tag

patterns

191 indexed skills · max 10 per page

skills (191)

tailwind-css-patterns

giuseppe-trisciuoglio/developer-kit · Frontend

11

Utility-first CSS framework patterns for responsive, component-based styling with Tailwind v4.1+. \n \n Covers responsive design with mobile-first breakpoints, flexbox/grid layouts, spacing scales, typography, colors, and interactive states \n Includes CSS-first configuration via @theme directive, custom utilities, and container queries for modern styling workflows \n Provides 10+ component patterns (cards, navigation, forms, modals) with accessibility guidelines and dark mode support \n Support

solidjs-patterns

different-ai/openwork · Productivity

4

OpenWork’s UI is SolidJS: it updates via signals, not React-style rerenders. Most “UI stuck” bugs are actually state coupling bugs (e.g. one global busy() disabling an unrelated action), not rerender issues.

drizzle-orm-patterns

giuseppe-trisciuoglio/developer-kit · Productivity

4

Expert guide for building type-safe database applications with Drizzle ORM. Covers schema definition, relations, queries, transactions, and migrations for all supported databases.

django-patterns

affaan-m/everything-claude-code · Backend

4

Production-grade Django architecture patterns for scalable, maintainable applications. \n \n Covers project structure with split settings (base, development, production, test), custom managers and QuerySets, and service layer separation for business logic \n Includes Django REST Framework patterns: serializers with validation, ViewSets with custom actions, filtering, searching, and pagination \n Demonstrates ORM best practices: select_related and prefetch_related for N+1 prevention, bulk operati

nuxt4-patterns

affaan-m/everything-claude-code · Productivity

3

Use when building or debugging Nuxt 4 apps with SSR, hybrid rendering, route rules, or page-level data fetching.

unity-ecs-patterns

wshobson/agents · Productivity

2

High-performance game development with Unity's data-oriented Entity Component System, Jobs, and Burst Compiler. \n \n Covers core ECS patterns including components, systems, entities, and archetypes, with practical examples for movement, spawning, damage, and inventory management \n Demonstrates both simple foreach queries and explicit job scheduling with IJobEntity and IJobChunk for fine-grained parallelization control \n Includes baking workflows to convert GameObjects to entities, singleton m

godot-gdscript-patterns

wshobson/agents · Backend

2

Production-ready GDScript patterns for Godot 4 game architecture, state management, and performance optimization. \n \n Covers seven core patterns: state machines, autoload singletons, resource-based data, object pooling, component systems, scene management, and save systems with complete working examples \n Includes best practices for signal-based decoupling, static typing, caching node references, and avoiding allocations in hot paths \n Demonstrates performance optimization techniques like ob

angular-rxjs-patterns

thebushidocollective/han · Productivity

2

Master RxJS in Angular for handling async operations, data streams, and reactive programming patterns.

memory-safety-patterns

wshobson/agents · Productivity

2

Memory-safe programming patterns for RAII, ownership, smart pointers, and resource management across Rust, C++, and C. \n \n Covers six core memory bug categories (use-after-free, double-free, leaks, buffer overflow, dangling pointers, data races) with language-specific prevention strategies \n Provides RAII patterns in C++ with destructors, lock guards, and transactions; smart pointer guidance (unique_ptr, shared_ptr, weak_ptr) with custom deleters \n Implements Rust ownership, borrowing, lifet

memory-safety-patterns

sickn33/antigravity-awesome-skills · Productivity

2

$20

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