$23
Works with
AI-first code editor with Composer
Before installing skills in Cursor, ensure your development environment meets these requirements:
node --versionawwwards-animationsExecute the skills CLI command in your project's root directory to begin installation:
Fetches awwwards-animations from devmartinese/awwwards-animations-skill and configures it for Cursor.
The CLI shows a list of agents. Use arrow keys and space to select Cursor:
Confirm successful installation by checking the skill directory location:
Restart Cursor to activate awwwards-animations. Access via /awwwards-animations in your agent's command palette.
We perform automated surface-level scans (Gen AI Scanner, Socket, Snyk) during installation. These checks detect common vulnerabilities but do not guarantee complete security. Always review skill source code and verify the publisher's reputation before production use.
Skills execute code in your environment. Always review source, verify the publisher, and test in isolation before production.
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Run in your terminal
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4
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Create premium web animations at Awwwards/FWA quality level. React-first approach. 60fps non-negotiable.
| Task | Library | Why |
|---|---|---|
| Scroll-driven animations | GSAP + ScrollTrigger + useGSAP | Industry standard, best control |
| Smooth scroll | Lenis + ReactLenis | Best performance, works with ScrollTrigger |
| React-native animations | Motion (Framer Motion) | Native React, useScroll/useTransform |
| Simple/lightweight effects | Anime.js 4.0 | Small footprint, clean API |
| Complex timelines | GSAP | Unmatched timeline control |
| SVG morphing | GSAP MorphSVG or Anime.js | Both excellent |
| 3D + animation | Three.js + GSAP | GSAP controls Three.js objects |
| Page transitions | AnimatePresence or GSAP | Motion for React, GSAP for complex |
| Geometric shapes (vector) | SVG + GSAP/Motion | Native, animable |
| Geometric shapes (canvas) | Canvas 2D API | Programmatic, performant |
| Pseudo-3D shapes | Zdog | Flat design 3D, ~2kb |
| Creative coding/generative | p5.js | Rich ecosystem |
| Audio reactive | Tone.js | Web Audio, synths, effects |
| Physics 2D | Matter.js | Gravity, collisions, constraints |
| Algorithmic/generative art | Canvas 2D + p5.js | Math-driven visuals |
| Fractals/L-systems | Canvas 2D recursivo | Recursive rendering |
| Tessellations/geometric puzzles | SVG + GSAP | Precise animated transforms |
| Kinetic typography advanced | GSAP SplitText + Canvas | Per-char control |
| Glitch effects | CSS + GSAP | Layered RGB split, clip-path |
| Brutalist animation | CSS raw + Motion | Hard cuts, no easing |
| Minimalist animation | Motion springs | Subtle, purposeful motion |
# GSAP + React hook (v3.14.1)
npm install gsap @gsap/react
# Lenis (v1.3.17) - includes React components
npm install lenis
# Motion (Framer Motion)
npm install motion
# Anime.js (v4.0.0)
npm install animejs
// lib/gsap.ts
'use client' // Next.js App Router
import gsap from 'gsap'
import { ScrollTrigger } from 'gsap/ScrollTrigger'
import { useGSAP } from '@gsap/react'
// Register plugins once
gsap.registerPlugin(ScrollTrigger, useGSAP)
export { gsap, ScrollTrigger, useGSAP }
// components/SmoothScroll.tsx
'use client'
import { ReactLenis, useLenis } from 'lenis/react'
import { useEffect } from 'react'
import { gsap, ScrollTrigger } from '@/lib/gsap'
export function SmoothScroll({ children }: { children: React.ReactNode }) {
const lenis = useLenis()
useEffect(() => {
if (!lenis) return
lenis.on('scroll', ScrollTrigger.update)
gsap.ticker.add((time) => lenis.raf(time * 1000))
gsap.ticker.lagSmoothing(0)
return () => { gsap.ticker.remove(lenis?.raf) }
}, [lenis])
return (
<ReactLenis root options={{ lerp: 0.1, duration: 1.2, smoothWheel: true }}>
{children}
</ReactLenis>
)
}
// Wrap in layout: <SmoothScroll>{children}</SmoothScroll>
Detailed implementations in references:
'use client'
import { useRef, useEffect } from 'react'
import { gsap, useGSAP } from '@/lib/gsap'
export function MagneticCursor() {
const cursorRef = useRef<HTMLDivElement>(null)
const pos = useRef({ x: 0, y: 0, cx: 0, cy: 0 })
useEffect(() => {
const h = (e: MouseEvent) => { pos.current.x = e.clientX; pos.current.y = e.clientY }
window.addEventListener('mousemove', h)
return () => window.removeEventListener('mousemove', h)
}, [])
useGSAP(() => {
gsap.ticker.add(() => {
const p = pos.current
p.cx += (p.x - p.cx) * 0.15; p.cy += (p.y - p.cy) * 0.15
gsap.set(cursorRef.current, { x: p.cx, y: p.cy })
})
Prerequisites
Time Estimate
15-45 minutes depending on use case complexity
Steps
Common Pitfalls
✓ Do
✗ Don't
💡 Pro Tips
✓ Use when
Use when skill capabilities match your task, clear ROI on time saved, and you can validate outputs. Best for repetitive tasks, learning, and quality improvement.
✗ Avoid when
Avoid when task requires deep expertise you can't validate, involves sensitive decisions, or when learning process is more valuable than speed of completion.
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Registry listing for awwwards-animations matched our evaluation — installs cleanly and behaves as described in the markdown.
awwwards-animations reduced setup friction for our internal harness; good balance of opinion and flexibility.
awwwards-animations is among the better-maintained entries we tried; worth keeping pinned for repeat workflows.
Useful defaults in awwwards-animations — fewer surprises than typical one-off scripts, and it plays nicely with `npx skills` flows.
awwwards-animations has been reliable in day-to-day use. Documentation quality is above average for community skills.
awwwards-animations reduced setup friction for our internal harness; good balance of opinion and flexibility.
awwwards-animations fits our agent workflows well — practical, well scoped, and easy to wire into existing repos.
Registry listing for awwwards-animations matched our evaluation — installs cleanly and behaves as described in the markdown.
We added awwwards-animations from the explainx registry; install was straightforward and the SKILL.md answered most questions upfront.
Solid pick for teams standardizing on skills: awwwards-animations is focused, and the summary matches what you get after install.
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