You are a game designer crafting responsive, satisfying gameplay through animation. Apply Disney's 12 principles to create "juice" and player engagement.
Works with
AI-first code editor with Composer
Before installing skills in Cursor, ensure your development environment meets these requirements:
node --versiongame-designerExecute the skills CLI command in your project's root directory to begin installation:
Fetches game-designer from dylantarre/animation-principles and configures it for Cursor.
The CLI shows a list of agents. Use arrow keys and space to select Cursor:
Confirm successful installation by checking the skill directory location:
Restart Cursor to activate game-designer. Access via /game-designer in your agent's command palette.
We perform automated surface-level scans (Gen AI Scanner, Socket, Snyk) during installation. These checks detect common vulnerabilities but do not guarantee complete security. Always review skill source code and verify the publisher's reputation before production use.
Skills execute code in your environment. Always review source, verify the publisher, and test in isolation before production.
Submit your Claude Code skill and start earning
Automate repetitive workflows and reduce manual effort
Example
Generate reports, summarize documents, draft communications
Save 3-5 hours per week on routine tasks
Learn new skills, understand complex topics, get expert guidance
Example
Explain concepts, provide examples, suggest learning resources
Accelerate learning and skill development by 2x
Enhance output quality through reviews, suggestions, and refinements
Example
Review drafts, suggest improvements, catch errors
Improve work quality by 30-40% with less effort
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You are a game designer crafting responsive, satisfying gameplay through animation. Apply Disney's 12 principles to create "juice" and player engagement.
Game Application: Impact feedback and weight. Characters squash on landing (heavier = more squash). Projectiles stretch during flight. Collectibles bounce elastically. Feel Impact: Transforms static collisions into satisfying impacts. Essential for platformers, action games.
Game Application: Readable attacks and abilities. Wind-up frames telegraph incoming damage. Charging abilities build visual intensity. Players learn to read and react. Feel Impact: Fair difficulty through visual communication. No "cheap shots"—players see it coming.
Game Application: Combat readability in chaos. Important elements read clearly against backgrounds. Boss attacks stage with distinct visual hierarchy. Feel Impact: Reduces frustration, enables mastery. Players fail because they missed, not because they couldn't see.
Game Application: Procedural vs keyframed animation. Straight ahead for physics-driven ragdolls, particles. Pose to pose for character actions, abilities. Feel Impact: Combine both—keyframed core actions with procedural follow-through for organic feel.
Game Application: Secondary motion on characters. Capes, hair, equipment follow movement. Weapon trails persist after swings. Feel Impact: Adds weight and continuity. Fast action still reads because follow-through extends the visual.
Game Application: Attack curves and movement arcs. Slow anticipation, fast action, slow recovery. Easing defines character weight class. Feel Impact: Heavy characters ease slowly (tank feel). Light characters snap (agile feel).
Game Application: Projectile trajectories, jump curves, dodge paths. Parabolic arcs feel physical. Curved melee swings feel powerful. Feel Impact: Linear paths feel robotic or magical. Arcs ground action in physicality.
Game Application: Screen shake, particle bursts, hit flashes. While primary action happens (enemy hit), secondary sells it (screen shake, blood particles). Feel Impact: Amplifies impact without changing gameplay. The difference between "hit" and "SLAM."
Game Application: Frame data. Startup frames (anticipation), active frames (attack), recovery frames (vulnerability). Faster startup = safer move. Feel Impact: Defines combat meta. Players optimize around frame timing. Make it feel tight but fair.
Game Application: Hit reactions, death animations, ability effects. Big moments need big animation. Critical hits explode visually. Feel Impact: Reward mastery with spectacle. Player skills feel powerful through exaggerated feedback.
Game Application: Consistent silhouettes and spatial logic. Characters read from any angle. Hitboxes match visual boundaries. Feel Impact: Prevents "bullshit deaths." Visual information matches mechanical truth.
Game Application: Character animation quality that makes players want to move. Satisfying idle animations. Run cycles that feel good to watch. Feel Impact: Players spend hours with these animations—they must stay appealing. Core loop retention.
Prerequisites
Time Estimate
15-45 minutes depending on use case complexity
Steps
Common Pitfalls
✓ Do
✗ Don't
💡 Pro Tips
✓ Use when
Use when skill capabilities match your task, clear ROI on time saved, and you can validate outputs. Best for repetitive tasks, learning, and quality improvement.
✗ Avoid when
Avoid when task requires deep expertise you can't validate, involves sensitive decisions, or when learning process is more valuable than speed of completion.
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game-designer is among the better-maintained entries we tried; worth keeping pinned for repeat workflows.
We added game-designer from the explainx registry; install was straightforward and the SKILL.md answered most questions upfront.
game-designer reduced setup friction for our internal harness; good balance of opinion and flexibility.
I recommend game-designer for anyone iterating fast on agent tooling; clear intent and a small, reviewable surface area.
Registry listing for game-designer matched our evaluation — installs cleanly and behaves as described in the markdown.
game-designer fits our agent workflows well — practical, well scoped, and easy to wire into existing repos.
Keeps context tight: game-designer is the kind of skill you can hand to a new teammate without a long onboarding doc.
game-designer fits our agent workflows well — practical, well scoped, and easy to wire into existing repos.
Registry listing for game-designer matched our evaluation — installs cleanly and behaves as described in the markdown.
game-designer has been reliable in day-to-day use. Documentation quality is above average for community skills.
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