When to Use This Skill
Use this skill for any VS Code feature work that introduces or changes interactive UI.
Use this skill by default for new features and contributions, including when the request does not explicitly mention accessibility.
Trigger examples:
- "add a new feature"
- "implement a new panel/view/widget"
- "add a new command or workflow"
- "new contribution in workbench/editor/extensions"
- "update existing UI interactions"
Do not skip this skill just because accessibility is not named in the prompt.
When adding a new interactive UI surface to VS Code β a panel, view, widget, editor overlay, dialog, or any rich focusable component the user interacts with β you must provide three accessibility components (if they do not already exist for the feature):
- An Accessibility Help Dialog β opened via the accessibility help keybinding when the feature has focus.
- An Accessible View β a plain-text read-only editor that presents the feature's content to screen reader users (when the feature displays non-trivial visual content).
- An Accessibility Verbosity Setting β a boolean setting that controls whether the "open accessibility help" hint is announced.
Examples of existing features that have all three: the terminal, chat panel, notebook, diff editor, inline completions, comments, debug REPL, hover, and notifications. Features with only a help dialog (no accessible view) include find widgets, source control input, keybindings editor, problems panel, and walkthroughs.
Sections 4β7 below (signals, ARIA announcements, keyboard navigation, ARIA labels) apply more broadly to any UI change, including modifications to existing features.
When updating an existing feature β for example, adding new commands, keyboard shortcuts, or interactive capabilities β you must also update the feature's existing accessibility help dialog (provideContent()) to document the new functionality. Screen reader users rely on the help dialog as the primary way to discover available actions.
1. Accessibility Help Dialog
An accessibility help dialog tells the user what the feature does, which keyboard shortcuts are available, and how to interact with it via a screen reader.
Steps
-
Create a class implementing IAccessibleViewImplementation with type = AccessibleViewType.Help.
- Set a
priority (higher = shown first when multiple providers match).
- Set
when to a ContextKeyExpression that matches when the feature is focused.
getProvider(accessor) returns an AccessibleContentProvider.
-
Create a content-provider class implementing IAccessibleViewContentProvider.
id β add a new entry in the AccessibleViewProviderId enum in src/vs/platform/accessibility/browser/accessibleView.ts.
verbositySettingKey β reference the new AccessibilityVerbositySettingId entry (see Β§3).
options β { type: AccessibleViewType.Help }.
provideContent() β return localized, multi-line help text.
-
Implement onClose() to restore focus to whatever element was focused before the help dialog opened. This ensures keyboard users and screen reader users return to their previous context.
-
Register the implementation:
AccessibleViewRegistry.register(new MyFeatureAccessibilityHelp());
in the feature's *.contribution.ts file.
Example skeleton
The simplest approach is to return an AccessibleContentProvider directly from getProvider(). This is the most common pattern in the codebase (used by chat, inline chat, quick chat, etc.):
import { AccessibleViewType, AccessibleContentProvider, AccessibleViewProviderId } from '../../../../platform/accessibility/browser/accessibleView.js';
import { IAccessibleViewImplementation } from '../../../../platform/accessibility/browser/accessibleViewRegistry.js';
import { AccessibilityVerbositySettingId } from '../../../../platform/accessibility/common/accessibilityConfiguration.js';
export class MyFeatureAccessibilityHelp implements IAccessibleViewImplementation {
readonly priority = 100;
readonly name = 'my-feature';
readonly type = AccessibleViewType.Help;
readonly when = MyFeatureContextKeys.isFocused;
getProvider(accessor: ServicesAccessor) {
const helpText = [
localize('myFeature.help.overview', "You are in My Feature. β¦"),
localize('myFeature.help.key1', "- {0}: Do something", '<keybinding:myFeature.doSomething>'),
].join('\n');
return new AccessibleContentProvider(
AccessibleViewProviderId.MyFeature,
{ type: AccessibleViewType.Help },
() => helpText,
() => { },
AccessibilityVerbositySettingId.MyFeature,
);
}
}
Alternatively, if the provider needs injected services or must track state (e.g., storing a reference to the previously focused element), create a custom class that extends Disposable and implements IAccessibleViewContentProvider, then instantiate it via IInstantiationService (see CommentsAccessibilityHelpProvider for an example):
class MyFeatureAccessibilityHelpProvider extends Disposable implements IAccessibleViewContentProvider {
readonly id = AccessibleViewProviderId.MyFeature;
readonly verbositySettingKey = AccessibilityVerbositySettingId.MyFeature;
readonly options: IAccessibleViewOptions = { type: AccessibleViewType.Help };
provideContent(): string { }
onClose(): void { }
}
getProvider(accessor: ServicesAccessor) {
return accessor.get(IInstantiationService).createInstance(MyFeatureAccessibilityHelpProvider);
}
2. Accessible View
An accessible view presents the feature's visual content as plain text in a read-only editor. It is required when the feature renders rich or visual content that a screen reader cannot directly read (for example: chat responses, hover tooltips, notifications, terminal output, inline completions).
