shaders▌
3 indexed skills · max 10 per page
godot-shaders-basics
thedivergentai/gd-agentic-skills · Backend
Fragment/vertex shaders, uniforms, and built-in variables define custom visual effects.
r3f-shaders
enzed/r3f-skills · Productivity
The recommended way to create shader materials in R3F.
threejs-shaders
cloudai-x/threejs-skills · Productivity
Custom GLSL shaders for Three.js with ShaderMaterial, uniforms, varyings, and built-in material extension. \n \n Covers ShaderMaterial vs. RawShaderMaterial, uniform types (floats, vectors, matrices, textures, arrays), and real-time uniform updates in animation loops \n Includes six common shader patterns: texture sampling, vertex displacement, Fresnel effects, noise-based effects, rim lighting, and dissolve effects \n Supports material extension via onBeforeCompile to inject custom code into bu