| version | alpha |
| name | PlayStation |
| description | | A three-surface marketing system organized around alternating black, white, and PlayStation Blue chapters that scroll past the viewer like a console launch trailer. Each section has a single editorial purpose β hero photography, console product render, PS Plus tier callout, news strip β and each owns one of three full-bleed canvas modes. The chrome is unusually quiet for a gaming brand: bright PlayStation Blue (`#0070d1`) carries every primary CTA as a fully-rounded pill, the proprietary SST face renders display copy at a signature weight 300 (light) for an airy, premium feel, and a crisp 8px-radius secondary card system carries product info on either canvas mode. The system never decorates β no gradient backgrounds on chrome, no atmospheric mesh, no drop shadows beyond a faint section-divide. Imagery does all the heavy lifting: console glamour shots, game key art, and PS Plus tier illustrations occupy 60-90% of every section, with copy compressed into a small editorial slot. |
| colors | primary: "#0070d1" primary-pressed: "#0064b7" primary-active: "#004d8d" on-primary: "#ffffff" link-light: "#0064b7" link-dark: "#53b1ff" commerce: "#d53b00" commerce-pressed: "#aa2f00" commerce-link-base: "#d63d00" on-commerce: "#ffffff" ink: "#000000" ink-deep: "#121314" ink-elevated: "#181818" charcoal: "#1f2024" body-light: "rgba(0,0,0,0.6)" mute-light: "#6b6b6b" ash-light: "#cccccc" body-dark: "rgba(255,255,255,0.7)" mute-dark: "rgba(229,229,229,0.55)" ash-dark: "rgba(229,229,229,0.2)" canvas-light: "#ffffff" surface-soft: "#f3f3f3" surface-card: "#f5f7fa" surface-filter: "rgba(245,247,250,0.3)" canvas-dark: "#000000" surface-dark-elevated: "#121314" surface-dark-card: "#181818" hairline-light: "#f3f3f3" hairline-dark: "rgba(229,229,229,0.2)" on-dark: "#ffffff" on-dark-mute: "#cccccc" warning: "#c81b3a" ps-plus-gold-start: "#ffce21" ps-plus-gold-mid: "#f5a623" ps-plus-gold-end: "#ee8e00" marathon-yellow: "#deff20" |
| typography | display-xl: fontFamily: PlayStation SST fontSize: 54px fontWeight: 300 lineHeight: 1.25 letterSpacing: -0.1px display-lg: fontFamily: PlayStation SST fontSize: 44px fontWeight: 300 lineHeight: 1.25 letterSpacing: 0.1px display-md: fontFamily: PlayStation SST fontSize: 35px fontWeight: 300 lineHeight: 1.25 letterSpacing: 0 heading-xl: fontFamily: PlayStation SST fontSize: 28px fontWeight: 300 lineHeight: 1.25 letterSpacing: 0.1px heading-lg: fontFamily: PlayStation SST fontSize: 22px fontWeight: 300 lineHeight: 1.25 letterSpacing: 0.1px heading-md: fontFamily: PlayStation SST fontSize: 18px fontWeight: 600 lineHeight: 1 letterSpacing: 0 body-md: fontFamily: PlayStation SST fontSize: 18px fontWeight: 400 lineHeight: 1.5 letterSpacing: 0.1px body-strong: fontFamily: PlayStation SST fontSize: 18px fontWeight: 500 lineHeight: 1.25 letterSpacing: 0.4px body-sm: fontFamily: PlayStation SST fontSize: 16px fontWeight: 400 lineHeight: 1.5 letterSpacing: 0 caption-md: fontFamily: PlayStation SST fontSize: 14px fontWeight: 400 lineHeight: 1.5 letterSpacing: 0 caption-sm: fontFamily: PlayStation SST fontSize: 12px fontWeight: 500 lineHeight: 1.5 letterSpacing: 0 link-md: fontFamily: PlayStation SST fontSize: 18px fontWeight: 400 lineHeight: 1.5 letterSpacing: 0 button-lg: fontFamily: PlayStation SST fontSize: 18px fontWeight: 700 lineHeight: 1.25 letterSpacing: 0.45px button-md: fontFamily: PlayStation SST fontSize: 14px fontWeight: 700 lineHeight: 1.25 letterSpacing: 0.324px |
| rounded | none: 0px sm: 4px md: 8px lg: 16px full: 9999px |
| spacing | xxs: 4px xs: 8px sm: 12px md: 16px lg: 24px xl: 32px xxl: 48px section: 96px |
| components | button-primary: backgroundColor: "{colors.primary}" textColor: "{colors.on-primary}" typography: "{typography.button-lg}" rounded: "{rounded.full}" padding: 12px 28px height: 48px button-primary-pressed: backgroundColor: "{colors.primary-pressed}" textColor: "{colors.on-primary}" typography: "{typography.button-lg}" rounded: "{rounded.full}" button-commerce: backgroundColor: "{colors.commerce}" textColor: "{colors.on-commerce}" typography: "{typography.button-lg}" rounded: "{rounded.full}" padding: 12px 28px height: 48px button-commerce-pressed: backgroundColor: "{colors.commerce-pressed}" textColor: "{colors.on-commerce}" typography: "{typography.button-lg}" rounded: "{rounded.full}" button-secondary-light: backgroundColor: "transparent" textColor: "{colors.ink}" typography: "{typography.button-lg}" rounded: "{rounded.full}" padding: 12px 28px height: 48px button-secondary-dark: backgroundColor: "transparent" textColor: "{colors.on-dark}" typography: "{typography.button-lg}" rounded: "{rounded.full}" padding: 12px 28px height: 48px button-disabled: backgroundColor: "{colors.surface-soft}" textColor: "{colors.ash-light}" rounded: "{rounded.full}" text-input: backgroundColor: "{colors.canvas-light}" textColor: "{colors.ink}" typography: "{typography.body-md}" rounded: "{rounded.sm}" padding: 12px 16px height: 48px text-input-focused: backgroundColor: "{colors.canvas-light}" textColor: "{colors.ink}" rounded: "{rounded.sm}" filter-pill: backgroundColor: "{colors.surface-filter}" textColor: "{colors.ink}" typography: "{typography.button-md}" rounded: "{rounded.full}" padding: 8px 16px filter-pill-active: backgroundColor: "{colors.canvas-light}" textColor: "{colors.ink}" typography: "{typography.button-md}" rounded: "{rounded.full}" product-card: backgroundColor: "{colors.surface-card}" textColor: "{colors.ink}" typography: "{typography.body-md}" rounded: "{rounded.md}" padding: 24px product-card-dark: backgroundColor: "{colors.surface-dark-card}" textColor: "{colors.on-dark}" typography: "{typography.body-md}" rounded: "{rounded.md}" padding: 24px game-tile: backgroundColor: "{colors.surface-dark-elevated}" textColor: "{colors.on-dark}" typography: "{typography.body-sm}" rounded: "{rounded.md}" padding: 0px feature-card: backgroundColor: "{colors.canvas-light}" textColor: "{colors.ink}" typography: "{typography.body-md}" rounded: "{rounded.md}" padding: 32px hero-band-blue: backgroundColor: "{colors.primary}" textColor: "{colors.on-primary}" typography: "{typography.display-md}" rounded: "{rounded.none}" padding: 96px 48px hero-band-dark: backgroundColor: "{colors.canvas-dark}" textColor: "{colors.on-dark}" typography: "{typography.display-xl}" rounded: "{rounded.none}" padding: 96px 48px hero-band-light: backgroundColor: "{colors.canvas-light}" textColor: "{colors.ink}" typography: "{typography.display-xl}" rounded: "{rounded.none}" padding: 96px 48px ps-plus-banner: backgroundColor: "{colors.surface-dark-elevated}" textColor: "{colors.on-dark}" typography: "{typography.heading-xl}" rounded: "{rounded.md}" padding: 48px 32px carousel-paddle: backgroundColor: "rgba(255,255,255,0.16)" textColor: "{colors.on-dark}" rounded: "{rounded.full}" size: 48px pagination-dot: backgroundColor: "{colors.ash-dark}" rounded: "{rounded.full}" size: 8px pagination-dot-active: backgroundColor: "{colors.on-dark}" rounded: "{rounded.full}" size: 8px badge-info: backgroundColor: "{colors.primary}" textColor: "{colors.on-primary}" typography: "{typography.caption-sm}" rounded: "{rounded.full}" padding: 4px 10px primary-nav: backgroundColor: "{colors.canvas-dark}" textColor: "{colors.on-dark}" typography: "{typography.body-strong}" rounded: "{rounded.none}" height: 48px sub-nav: backgroundColor: "{colors.canvas-dark}" textColor: "{colors.on-dark}" typography: "{typography.caption-md}" rounded: "{rounded.none}" height: 40px footer-section: backgroundColor: "{colors.primary}" textColor: "{colors.on-primary}" typography: "{typography.caption-md}" rounded: "{rounded.none}" padding: 48px 32px support-search-bar: backgroundColor: "{colors.canvas-light}" textColor: "{colors.ink}" typography: "{typography.body-md}" rounded: "{rounded.full}" padding: 12px 24px height: 56px support-row: backgroundColor: "{colors.canvas-light}" textColor: "{colors.ink}" typography: "{typography.body-md}" rounded: "{rounded.none}" padding: 16px 0px link-inline: textColor: "{colors.link-light}" typography: "{typography.link-md}" |
Overview
PlayStation's marketing system reads like a console launch trailer scrolling past the viewer in chapters. Each section is a full-bleed band β pure black {colors.canvas-dark}, true white {colors.canvas-light}, or PlayStation Blue {colors.primary} β and each chapter owns one editorial moment: hero console photography, a games-coming-soon strip, the PlayStation Plus tier banner, the "30 Years of PlayStation" anniversary band, the news strip from the PlayStation Blog. There is no decorative chrome between chapters; the section background change IS the divider. Sections stack at {spacing.section} (96px) rhythm with the next band's color taking over the page edge-to-edge.
