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Design, implement, and debug WebGPU applications, GPU compute pipelines, and WGSL shaders. \n \n Covers WebGPU initialization, device setup, compute and render pipelines, shader authoring, and GPU/CPU synchronization strategies \n Includes architecture patterns for modular passes, phase-based simulation, spatial indexing, and capability fallback handling \n Provides guidance on performance optimization, safe readback strategies, and debugging practices for rendering, compute, ML workloads, and p