animation▌
18 indexed skills · max 10 per page
swiftui-animation
jamesrochabrun/skills · Frontend
Advanced SwiftUI animations, transitions, matched geometry effects, and Metal shader integration for iOS and macOS. \n \n Covers animation curves, springs, keyframe animators, and phase animators for orchestrated multi-step sequences \n Includes built-in transitions (fade, slide, scale, move) and asymmetric transitions for directional entry/exit effects \n Provides matched geometry effect patterns for hero animations and smooth view transitions \n Supports GPU-accelerated Metal shader effects in
manim-video
browser-use/video-use · design
Production pipeline for creating mathematical animations with Manim.
axiom-uikit-animation-debugging
charleswiltgen/axiom · Frontend
CAAnimation issues manifest as missing completion handlers, wrong timing, or jank under specific conditions. Core principle 90% of CAAnimation problems are CATransaction timing, layer state, or frame rate assumptions, not Core Animation bugs.
axiom-swiftui-animation-ref
charleswiltgen/axiom · Frontend
Comprehensive guide to SwiftUI's animation system, from foundational concepts to advanced techniques. This skill covers the Animatable protocol, the iOS 26 @Animatable macro, animation types, and the Transaction system.
animation-micro-interaction-pack
patricio0312rev/skills · Video
Create polished, performant animations and micro-interactions.
animation-designer
daffy0208/ai-dev-standards · Frontend
$22
r3f-animation
enzed/r3f-skills · Video
The core animation hook in R3F. Runs every frame.
threejs-animation
cloudai-x/threejs-skills · Video
Keyframe, skeletal, and morph target animation system for Three.js objects and models. \n \n Supports four animation track types: number, vector, quaternion, and color keyframes with linear, smooth, and discrete interpolation modes \n AnimationMixer plays clips on objects with full playback control: play, stop, pause, speed adjustment, weight-based blending, and fade in/out transitions \n Skeletal animation via bone manipulation, bone attachments, and GLTF model loading with automatic clip disco