The system has two distinct surface modes that alternate down the page: a dark canvas mode for editorial product moments (hero, "ON PLAYSTATION" band, marathon game pages) and a light canvas mode for utility surfaces (PS5 games listing, support pages, news index). Both modes use the same chrome vocabulary β fully-rounded {rounded.full} pill buttons, 8px-radius {rounded.md} cards, the proprietary PlayStation SST face β only the surface and on-surface colors change. The third surface mode is the PlayStation Blue band ({colors.primary} β #0070d1) reserved for the highest-priority moments: the Marathon launch CTA strip, the footer, and any "Action Required" banner.
The typography is the system's most distinctive choice. PlayStation SST renders display headlines at weight 300 (light) β unusual for a gaming brand that could easily reach for bold geometric display faces. The light weight gives the chrome an airy, almost editorial quality that lets the imagery speak; copy is information rather than decoration. Heading sizes drop in tight increments (54 β 44 β 35 β 28 β 22 β 18) and body settles at 18px with 1.5 line-height for comfortable long-form reading on support and games pages.
Key Characteristics:
- Three-canvas chapter system:
{colors.canvas-dark} (black), {colors.canvas-light} (white), {colors.primary} (PlayStation Blue) alternating down the page
- PlayStation Blue (
{colors.primary} β #0070d1) is the universal primary CTA β fully-rounded pill at {rounded.full} (9999px)
- Commerce orange (
{colors.commerce} β #d53b00) is the secondary CTA reserved for "Buy now" / "Pre-order" / store actions
- PlayStation SST display tier renders at weight 300 with -0.1px to +0.4px tracking β the brand's signature airy editorial voice
- 8px-radius (
{rounded.md}) for product cards and feature panels; 4px-radius ({rounded.sm}) for inputs; pills ({rounded.full}) for every CTA
- Game tiles, console renders, and PS Plus tier illustrations occupy 60-90% of each section β imagery does the storytelling
- Color-block page rhythm (one observed band sequence): dark hero β light console showcase β dark "Great PS4 & PS5 games" rail β light "Discover PlayStation Plus" tier band β light "30 years of PlayStation" callout β dark "ON PLAYSTATION" band β light news strip β blue footer
Colors
Source pages: /en-tr/ (home), /en-tr/ps5/games/ (PS5 games listing), /en-tr/games/marathon/ (single game page), /tr-tr/support/account/ (support center). The chrome palette is identical across all four pages; the support page uses the light-canvas mode exclusively while marketing pages alternate.
Brand & Accent
- PlayStation Blue (
{colors.primary} β #0070d1): the brand's universal primary. Every primary CTA pill, the active filter chip, the footer surface, badge fills, and inline link color on dark surfaces.
- PlayStation Blue Pressed (
{colors.primary-pressed} β #0064b7): pressed state for the primary pill β also doubles as the inline link color on light surfaces.
- PlayStation Blue Active (
{colors.primary-active} β #004d8d): deeply-pressed state for the primary button.
- Commerce Orange (
{colors.commerce} β #d53b00): the secondary CTA reserved for store/buy/pre-order actions. The only warm color in the system.
- Commerce Orange Pressed (
{colors.commerce-pressed} β #aa2f00): pressed state for commerce buttons.
- Marathon Yellow (
{colors.marathon-yellow} β #deff20): a single high-saturation game-page accent extracted from Marathon's product palette β used only inside the dedicated /marathon/ game page chrome and not part of the system's general accent vocabulary.
Surface
- Canvas Dark (
{colors.canvas-dark} β #000000): pure black hero band, primary nav background, footer base. The dominant surface for editorial product moments.
- Surface Dark Elevated (
{colors.surface-dark-elevated} β #121314): inset dark panels, PS Plus tier banner background, "ON PLAYSTATION" gradient end.
- Surface Dark Card (
{colors.surface-dark-card} β #181818): game tile fill, dark product card background.
- Canvas Light (
{colors.canvas-light} β #ffffff): true white console-showcase band, support page body, news strip background.
- Soft Surface (
{colors.surface-soft} β #f3f3f3): hairline-soft band fill on light pages, divider rule on light surfaces.
- Surface Card (
{colors.surface-card} β #f5f7fa): cool-blue-tinted product card and tier-card background on light canvas.
- Surface Filter (
{colors.surface-filter} β rgba(245,247,250,0.3)): translucent fill for filter-pill default state on light canvas.
