game▌
44 indexed skills · max 10 per page
multiplayer-game
rivet-dev/skills · Productivity
Pragmatic patterns for building multiplayer games: matchmaking, tick loops, realtime state, interest management, and validation. \n \n Includes starter code and architecture patterns for 10 game types (battle royale, arena, IO style, open world, party, physics 2D/3D, ranked, turn-based, idle) with actor topology, lifecycle diagrams, and netcode strategies. \n Covers server simulation fundamentals: fixed realtime loops vs. action-driven updates, physics engine selection (Rapier 2D/3D), and spatia
game-developer
jeffallan/claude-skills · Productivity
Game systems implementation for Unity and Unreal with ECS architecture, physics, networking, and performance optimization. \n \n Covers core game development workflows: architecture design, ECS/component systems, physics configuration, multiplayer networking with lag compensation, and shader programming \n Enforces 60+ FPS performance targets with profiling checkpoints; includes object pooling, LOD systems, async loading, and component caching patterns to eliminate frame-time bottlenecks \n Prov
game-development
miles990/claude-software-skills · Productivity
Patterns and practices for building games across platforms. Covers architecture, rendering, physics, AI, multiplayer, and optimization.
game-changing-features
softaworks/agent-toolkit · Productivity
Strategic product thinking to identify game-changing features and 10x opportunities. \n \n Guides structured analysis across three scales: massive (transformative), medium (high-leverage), and small (disproportionate value) opportunities \n Provides a ruthless evaluation framework assessing impact, reach, frequency, differentiation, defensibility, and feasibility for each idea \n Includes nine idea categories (speed, automation, intelligence, integration, collaboration, personalization, visibili