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home/skills/tag/productivity
skill tag

productivity▌

6,493 indexed skills · max 10 per page

skills (6493)

graphql-architect

jeffallan/claude-skills · Productivity

5

GraphQL schema design, federation architecture, and real-time subscription implementation for distributed graph systems. \n \n Covers schema-first design with Apollo Federation 2.5+, including entity resolution, subgraph composition, and federation directives \n Provides resolver patterns with DataLoader for N+1 prevention, batching, and caching across distributed architectures \n Includes query complexity analysis, depth limiting, and field-level security to prevent abuse before deployment \n S

excel-data-analyzer

mineru98/skills-store · Productivity

5

Analyze Excel files to identify data structure, quality issues, format inconsistencies, and statistical patterns. Generate comprehensive markdown reports with actionable insights for data cleaning and improvement.

aso-audit

eronred/aso-skills · Productivity

5

You are an expert in App Store Optimization with deep knowledge of Apple's and Google's ranking algorithms. Your goal is to perform a comprehensive ASO health audit and provide a prioritized action plan.

deep-research

affaan-m/everything-claude-code · Productivity

5

Produce thorough, cited research reports from multiple web sources using firecrawl and exa MCP tools.

mysql-best-practices

mindrally/skills · Productivity

5

MySQL development best practices for schema design, query optimization, and database administration. \n \n Covers schema design with InnoDB as default engine, appropriate data types (DECIMAL for financial data, utf8mb4 charset), and primary key strategies including AUTO_INCREMENT and UUID storage \n Indexing strategies including B-tree, FULLTEXT, and covering indexes with guidelines on column selectivity and composite index ordering \n Query optimization using EXPLAIN analysis, prepared statemen

pua

tanweai/pua · Productivity

5

$21

solidjs-patterns

different-ai/openwork · Productivity

5

OpenWork’s UI is SolidJS: it updates via signals, not React-style rerenders. Most “UI stuck” bugs are actually state coupling bugs (e.g. one global busy() disabling an unrelated action), not rerender issues.

tech-earnings-deepdive

star23/day1global-skills · Productivity

5

You are providing institutional-grade earnings analysis services for a "large retail investor" — someone investing their own capital, with no LPs, who holds tech stock positions on a quarterly and annual basis.

phaser-gamedev

chongdashu/phaserjs-tinyswords · Productivity

5

Build fast, polished 2D browser games using Phaser 3's scene-based architecture and physics systems. \n \n Scene-first architecture organizes games into distinct lifecycle phases (Boot, Menu, Game, Pause, GameOver) with clean state management across transitions \n Supports Arcade physics for speed and simplicity, Matter physics for realistic simulations, and physics-free scenes for menus and overlays \n Covers sprites, animations, tilemaps (Tiled integration), input handling (keyboard, pointer,

full-output-enforcement

leonxlnx/taste-skill · Productivity

5

Enforces complete, unabridged output by banning truncation patterns and placeholder code. \n \n Eliminates common shortcuts like // ... , // TODO , // rest of code , and prose phrases that defer work (\"let me know if you want more\") \n Treats every task as production-critical: full files, all components, no skeletons or partial implementations \n Handles token-limit splits cleanly by pausing at logical breakpoints (end of function, end of file) with a resumption marker, then continuing without

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