- Hairline Light (
{colors.hairline-light} β #f3f3f3): 1px divider rule on light pages.
- Hairline Dark (
{colors.hairline-dark} β rgba(229,229,229,0.2)): translucent 1px divider on dark canvas.
Text
- Ink (
{colors.ink} β #000000): primary text on {colors.canvas-light}. Headlines, button text, support body.
- Ink Deep (
{colors.ink-deep} β #121314): warmer near-black for in-card titles on dark surfaces and deep-shadow gradients.
- Ink Elevated (
{colors.ink-elevated} β #181818): the lightest of the dark-canvas inks, used for elevated card backgrounds.
- Body Light (
{colors.body-light} β rgba(0,0,0,0.6)): translucent body text on light canvas β the system's default paragraph color.
- Mute Light (
{colors.mute-light} β #6b6b6b): metadata text and footer link captions on light canvas.
- Ash Light (
{colors.ash-light} β #cccccc): disabled-state text and lowest-emphasis utility on light surfaces.
- On Dark (
{colors.on-dark} β #ffffff): primary text on {colors.canvas-dark} β headlines, button text on dark hero bands.
- Body Dark (
{colors.body-dark} β rgba(255,255,255,0.7)): translucent body text on dark canvas.
- On Dark Mute (
{colors.on-dark-mute} β #cccccc): secondary text and disabled state on dark surfaces.
- Mute Dark (
{colors.mute-dark} β rgba(229,229,229,0.55)): captions and metadata on dark canvas.
Semantic
- Warning (
{colors.warning} β #c81b3a): validation errors and destructive confirmation copy.
- Link Light (
{colors.link-light} β #0064b7): inline body-prose anchor link on light canvas β same hex as {colors.primary-pressed}.
- Link Dark (
{colors.link-dark} β #53b1ff): inline body-prose anchor link on dark canvas β a brightened blue for dark-mode legibility.
Brand Gradient
- PlayStation Plus Gold Gradient β a horizontal three-stop gold gradient
{colors.ps-plus-gold-start} (#ffce21) β {colors.ps-plus-gold-mid} (#f5a623) β {colors.ps-plus-gold-end} (#ee8e00) that anchors the PS Plus banner on the home page. The only gradient in the system; reserved exclusively for PS Plus chrome.
Typography
Font Family
- PlayStation SST is the proprietary brand sans-serif used across every text role on the site. It carries weights 300 (light), 400 (regular), 500 (medium), 600 (semibold), and 700 (bold), and falls back through
sst β Arial β Helvetica. The brand's distinctive choice is using weight 300 (light) for display headlines β unusual for a gaming brand and the source of the system's editorial, airy character.
- SST appears as a secondary cut for in-product surfaces, falling back to Helvetica β Arial.
Hierarchy
| Token | Size | Weight | Line Height | Letter Spacing | Use |
|---|
{typography.display-xl} | 54px | 300 | 1.25 | -0.1px | Hero headline ("Discover all PS5 consoles and accessories") |
{typography.display-lg} | 44px | 300 | 1.25 | 0.1px | Section headline ("Great PS4 & PS5 games out now or coming soon") |
{typography.display-md} | 35px | 300 | 1.25 | 0 | Mid-section headline, game-page sub-hero |
{typography.heading-xl} | 28px | 300 | 1.25 | 0.1px | "30 Years of PlayStation" callout, in-band sub-heading |
{typography.heading-lg} | 22px | 300 | 1.25 | 0.1px | News card title, support category title |
{typography.heading-md} | 18px | 600 | 1 | 0 | Card label, navigation menu heading, in-product strong title |
{typography.body-md} | 18px | 400 | 1.5 | 0.1px | Body copy, paragraph text, support article body |
{typography.body-strong} | 18px | 500 | 1.25 | 0.4px | Inline emphasis, primary nav link, button label (large) |
{typography.body-sm} | 16px | 400 | 1.5 | 0 | Card description, secondary body |
{typography.caption-md} | 14px | 400 | 1.5 | 0 | Footer link, metadata, sub-nav text |
{typography.caption-sm} | 12px | 500 | 1.5 | 0 | Smallest utility text, badge label |
{typography.link-md} | 18px | 400 | 1.5 | 0 | Inline body-prose anchor link |
{typography.button-lg} | 18px | 700 | 1.25 | 0.45px | Primary CTA pill |
{typography.button-md} | 14px | 700 | 1.25 | 0.324px | Compact pill, filter chip, secondary CTA |
Principles
The hierarchy works on a 1.25-line-height ladder almost exclusively β even body sits at 1.5 instead of the typical 1.6 β which keeps long-form support pages tight and console showcases efficient. The weight contrast between display (300) and button (700) is dramatic: a single 18px chrome line might host a heavyweight CTA next to a feather-light 22px headline, giving the system its editorial gaming-magazine feel.
