeline shows targets building sequentially when they could be parallel.
Check scheme configuration:
Dependency graph example:
App ──┬──→ Framework A
└──→ Framework B
Framework A ──→ Utilities
Framework B ──→ Utilities
Timeline (bad - serial):
Utilities: ████████░░░░░░░░░░░░░░
Framework A: ░░░░░░░░████████░░░░░░
Framework B: ░░░░░░░░░░░░░░░░████████
App: ░░░░░░░░░░░░░░░░░░░░░░████
Timeline (good - parallel):
Utilities: ████████
Framework A: ░░░░░░░░████████
Framework B: ░░░░░░░░████████
App: ░░░░░░░░░░░░░░░░████
Expected impact: Proportional to number of independent targets (e.g., 2 parallel targets = ~2x faster).
What it is: Swift modules are produced separately from compilation, unblocking downstream targets faster.
Before (Xcode 13):
Framework: Compile ████████████ → Emit Module █
App: ░░░░░░░░░░░░░░░░░░░░░░░░░█████████
↑
Waiting for Framework compilation to finish
After (Xcode 14+):
Framework: Compile ████████████
Emit Module ███
App: ░░░░░░███████████
↑
Starts as soon as module emitted
Automatic: No configuration needed, works in Xcode 14+ with Swift 5.7+.
Expected impact: Reduces idle time in multi-target builds by 20-40%.
What it is: Linking can start before all compilation finishes if the module is ready.
Impact: Further reduces critical path in dependency chains.
Automatic: Works in Xcode 14+ automatically.
What it is: Xcode 26 introduces compilation caching that reuses previously compiled artifacts across clean builds.
Build Settings:
Build Settings → COMPILATION_CACHE_ENABLE_CACHING → YES
How it works:
xcodebuild clean, cached artifacts can be reusedWhen to enable:
Verification:
# Build with caching enabled
xcodebuild build -scheme YourScheme \
COMPILATION_CACHE_ENABLE_CACHINGPrerequisites
Time Estimate
15-45 minutes depending on use case complexity
Steps
Common Pitfalls
✓ Do
✗ Don't
💡 Pro Tips
✓ Use when
Use when skill capabilities match your task, clear ROI on time saved, and you can validate outputs. Best for repetitive tasks, learning, and quality improvement.
✗ Avoid when
Avoid when task requires deep expertise you can't validate, involves sensitive decisions, or when learning process is more valuable than speed of completion.
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Solid pick for teams standardizing on skills: axiom-build-performance is focused, and the summary matches what you get after install.
axiom-build-performance is among the better-maintained entries we tried; worth keeping pinned for repeat workflows.
axiom-build-performance has been reliable in day-to-day use. Documentation quality is above average for community skills.
Keeps context tight: axiom-build-performance is the kind of skill you can hand to a new teammate without a long onboarding doc.
axiom-build-performance fits our agent workflows well — practical, well scoped, and easy to wire into existing repos.
We added axiom-build-performance from the explainx registry; install was straightforward and the SKILL.md answered most questions upfront.
Solid pick for teams standardizing on skills: axiom-build-performance is focused, and the summary matches what you get after install.
Solid pick for teams standardizing on skills: axiom-build-performance is focused, and the summary matches what you get after install.
Useful defaults in axiom-build-performance — fewer surprises than typical one-off scripts, and it plays nicely with `npx skills` flows.
We added axiom-build-performance from the explainx registry; install was straightforward and the SKILL.md answered most questions upfront.
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