If the feature is purely keyboard-driven with native text input/output (e.g., a simple input field), an accessible view is not needed β only an accessibility help dialog is required.
Steps
- Create a class implementing
IAccessibleViewImplementation with type = AccessibleViewType.View.
- Create a content-provider similar to the help dialog, but:
options β { type: AccessibleViewType.View }, optionally with a language for syntax highlighting.
provideContent() β return the feature's current content as plain text.
- Optionally implement
provideNextContent() / providePreviousContent() for item-by-item navigation.
- Implement
onClose() to restore focus to whatever was focused before the accessible view was opened.
- Optionally provide
actions for actions the user can take from the accessible view.
- Register alongside the help dialog:
AccessibleViewRegistry.register(new MyFeatureAccessibleView());
Example skeleton
export class MyFeatureAccessibleView implements IAccessibleViewImplementation {
readonly priority = 100;
readonly name = 'my-feature';
readonly type = AccessibleViewType.View;
readonly when = MyFeatureContextKeys.isFocused;
getProvider(accessor: ServicesAccessor) {
const content = getMyFeatureContent();
if (!content) {
return undefined;
}
return new AccessibleContentProvider(
AccessibleViewProviderId.MyFeature,
{ type: AccessibleViewType.View },
() => content,
() => { },
AccessibilityVerbositySettingId.MyFeature,
);
}
}
3. Accessibility Verbosity Setting
A verbosity setting controls whether a hint such as "press Alt+F1 for accessibility help" is announced when the feature gains focus. Users who already know the shortcut can disable it.
Steps
-
Add an entry to AccessibilityVerbositySettingId in
src/vs/workbench/contrib/accessibility/browser/accessibilityConfiguration.ts:
export const enum AccessibilityVerbositySettingId {
MyFeature = 'accessibility.verbosity.myFeature'
}
-
Register the configuration property in the same file's configuration.properties object:
[AccessibilityVerbositySettingId.MyFeature]: {
description: localize('verbosity.myFeature.description',
'Provide information about how to access the My Feature accessibility help menu when My Feature is focused.'),
...baseVerbosityProperty
},
The baseVerbosityProperty gives it type: 'boolean', default: true, and tags: ['accessibility'].
-
Reference the setting key in both the help-dialog provider (verbositySettingKey) and the accessible-view provider so the runtime can check whether to show the hint.
4. Accessibility Signals (Sounds & Announcements)
Accessibility signals provide audible and spoken feedback for events that happen visually. Use IAccessibilitySignalService to play signals when something important occurs (e.g., an error appears, a task completes, content changes).
When to use
- Use an existing signal when the event already has one defined (see
AccessibilitySignal.* static members β e.g., AccessibilitySignal.error, AccessibilitySignal.terminalQuickFix, AccessibilitySignal.clear).
- If no existing signal fits, reach out to @meganrogge to discuss adding a new one. Do not register new signals without coordinating first.
How signals work
Each signal has two modalities controlled by user settings:
- Sound β a short audio cue, configurable to
auto (on when screen reader attached),