Note on Font Substitutes
PlayStation SST is proprietary. The closest open-source substitutes:
- Roboto Light (300) for the display tier β its slightly looser letter-spacing matches SST's display optical fit.
- Inter at weights 400/500/600 for body and chrome β the closest geometric sans match for SST's body cut.
- Source Sans Pro Light (300) as an alternative for the display tier when Roboto reads too utilitarian.
When substituting, preserve the +0.1px to +0.45px tracking on display and button tiers β the spacing is part of what makes PlayStation SST feel premium at the light weight.
Layout
Spacing System
- Base unit: 8px (with finer 4/12px steps for tight inline gaps).
- Tokens (front matter):
{spacing.xxs} (4px) Β· {spacing.xs} (8px) Β· {spacing.sm} (12px) Β· {spacing.md} (16px) Β· {spacing.lg} (24px) Β· {spacing.xl} (32px) Β· {spacing.xxl} (48px) Β· {spacing.section} (96px).
- Universal section rhythm: every page in the set uses
{spacing.section} (96px) as the vertical gap between major content blocks. Card grids use {spacing.lg} (24px) gutters; in-card padding sits at {spacing.lg} to {spacing.xl} depending on density.
- Hero band padding: 96px vertical / 48px horizontal β the largest spacing in the system, reserved for full-bleed surface chapters.
Grid & Container
- Max width: ~1280px content area for body text on desktop with 24px gutters that expand to ~48px at ultrawide. Hero bands and game-tile rails go full-bleed with no max-width constraint on imagery.
- Game tile carousel: 4-up at desktop with horizontal scroll on the same row, collapsing to 3-up at 1024px and 2-up at 768px. Each tile uses 16:9 cover art at
{rounded.md}.
- Console showcase grid: desktop 5-column thumbnail strip below the main hero render, collapsing to 3-up + horizontal scroll at tablet.
- Support page: desktop 2-column 30/70 split (sidebar nav + article body), collapsing to single-column with the sidebar promoted to a top accordion at mobile.
- News strip: 3-up card grid at desktop, 2-up at tablet, 1-up at mobile.
Whitespace Philosophy
Whitespace is structural and band-defined. The 96px {spacing.section} between chapters reads as silence between trailer cuts β there's no decorative wash, no gradient transition, no mid-section divider. Inside a section, content is left-aligned in a tight column with the imagery breathing in the right 60-70% of the band. Paragraph text is comfortable at 1.5 line-height but column widths stay narrow (~520px at desktop) to keep long-form copy readable.
Elevation & Depth
| Level | Treatment | Use |
|---|
| 0 β Flat | No border, no shadow | Default for hero bands, footer, full-bleed sections β the dominant treatment |
| 1 β Hairline divider | 1px solid {colors.hairline-light} or {colors.hairline-dark} | Card borders, support row dividers, footer column rules |
| 2 β Soft active shadow | 0 4px 12px rgba(0,0,0,0.16) | Active/pressed CTAs, lifted product card |
| 3 β Section gradient | Soft top-to-bottom darkening from {colors.surface-dark-elevated} to {colors.canvas-dark} | "ON PLAYSTATION" band β only place a gradient appears on chrome |
The system has effectively no resting shadow on cards; depth is built from surface-color contrast across band chapters. Cards lift only on press.
Decorative Depth
Depth comes from the alternating-band rhythm and from the imagery itself:
- Console product photography β DualSense controller and PS5 console renders shot on neutral white with crisp edge lighting, full-bleed inside the light-canvas band.
- Game key art β full-bleed cinematic stills (Marathon, the latest blockbuster releases) inside dark-canvas bands with title lockup overlaid in the lower-left.
- PS Plus tier banner β a subtle horizontal gold gradient (
{colors.ps-plus-gold-start} β {colors.ps-plus-gold-end}) sits as the only chrome gradient in the system, anchoring the "Discover PlayStation Plus" CTA.
- "ON PLAYSTATION" gradient band β top-to-bottom deepening from
{colors.surface-dark-elevated} (#121314) to {colors.canvas-dark} (#000000) creates a cinematic dimming effect under the anniversary callout.
Shapes
Border Radius Scale
| Token | Value | Use |
|---|
{rounded.none} | 0px | Hero bands, primary nav, footer, sub-nav, support article body β every full-bleed structural surface |
{rounded.sm} | 4px | Text inputs, support search field utilities |
{rounded.md} | 8px | Game tiles, product cards, feature cards, PS Plus banner |
{rounded.lg} | 16px | Rare large container with extra-soft corners (e.g., dialog cards) |
{rounded.full} | 9999px | Every CTA pill (primary / commerce / secondary), filter chips, pagination dots, carousel paddles |
The radius vocabulary works on a 4 / 8 / pill rhythm for chrome with structural surfaces staying flat at 0px.
