MCP server
by runreal
Integrate Unreal Engine with your workflow. Streamline game development using Unreal Engine 5 and UE Engine tools for ma
Connects to Unreal Engine projects to execute Python scripts, query assets, and run console commands directly from AI assistants. Uses Unreal's built-in Python remote execution without requiring custom plugins.
Unreal Engine is a community-built MCP server published by runreal that provides AI assistants with tools and capabilities via the Model Context Protocol. Integrate Unreal Engine with your workflow. Streamline game development using Unreal Engine 5 and UE Engine tools for ma It is categorized under developer tools. This server exposes 20 tools that AI clients can invoke during conversations and coding sessions.
You can install Unreal Engine in your AI client of choice. Use the install panel on this page to get one-click setup for Cursor, Claude Desktop, VS Code, and other MCP-compatible clients. This server runs locally on your machine via the stdio transport.
MIT
Unreal Engine is released under the MIT license. This is a permissive open-source license, meaning you can freely use, modify, and distribute the software.
Add new capabilities to Claude beyond text generation
Example
Access external data sources, execute code, interact with tools and services
Transform Claude from chatbot to action-taking agent
Provide Claude with access to relevant context and data
Example
Load project documentation, access knowledge bases, query databases
Get more accurate, context-aware responses
Automate multi-step workflows combining AI and external tools
Example
Research → Summarize → Create document → Send notification
Complete complex tasks end-to-end without manual steps
Share your MCP server with the developer community
Unreal Engine is among the better-indexed MCP projects we tried; the explainx.ai summary tracks the official description.
Unreal Engine is a well-scoped MCP server in the explainx.ai directory — install snippets and categories matched our Claude Code setup.
Unreal Engine is among the better-indexed MCP projects we tried; the explainx.ai summary tracks the official description.
Unreal Engine reduced integration guesswork — categories and install configs on the listing matched the upstream repo.
Strong directory entry: Unreal Engine surfaces stars and publisher context so we could sanity-check maintenance before adopting.
Unreal Engine is a well-scoped MCP server in the explainx.ai directory — install snippets and categories matched our Claude Code setup.
Useful MCP listing: Unreal Engine is the kind of server we cite when onboarding engineers to host + tool permissions.
We wired Unreal Engine into a staging workspace; the listing’s GitHub and npm pointers saved time versus hunting across READMEs.
Unreal Engine is a well-scoped MCP server in the explainx.ai directory — install snippets and categories matched our Claude Code setup.
Unreal Engine is among the better-indexed MCP projects we tried; the explainx.ai summary tracks the official description.
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MCP server for Unreal Engine that uses Unreal Python Remote Execution


This server does not require installing a new UE plugin as it uses the built-in Python remote execution protocol.
Adding new tools/features is much faster to develop since it does not require any C++ code.
It can support the full Unreal Engine Python API
Edit -> PluginsEdit -> Project Settings

{
"mcpServers": {
"unreal": {
"command": "npx",
"args": [
"-y",
"@runreal/unreal-mcp"
]
}
}
}
If you get an error similar to MCP Unreal: Unexpected token 'C', Connection... it means that the mcp-server was not able to connect to the Unreal Editor.
127.0.0.1 to 0.0.0.0 but note that this will allow connections from your local network.File -> Exit on windows).| Tool | Description |
|---|---|
set_unreal_engine_path | Set the Unreal Engine path |
set_unreal_project_path | Set the Project path |
get_unreal_engine_path | Get the current Unreal Engine path |
get_unreal_project_path | Get the current Unreal Project path |
editor_run_python | Execute any python within the Unreal Editor |
editor_list_assets | List all Unreal assets |
editor_export_asset | Export an Unreal asset to text |
editor_get_asset_info | Get information about an asset, including LOD levels for StaticMesh and SkeletalMesh assets |
editor_get_asset_references | Get references for an asset |
editor_console_command | Run a console command in Unreal |
editor_project_info | Get detailed information about the current project |
editor_get_map_info | Get detailed information about the current map/level |
editor_search_assets | Search for assets by name or path with optional class filter |
editor_get_world_outliner | Get all actors in the current world with their properties |
editor_validate_assets | Validate assets in the project to check for errors |
editor_create_object | Create a new object/actor in the world |
editor_update_object | Update an existing object/actor in the world |
editor_delete_object | Delete an object/actor from the world |
editor_take_screenshot | Take a screenshot of the Unreal Editor |
editor_move_camera | Move the viewport camera to a specific location and rotation for positioning screenshots |
Please feel free to open issues or pull requests. Contributions are welcome, especially new tools/commands.
<a href="https://glama.ai/mcp/servers/@runreal/unreal-mcp"> <img width="380" height="200" src="https://glama.ai/mcp/servers/@runreal/unreal-mcp/badge" /> </a>Prerequisites
Time Estimate
15-60 minutes depending on server complexity
Steps
Troubleshooting
✓ Do
✗ Don't
💡 Pro Tips
Architecture
Model Context Protocol standardizes how AI hosts (Claude, Cursor) communicate with external tools and data sources through server implementations.
Protocols
Compatibility
✓ Use when
Use when you need Claude to access external data, execute actions, or integrate with tools. Best for extending AI capabilities beyond conversation.
✗ Avoid when
Avoid when native integrations exist (use official APIs directly), for real-time critical systems, or when security/compliance requires zero external dependencies.