Build, configure, and deploy iOS applications using XcodeGen and Swift Package Manager.
Works with
AI-first code editor with Composer
Before installing skills in Cursor, ensure your development environment meets these requirements:
node --versiondeveloping-ios-appsExecute the skills CLI command in your project's root directory to begin installation:
Fetches developing-ios-apps from daymade/claude-code-skills and configures it for Cursor.
The CLI shows a list of agents. Use arrow keys and space to select Cursor:
Confirm successful installation by checking the skill directory location:
Restart Cursor to activate developing-ios-apps. Access via /developing-ios-apps in your agent's command palette.
We perform automated surface-level scans (Gen AI Scanner, Socket, Snyk) during installation. These checks detect common vulnerabilities but do not guarantee complete security. Always review skill source code and verify the publisher's reputation before production use.
Skills execute code in your environment. Always review source, verify the publisher, and test in isolation before production.
Submit your Claude Code skill and start earning
Create detailed user stories, acceptance criteria, and feature specs
Example
Generate user stories for 'password reset feature' with acceptance criteria, edge cases, and test scenarios
Reduce spec writing time by 50%, ensure comprehensive coverage
Research competitors, compare features, identify gaps
Example
Analyze 5 competitor products, create feature comparison matrix, suggest differentiation opportunities
Complete competitive research in 2 hours instead of 2 days
Evaluate features using frameworks (RICE, ICE, Kano) and create prioritized backlogs
Example
Score 20 feature ideas using RICE framework, generate prioritized roadmap with rationale
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Build, configure, and deploy iOS applications using XcodeGen and Swift Package Manager.
| Issue | Cause | Solution |
|---|---|---|
| "Library not loaded: @rpath/Framework" | XcodeGen doesn't auto-embed SPM dynamic frameworks | Build in Xcode GUI first (not xcodebuild). See Troubleshooting |
xcodegen generate loses signing |
Overwrites project settings | Configure in project.yml target settings, not global |
| Command-line signing fails | Free Apple ID limitation | Use Xcode GUI or paid developer account ($99/yr) |
| "Cannot be set when automaticallyAdjustsVideoMirroring is YES" | Setting isVideoMirrored without disabling automatic |
Set automaticallyAdjustsVideoMirroring = false first. See Camera |
| App signed as adhoc despite certificate | @electron/packager defaults continueOnError: true |
Set continueOnError: false in osxSign. See Code Signing |
| "Cannot use password credentials, API key credentials..." | Passing teamId to @electron/notarize with API key auth |
Remove teamId. notarytool infers team from API key. See Code Signing |
| EMFILE during signing (large embedded runtime) | @electron/osx-sign traverses all files in .app bundle |
Add ignore filter + ulimit -n 65536 in CI. See Code Signing |
| Task | Command |
|---|---|
| Generate project | xcodegen generate |
| Build simulator | xcodebuild -destination 'platform=iOS Simulator,name=iPhone 17' build |
| Build device (paid account) | xcodebuild -destination 'platform=iOS,name=DEVICE' -allowProvisioningUpdates build |
| Clean DerivedData | rm -rf ~/Library/Developer/Xcode/DerivedData/PROJECT-* |
| Find device name | xcrun xctrace list devices |
name: AppName
options:
bundleIdPrefix: com.company
deploymentTarget:
iOS: "16.0"
settings:
base:
SWIFT_VERSION: "6.0"
packages:
SomePackage:
url: https://github.com/org/repo
from: "1.0.0"
targets:
AppName:
type: application
platform: iOS
sources:
- path: AppName
settings:
base:
INFOPLIST_FILE: AppName/Info.plist
PRODUCT_BUNDLE_IDENTIFIER: com.company.appname
CODE_SIGN_STYLE: Automatic
DEVELOPMENT_TEAM: TEAM_ID_HERE
dependencies:
- package: SomePackage
Personal (free) account: Works in Xcode GUI only. Command-line builds require paid account.