Photography Geometry
- Hero console render: large centered console + DualSense composition on white, ~70% width of the band, with copy slot to the left.
- Game tiles: 16:9 key art at
{rounded.md} (8px), 4-up rail at desktop with horizontal carousel.
- Marathon game page hero: full-bleed cinematic 16:9 still with the "MARATHON" wordmark in the lower-left at light weight, brand yellow
{colors.marathon-yellow} accent on a few small UI tags.
- News card thumbnails: 16:9 imagery at
{rounded.md} with a small text block below.
- Avatar / brand icons: 32β40px circles for sub-nav social row.
Components
No hover states documented per system policy. Each spec covers Default and Active/Pressed only.
Buttons
button-primary β the universal PlayStation CTA
- Background
{colors.primary} (PlayStation Blue), text {colors.on-primary}, type {typography.button-lg}, padding 12px 28px, height ~48px, rounded {rounded.full}.
- Used for "Add to bag", "Sign up", "Learn more", "Subscribe" β every primary action across both light and dark canvases.
- Pressed state lives in
button-primary-pressed β background drops to {colors.primary-pressed} (#0064b7).
button-commerce β orange store CTA
- Background
{colors.commerce} (#d53b00), text {colors.on-commerce}, type {typography.button-lg}, padding 12px 28px, height ~48px, rounded {rounded.full}.
- Reserved for "Buy now", "Pre-order", "Add to cart" β store actions only. The only warm color in the system.
- Pressed state lives in
button-commerce-pressed β background drops to {colors.commerce-pressed}.
button-secondary-light β outline variant on light canvas
- Background transparent, text
{colors.ink}, 1px solid {colors.ash-light} border, type {typography.button-lg}, padding 12px 28px, height ~48px, rounded {rounded.full}.
- Lower-emphasis CTA on white surfaces ("Learn more β", "Watch trailer").
button-secondary-dark β outline variant on dark canvas
- Background transparent, text
{colors.on-dark}, 1px solid {colors.hairline-dark}, type {typography.button-lg}, padding 12px 28px, height ~48px, rounded {rounded.full}.
- Same role as the light variant but inverted for use on
{colors.canvas-dark} hero bands.
button-disabled
- Background
{colors.surface-soft}, text {colors.ash-light}, rounded {rounded.full} β flat soft gray.
Filter & Tab Chips
filter-pill + filter-pill-active
- Default: background
{colors.surface-filter} (translucent), text {colors.ink}, type {typography.button-md}, padding 8px 16px, rounded {rounded.full}.
- Active: background flips to
{colors.canvas-light} (opaque white) β the chip "lifts" from the translucent default.
- Used in the PS5 games filter strip ("All", "Coming Soon", "PlayStation VR2", "Recently Released").
Inputs & Forms
text-input + text-input-focused
- Default: background
{colors.canvas-light}, text {colors.ink}, 1px solid {colors.ash-light}, type {typography.body-md}, padding 12px 16px, height ~48px, rounded {rounded.sm} (4px).
- Focused: 2px solid
{colors.primary} border, no halo (relies on the border weight increase as the focus signal).
support-search-bar β the support-page signature search field
- Background
{colors.canvas-light}, text {colors.ink}, type {typography.body-md}, padding 12px 24px, height ~56px, rounded {rounded.full}.
- Sits at the top of the support page hero with a magnifier icon at the left edge and "Search the support center" placeholder.
Cards & Containers
product-card β light-canvas product/feature card
- Container: background
{colors.surface-card} (#f5f7fa cool-blue-tinted), 1px solid {colors.hairline-light} (rare; usually borderless), padding {spacing.lg} (24px), rounded {rounded.md} (8px).
- Used for the "PlayStation Store" sale callout, news cards, and PS Plus tier comparison cards on light canvas.
product-card-dark β dark-canvas product card
- Container: background
{colors.surface-dark-card} (#181818), padding {spacing.lg}, rounded {rounded.md}.
- Used for game-detail cards and dark-canvas feature panels.
game-tile β game/console thumbnail tile
- Container: background
{colors.surface-dark-elevated}, padding 0, rounded {rounded.md}.
- Layout: 16:9 cover art at full bleed inside the radius, with title + platform tag overlaid at the bottom-left in
{typography.body-sm}.
- Used in the "Great PS4 & PS5 games" rail and the PS5 games listing grid.
feature-card β light-canvas marketing card
- Container: background
{colors.canvas-light}, padding {spacing.xl} (32px), rounded {rounded.md}.
- Used for the "PlayStation Store" hero card and similar feature panels with a small product icon, title, body, and CTA.
hero-band-blue β the PlayStation Blue full-bleed band
- Background
{colors.primary}, text {colors.on-primary} in {typography.display-md}, padding 96px 48px, rounded {rounded.none}.
