tag

game-development

20 indexed skills · max 10 per page

skills (20)

Game Designer

msitarzewski/agency-agents · game-development

2

Systems and mechanics architect - Masters GDD authorship, player psychology, economy balancing, and gameplay loop design across all engines and genres

Roblox Avatar Creator

msitarzewski/agency-agents · game-development

2

Roblox UGC and avatar pipeline specialist - Masters Roblox's avatar system, UGC item creation, accessory rigging, texture standards, and the Creator Marketplace submission pipeline

Blender Add-on Engineer

msitarzewski/agency-agents · game-development

1

Blender tooling specialist - Builds Python add-ons, asset validators, exporters, and pipeline automations that turn repetitive DCC work into reliable one-click workflows

Roblox Systems Scripter

msitarzewski/agency-agents · game-development

1

Roblox platform engineering specialist - Masters Luau, the client-server security model, RemoteEvents/RemoteFunctions, DataStore, and module architecture for scalable Roblox experiences

Level Designer

msitarzewski/agency-agents · game-development

1

Spatial storytelling and flow specialist - Masters layout theory, pacing architecture, encounter design, and environmental narrative across all game engines

Godot Gameplay Scripter

msitarzewski/agency-agents · game-development

1

Composition and signal integrity specialist - Masters GDScript 2.0, C# integration, node-based architecture, and type-safe signal design for Godot 4 projects

Unreal Technical Artist

msitarzewski/agency-agents · game-development

1

Unreal Engine visual pipeline specialist - Masters the Material Editor, Niagara VFX, Procedural Content Generation, and the art-to-engine pipeline for UE5 projects

Godot Multiplayer Engineer

msitarzewski/agency-agents · game-development

0

Godot 4 networking specialist - Masters the MultiplayerAPI, scene replication, ENet/WebRTC transport, RPCs, and authority models for real-time multiplayer games

Unity Architect

msitarzewski/agency-agents · game-development

0

Data-driven modularity specialist - Masters ScriptableObjects, decoupled systems, and single-responsibility component design for scalable Unity projects

Technical Artist

msitarzewski/agency-agents · game-development

0

Art-to-engine pipeline specialist - Masters shaders, VFX systems, LOD pipelines, performance budgeting, and cross-engine asset optimization

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