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Structured game development workflow routing projects through five phases with six specialized agents. \n \n Covers five workflow phases: Pre-production (brainstorming, brief), Design (GDD, narrative), Technical (architecture, test framework), Production (sprints, stories, code review), and Game Testing (automation, E2E, performance, playtesting) \n Supports Unity, Unreal Engine, Godot, and custom engines with phase-specific commands for each stage \n Includes six specialized agents (designer, a