- The Marathon launch CTA strip and the footer surface use this band. The band's defining purpose is "this is the action moment of the page."
hero-band-dark β full-bleed dark hero
- Background
{colors.canvas-dark} (with optional gradient end at {colors.surface-dark-elevated}), text {colors.on-dark} in {typography.display-xl}, padding 96px 48px, rounded {rounded.none}.
- The home-page hero, the game-detail page hero, and the "ON PLAYSTATION" anniversary band.
hero-band-light β full-bleed white hero
- Background
{colors.canvas-light}, text {colors.ink} in {typography.display-xl}, padding 96px 48px, rounded {rounded.none}.
- The console showcase band ("Discover all PS5 consoles and accessories") and the support page top.
ps-plus-banner β PlayStation Plus tier callout
- Background
{colors.surface-dark-elevated} with the {colors.ps-plus-gold-start} β {colors.ps-plus-gold-end} gold gradient as a horizontal accent bar across the top, text {colors.on-dark} in {typography.heading-xl}, padding 48px 32px, rounded {rounded.md}.
- The "Discover PlayStation Plus" full-width banner on the home page.
carousel-paddle β circular carousel control
- Background
rgba(255,255,255,0.16), icon {colors.on-dark}, rounded {rounded.full}, size 48px.
- Anchored to the left/right edge of the game tile carousel.
pagination-dot + pagination-dot-active
- 8px circle at
{rounded.full}. Default fill {colors.ash-dark}; active fill {colors.on-dark}.
- Carousel position indicator below the game tile rail.
Inline
badge-info β small info tag
- Background
{colors.primary}, text {colors.on-primary} in {typography.caption-sm}, padding 4px 10px, rounded {rounded.full}.
- "New", "Pre-order", "Coming Soon" labels overlaid on game tiles.
link-inline β body-prose anchor link
{colors.link-light} text on light canvas / {colors.link-dark} on dark canvas, no underline by default. Inline body links inside support article paragraphs.
Navigation
primary-nav
- Background
{colors.canvas-dark}, text {colors.on-dark}, height ~48px, type {typography.body-strong}, rounded {rounded.none}.
- Layout (desktop): PlayStation P-logo at far-left, centered nav row ("Games Β· PS5 Β· PS4 Β· PS VR2 Β· Subscriptions Β· Hardware Β· Mobile Β· News Β· Shop Β· Support"), right cluster (search-glyph + locale + cart icon + user-avatar circle).
sub-nav β secondary nav strip
- Background
{colors.canvas-dark}, text {colors.on-dark} in {typography.caption-md}, height ~40px, rounded {rounded.none}.
- Sits directly below the primary nav on PS5 games / single game / PS Plus pages with section-specific anchor links.
Top Nav (Mobile)
- Hamburger menu icon at left, P-logo at center, search + cart icons at right. Primary nav collapses into a full-screen dark drawer that slides from the left.
Footer
footer-section
- Background
{colors.primary} (PlayStation Blue), text {colors.on-primary} in {typography.caption-md}, padding {spacing.xxl} (48px) vertical.
- Layout: large PlayStation wordmark at top-left, multi-column link grid (locale selector, store links, account, support, social), bottom row with terms / privacy fine-print in
{typography.caption-sm}.
- The footer's blue surface is the system's "we're done β return to the brand" anchor.
Support-page-specific
support-row β support article-list row
- Background
{colors.canvas-light}, text {colors.ink} in {typography.body-md}, padding 16px 0, with a 1px {colors.hairline-light} bottom rule.
- Used for FAQ / category-listing rows on the support page with a small chevron-right icon at the right edge.
Do's and Don'ts
Do
- Reserve
{colors.primary} (PlayStation Blue) for primary CTAs and the footer surface only. The blue band is precious β at most one full-bleed blue band per page.
- Reserve
{colors.commerce} (orange) for store/buy/pre-order CTAs only. It is never used on marketing chrome or hero pills.
- Use PlayStation SST at weight 300 for display headings (54 / 44 / 35 / 28 / 22). The light weight is the brand voice.
- Stack content sections at
{spacing.section} (96px) rhythm with the next band's surface color taking over the page edge-to-edge β no decorative dividers between bands.
- Use
{rounded.full} (9999px) on every CTA pill and {rounded.md} (8px) on every product card. The two-radius vocabulary is the entire shape system aside from inputs.
- Pair full-bleed game key art and console renders inside dark or light bands; let imagery occupy 60-90% of the band's vertical height.
- Use
{component.ps-plus-banner} with the gold gradient exclusively for the PlayStation Plus tier callout β never decorate other components with the gold.
Don't
- Don't introduce drop shadows on resting cards. The system is flat-on-canvas; cards lift only on press.
- Don't replace
{colors.primary} with another shade of blue. The brand blue is precise β #0070d1 for default and #0064b7 for pressed.
- Don't use
{colors.commerce} (orange) on marketing/hero CTAs. It's reserved exclusively for store actions.