# In target settings
settings:
base:
CODE_SIGN_STYLE: Automatic
DEVELOPMENT_TEAM: TEAM_ID # Get from Xcode → Settings → Accounts
Get Team ID:
security find-identity -v -p codesigning | head -3
| iOS 17+ Only | iOS 16 Compatible |
|---|---|
.onChange { old, new in } |
.onChange { new in } |
ContentUnavailableView |
Custom VStack |
AVAudioApplication |
AVAudioSession |
@Observable macro |
@ObservableObject |
| SwiftData | CoreData/Realm |
project.yml:deploymentTarget:
iOS: "16.0"
// iOS 17
.onChange(of: value) { oldValue, newValue in }
// iOS 16
.onChange(of: value) { newValue in }
// iOS 17
ContentUnavailableView("Title", systemImage: "icon")
// iOS 16
VStack {
Image(systemName: "icon").font(.system(size: 48))
Text("Title").font(.title2.bold())
}
// iOS 17
AVAudioApplication.shared.recordPermission
// iOS 16
AVAudioSession.sharedInstance().recordPermission
xcodegen generateCmd + R)xcodebuild \
-project App.xcodeproj \
-scheme App \
-destination 'platform=iOS,name=DeviceName' \
-allowProvisioningUpdates \
build
| Error | Solution |
|---|---|
| "Library not loaded: @rpath/Framework" | SPM dynamic framework not embedded. Build in Xcode GUI first, then CLI works |
| "No Account for Team" | Add Apple ID in Xcode Settings → Accounts |
| "Provisioning profile not found" | Free account limitation. Use Xcode GUI or get paid account |
| Device not listed | Reconnect USB, trust computer on device, restart Xcode |
| DerivedData won't delete | Close Xcode first: pkill -9 Xcode && rm -rf ~/Library/Developer/Xcode/DerivedData/PROJECT-* |
| Feature | Free Apple ID | Paid ($99/year) |
|---|---|---|
| Xcode GUI builds | ✅ | ✅ |
| Command-line builds | ❌ | ✅ |
| App validity | 7 days | 1 year |
| App Store | ❌ | ✅ |
| CI/CD | ❌ | ✅ |
Root Cause: XcodeGen doesn't generate the "Embed Frameworks" build phase for SPM dynamic frameworks (like RealmSwift, Realm). The app builds successfully but crashes on launch with:
dyld: Library not loaded: @rpath/RealmSwift.framework/RealmSwift
Referenced from: /var/containers/Bundle/Application/.../App.app/App
Reason: image not found
Why This Happens:
embed: true in project.yml causes build errors (XcodeGen limitation)The Fix (Manual, one-time per project):
After Manual Fix: Command-line builds (xcodebuild) will work because Xcode persists the embed setting in project.pbxproj.
Identifying Dynamic Frameworks:
# Check if a framework is dynamic
file ~/Library/Developer/Xcode/DerivedData/PROJECT-*/Build/Products/Debug-iphoneos/FRAMEWORK.framework/FRAMEWORK
# Dynamic: "Mach-O 64-bit dynamically linked shared library"
# Static: "current ar archive"
packages:
AudioKit:
url: https://github.com/AudioKit/AudioKit
from: "5.6.5"
RealmSwift:
url: https://github.com/realm/realm-swift
from: "10.54.6"
targets:
App:
dependencies:
- package: AudioKit
- package: RealmSwift
product: RealmSwift # Explicit product name when package has multiple
git config --global http.proxy http://127.0.0.1:1082
git config --global https.proxy http://127.0.0.1:1082
xcodebuild -scmProvider system -resolvePackageDependencies
Never clear global SPM cache (~/Library/Caches/org.swift.swiftpm). Re-downloading is slow.
Camera preview requires real device (simulator has no camera).
NSCameraUsageDescription to Info.plist?session.startRunning() called on background thread?automaticallyAdjustsVideoMirroring before setting isVideoMirrored?CRITICAL: Must disable automatic adjustment before setting manual mirroring:
// WRONG - crashes with "Cannot be set when automaticallyAdjustsVideoMirroring is YES"
connection.isVideoMirrored = true
// CORRECT - disable automatic first
connection.automaticallyAdjustsVideoMirroring = false
connection.isVideoMirrored = true
UIViewRepresentable in ZStack may have zero bounds. Fix with explicit frame:
// BAD: UIViewRepresentable may get zero size in ZStack
ZStack {
CameraPreviewView(session: session) // May be invisible!
OtherContent()
}
// GOOD: Explicit sizing
ZStack {
GeometryReader { geo in
CameraPreviewView(session: session)
.frame(Make data-driven prioritization decisions faster
Draft PRDs, status updates, and stakeholder presentations
Example
Create executive summary of Q3 roadmap, monthly progress report, feature launch announcement
Save 3-5 hours/week on communication overhead
Prerequisites
Time Estimate
30-60 minutes to see productivity improvements
Steps
Common Pitfalls
✓ Do
✗ Don't
💡 Pro Tips
✓ Use when
Use for user story writing, competitive research, roadmap prioritization, stakeholder communication, and PRD drafting. Best for reducing repetitive documentation and research work.
✗ Avoid when
Avoid for strategic product vision (requires deep customer empathy), pricing decisions (needs market and financial expertise), or when face-to-face customer discovery is more valuable than speed.
mattpocock/skills
parcadei/continuous-claude-v3
cursor/plugins
ailabs-393/ai-labs-claude-skills
pproenca/dot-skills
mattpocock/skills
I recommend developing-ios-apps for anyone iterating fast on agent tooling; clear intent and a small, reviewable surface area.
Useful defaults in developing-ios-apps — fewer surprises than typical one-off scripts, and it plays nicely with `npx skills` flows.
developing-ios-apps has been reliable in day-to-day use. Documentation quality is above average for community skills.
developing-ios-apps fits our agent workflows well — practical, well scoped, and easy to wire into existing repos.
Solid pick for teams standardizing on skills: developing-ios-apps is focused, and the summary matches what you get after install.
Useful defaults in developing-ios-apps — fewer surprises than typical one-off scripts, and it plays nicely with `npx skills` flows.
developing-ios-apps reduced setup friction for our internal harness; good balance of opinion and flexibility.
Solid pick for teams standardizing on skills: developing-ios-apps is focused, and the summary matches what you get after install.
developing-ios-apps has been reliable in day-to-day use. Documentation quality is above average for community skills.
Useful defaults in developing-ios-apps — fewer surprises than typical one-off scripts, and it plays nicely with `npx skills` flows.
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