Real-time GLSL fragment shader development for procedural graphics and visual effects.
Create detailed user stories, acceptance criteria, and feature specs
Example: Generate user stories for 'password reset feature' with acceptance criteria, edge cases, and test scenarios
Reduce spec writing time by 50%, ensure comprehensive coverage
Research competitors, compare features, identify gaps
Example: Analyze 5 competitor products, create feature comparison matrix, suggest differentiation opportunities
Complete competitive research in 2 hours instead of 2 days
Evaluate features using frameworks (RICE, ICE, Kano) and create prioritized backlogs
Example: Score 20 feature ideas using RICE framework, generate prioritized roadmap with rationale
Make data-driven prioritization decisions faster
Draft PRDs, status updates, and stakeholder presentations
Example: Create executive summary of Q3 roadmap, monthly progress report, feature launch announcement
Save 3-5 hours/week on communication overhead
Submit your Claude Code skill and start earning
epx add bfollington/terma --skill shadertoyCompatible with
Supported agents
Provides complete Shadertoy API reference including built-in inputs (iResolution, iTime, iMouse, iChannel0-3) and the mainImage entry point structure
Covers essential patterns: ray marching with distance fields, procedural color palettes, hash functions, 2D/3D rotations, domain repetition, and post-processing techniques
Includes multi-pass rendering workflows for temporal feedback and buffer compos
AI-first code editor with Composer
Before installing skills in Cursor, ensure your development environment meets these requirements:
node --versionshadertoyExecute the skills CLI command in your project's root directory to begin installation:
epx add bfollington/terma --skill shadertoyFetches shadertoy from bfollington/terma and configures it for Cursor.
The CLI shows a list of agents. Use arrow keys and space to select Cursor:
Confirm successful installation by checking the skill directory location:
.cursor/skills/shadertoy
Restart Cursor to activate shadertoy. Access via /shadertoyin your agent's command palette.
Learn more:View source on GitHubSkills CLI docsAbout CursorWhat are agent skills?
Time estimate: 30-60 minutes to see productivity improvements
Prerequisites
Steps
Common Pitfalls
✓ Do
✗ Don't
💡 Pro Tips
✓ Use when
Use for user story writing, competitive research, roadmap prioritization, stakeholder communication, and PRD drafting. Best for reducing repetitive documentation and research work.
✗ Avoid when
Avoid for strategic product vision (requires deep customer empathy), pricing decisions (needs market and financial expertise), or when face-to-face customer discovery is more valuable than speed.
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shadertoy reduced setup friction for our internal harness; good balance of opinion and flexibility.
shadertoy is among the better-maintained entries we tried; worth keeping pinned for repeat workflows.
Useful defaults in shadertoy — fewer surprises than typical one-off scripts, and it plays nicely with `npx skills` flows.
Useful defaults in shadertoy — fewer surprises than typical one-off scripts, and it plays nicely with `npx skills` flows.
I recommend shadertoy for anyone iterating fast on agent tooling; clear intent and a small, reviewable surface area.
Registry listing for shadertoy matched our evaluation — installs cleanly and behaves as described in the markdown.
I recommend shadertoy for anyone iterating fast on agent tooling; clear intent and a small, reviewable surface area.
Useful defaults in shadertoy — fewer surprises than typical one-off scripts, and it plays nicely with `npx skills` flows.
shadertoy reduced setup friction for our internal harness; good balance of opinion and flexibility.
We added shadertoy from the explainx registry; install was straightforward and the SKILL.md answered most questions upfront.
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