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skills/tag/game
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44 indexed skills · max 10 per page

skills (44)

multiplayer-game

rivet-dev/skills · Productivity

0

Pragmatic patterns for building multiplayer games: matchmaking, tick loops, realtime state, interest management, and validation. \n \n Includes starter code and architecture patterns for 10 game types (battle royale, arena, IO style, open world, party, physics 2D/3D, ranked, turn-based, idle) with actor topology, lifecycle diagrams, and netcode strategies. \n Covers server simulation fundamentals: fixed realtime loops vs. action-driven updates, physics engine selection (Rapier 2D/3D), and spatia

game-developer

jeffallan/claude-skills · Productivity

0

Game systems implementation for Unity and Unreal with ECS architecture, physics, networking, and performance optimization. \n \n Covers core game development workflows: architecture design, ECS/component systems, physics configuration, multiplayer networking with lag compensation, and shader programming \n Enforces 60+ FPS performance targets with profiling checkpoints; includes object pooling, LOD systems, async loading, and component caching patterns to eliminate frame-time bottlenecks \n Prov

game-development

miles990/claude-software-skills · Productivity

0

Patterns and practices for building games across platforms. Covers architecture, rendering, physics, AI, multiplayer, and optimization.

game-changing-features

softaworks/agent-toolkit · Productivity

0

Strategic product thinking to identify game-changing features and 10x opportunities. \n \n Guides structured analysis across three scales: massive (transformative), medium (high-leverage), and small (disproportionate value) opportunities \n Provides a ruthless evaluation framework assessing impact, reach, frequency, differentiation, defensibility, and feasibility for each idea \n Includes nine idea categories (speed, automation, intelligence, integration, collaboration, personalization, visibili

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