- Don't introduce a sans-serif body font, italic, or monospace style. PlayStation SST carries every text role.
- Don't soften pill geometry. CTAs are always
{rounded.full} β no medium-radius buttons.
- Don't use the gold PS Plus gradient on anything that isn't the PS Plus banner. It is a tier-specific brand asset.
- Don't put a gradient on chrome. The only allowed gradient is the gold PS Plus accent and the soft top-to-bottom darkening of the "ON PLAYSTATION" band.
Responsive Behavior
Breakpoints
| Name | Width | Key Changes |
|---|
| ultrawide | 1920px+ | Hero band stays at content max-width 1280px; outer gutters grow to ~80px |
| desktop-large | 1440px | Default desktop β 4-up game tile carousel, full primary nav |
| desktop | 1280px | Same layout with narrower outer gutters |
| desktop-small | 1024px | Game tile rail collapses to 3-up; sub-nav remains horizontal |
| tablet | 768px | Game tiles β 2-up; primary nav becomes hamburger drawer |
| mobile | 480px | Single-column everything; hero {typography.display-xl} scales 54px β ~32px |
| mobile-narrow | 320px | Section padding tightens to 32px; hero further scales to ~28px |
Touch Targets
All interactive elements meet WCAG AAA (β₯ 44Γ44px). {component.button-primary} and {component.button-commerce} sit at 48px height with 28px horizontal padding (effective ~48Γ100px tappable). {component.text-input} sits at 48px. {component.support-search-bar} sits at 56px. {component.filter-pill} is ~36β40px height with 16px padding extending to 44px tappable via inline padding. {component.carousel-paddle} is exactly 48Γ48 circular.
Collapsing Strategy
- Primary nav: desktop horizontal cluster β tablet hamburger drawer at 768px. The right-cluster icons (search, cart, account) stay visible at every breakpoint.
- Sub-nav: desktop horizontal anchor row β tablet horizontal scroll β mobile select dropdown.
- Game tile carousel: 4-up β 3-up β 2-up at 1024 and 768px; carousel paddles stay visible at every desktop breakpoint, hide on mobile in favor of touch-swipe.
- Hero bands: stay full-bleed at every breakpoint; only the internal content column reflows from 2-column (text-left + image-right) to single-column (text above image).
- Console showcase: desktop 5-up thumbnail strip β tablet 3-up + horizontal scroll β mobile 1-up with paddle.
- Support page: desktop 30/70 split (sidebar + body) β tablet sidebar promoted to top accordion β mobile fully collapsed accordion.
- Section padding:
{spacing.section} (96px) desktop β 64px tablet β 48px mobile.
- Hero headline:
{typography.display-xl} (54px) at desktop, scaling 44px / 32px / 28px down the breakpoint stack.
Image Behavior
- Hero imagery (console renders, game key art) uses art-direction crops on mobile so the central subject stays centered when the band collapses to single-column.
- Game tile cover art preserves 16:9 ratio at every breakpoint; only the column count changes.
- Console showcase thumbnails maintain their natural aspect (~1:1 product render) across breakpoints.
- All non-critical imagery is lazy-loaded as the user scrolls into the next chapter.
Iteration Guide
- Focus on ONE component at a time. Pull its YAML entry and verify every property resolves.
- Reference component names and tokens directly (
{colors.primary}, {component.button-primary-pressed}, {rounded.full}) β do not paraphrase.
- Run
npx @google/design.md lint DESIGN.md after edits β broken-ref, contrast-ratio, and orphaned-tokens warnings flag issues automatically.
- Add new variants as separate component entries (
-pressed, -disabled) β do not bury them inside prose.
- Default body to
{typography.body-md} (18px / 400 / 1.5); reach for {typography.display-xl} strictly for the page-top hero headline; use {typography.body-strong} for primary nav links.
- Keep
{colors.primary} scarce per viewport β at most one full-bleed PlayStation Blue band per page.
- When introducing a new component, ask whether it can be expressed with the existing pill + 8px-radius card + full-bleed-band vocabulary before adding new tokens. The system's strength is that it almost never needs new ones.
Known Gaps
- Mobile screenshots not captured β responsive behavior synthesizes PlayStation's known mobile pattern (hamburger drawer, single-column band reflow, hero downscale) from desktop evidence and the breakpoint stack.
- Hover states not documented by system policy.
- Sign-in / authentication chrome (login modal, account dashboard, profile pages) not in the captured pages.
- PlayStation Store in-store browsing surfaces (PDP / cart / checkout) are not in the captured set β those use a more dense data-table layout that this document does not describe.
- Game-page-specific theming β the
/marathon/ page uses {colors.marathon-yellow} as a chapter accent. Other game pages may pull in their own per-title brand colors that vary outside the documented system.
- Form validation states (success / error inline messages) not present in the captured surfaces beyond the
{colors.warning} color token.