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On this page

  • TL;DR — setup in 60 seconds
  • Model pairing — what Anthropic allows
  • Division of labor — executor vs advisor
  • Prompt template — executor instructions
  • Worked example — indie game AAA pass
  • Enable advisor — three ways
  • When Claude calls the advisor
  • Advisor vs opusplan vs subagents vs switching model
  • Requirements checklist
  • Anti-patterns
  • Related on explainx.ai
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Fable 5 Advisor + Sonnet 5 Executor: Claude Code Setup, Prompts, and When to Consult

How to pair Sonnet 5 executor with Fable 5 advisor in Claude Code — /advisor fable, settings.json, prompt templates for long builds, model pairing rules, cost, vs opusplan.

Jul 10, 2026·7 min read·Yash Thakker
Claude Fable 5Claude CodeSonnet 5Advisor ToolPrompt EngineeringAI Agents
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Fable 5 Advisor + Sonnet 5 Executor: Claude Code Setup, Prompts, and When to Consult

Update — July 24, 2026: ClaudeDevs' zoom / crop cookbook — Fable 5 Chartography 29%→73% with a full-res lean-in tool. Pair with this advisor/executor split when vision QA is the bottleneck.

Update — July 22, 2026: Cursor's swarm research puts the same planner/worker split on a SQLite rebuild — Opus+Composer ≈ $1.3k vs all-GPT-5.5 ≈ $10.5k at similar quality: swarm model economics.

Sonnet 5 executes. Fable 5 directs. That is Anthropic's recommended split for long coding and creative builds — not two sessions you switch manually, but one Claude Code session where Sonnet runs tools and Fable consults at decision points via the advisor tool.

The @ClaudeDevs July 8 benchmarks put numbers on it: ~92% of Fable solo on SWE-bench Pro at ~63% cost when Fable advises ~once per task. This guide is the how-to: /advisor setup, pairing rules, prompt templates (including a game-dev example), and when to use advisor vs opusplan vs subagents.

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TL;DR — setup in 60 seconds

StepCommand / setting
RequirementsClaude Code v2.1.170+ · Fable 5 access · Anthropic API (not Bedrock/GCP/Foundry)
Main model/model sonnet → Sonnet 5 executor
Advisor/advisor fable → persists to advisorModel
One-shot launchclaude --advisor fable
settings.json"advisorModel": "fable"
Turn off/advisor off or CLAUDE_CODE_DISABLE_ADVISOR_TOOL=1
See adviceCtrl+O on Advising lines in transcript

Official docs: Escalate hard decisions with the advisor tool · The advisor strategy · API advisor tool


Model pairing — what Anthropic allows

From the Claude Code advisor docs:

Main modelAccepted advisors
Sonnet 5Fable, Opus, Sonnet 5
Sonnet 4.6Fable, Opus, Sonnet
Opus 4.7+Fable, Opus 4.7, Opus 4.8
Fable 5Fable only

Your target pairing: Sonnet 5 main + Fable advisor — one of Anthropic's common pairings: "Fable 5 guidance at decision points without running Fable 5 throughout."

Subagents inherit the configured advisor if their model satisfies the pairing check.


Division of labor — executor vs advisor

RoleModelJob
ExecutorSonnet 5Write code · fix bugs · run tools · ship iterations · most tokens
AdvisorFable 5Architecture · pacing · UX · progression · quality review · unblock after 2+ failed attempts

Same framing as Matt Shumer's Workbench playbook: goal + bar for the project, execution for the fast model — except Anthropic wires Fable in as a server tool instead of you pasting advice manually.

Prompt principle: Tell Sonnet it is the implementation agent. Tell it to consult the advisor proactively — not only on errors, but on creative, architectural, pacing, progression, and UX decisions when multiple valid directions exist.


Prompt template — executor instructions

Paste this at the top of a long session (game, refactor, greenfield app):

markdown
You are the implementation agent (Sonnet 5).

## Your job
- Execute code, fix bugs, implement systems, ship working improvements.
- Do not stop to overthink — keep moving.
- Never ask me for implementation decisions unless truly blocked.

## Advisor (Fable 5)
Consult the advisor:
- Before any major feature or architecture change
- Before progression, boss, AI Director, UI redesign, or rendering systems
- Before marking a task complete (quality review)
- After 2+ failed attempts on the same issue
- Whenever multiple valid design directions exist — proactively, not only on errors

Flow: consult advisor → pick strongest solution → implement.

Advisor owns direction. You own execution.

Add project-specific tasks below (combat, weapons, story acts, etc.). Keep house rules and definition of done in the same doc — same pattern as Field Guide to Fable unhobbling: give Sonnet room to execute, fence with rules Fable helps refine.


Worked example — indie game AAA pass

A common failure mode: one giant prompt to Fable solo — expensive, or one giant prompt to Sonnet solo — shallow UI and weak systems design. Advisor split maps cleanly:

WorkstreamExecutor (Sonnet)Advisor consult (Fable)
Cooldown UI on abilitiesImplement HUD timersReview readability + juice before merge
Weapon attach to handsFix transforms, socketsReview animation pipeline + sprite sheet plan
Weapon orientation (mace handle)Patch all weapon prefabsConfirm convention once for all weapons
Boss drops + legendary weaponsData model + drop tablesPacing: when Thor-like weapon unlocks
AI DirectorImplement telemetry + spawn logicBalance philosophy — fun not max difficulty
Story acts vs "level 20"Act flags, checkpointsNarrative structure + checkpoint art briefs
Asset gen (sprites, audio)Subagents or APIs in parallelArt direction bar before replacing placeholders
UI redesignRebuild HUD, game over, menusUX review against target (Hades / Dead Cells tier)

Delegate assets without blocking code: Sonnet keeps implementing with placeholders while image/audio agents run — same multi-agent pattern as loop engineering and official /loop guidance.

Story note: Acts (Escape → Mutation → Hunt) beat numbered levels. Advisor helps define narrative checkpoints; Sonnet wires when they trigger. Use image APIs at act boundaries — advisor drafts what each panel must communicate.


Enable advisor — three ways

1. /advisor command (recommended)

snippet
/model sonnet
/advisor fable

Saves to user advisorModel. If org availableModels blocks Fable, pick an allowed advisor or request access — see Fable 5 status.

2. settings.json

json
{
  "advisorModel": "fable"
}

3. Launch flag

bash
claude --advisor fable

Session-only; overrides saved setting for that run.

Full command reference: Claude Code commands — /advisor.


When Claude calls the advisor

Anthropic docs: Claude decides when — tends toward:

  1. Before committing to an approach
  2. Recurring errors (same failure twice)
  3. Before declaring done

You can force rhythm in prompts: consult the advisor before you continue — same as any tool request.

In session UI: Advising line with model name → Ctrl+O for full Fable guidance. Sonnet follows advice unless evidence contradicts it (file contents, failed step) — then it surfaces the conflict.

Cost: Advisor tokens bill at Fable rates; executor at Sonnet rates. Advisor runs at decision points, not every turn — see cost breakdown. Track with /usage.


Advisor vs opusplan vs subagents vs switching model

ApproachWhen stronger model runsBest for
Advisor (this guide)Decision points mid-taskLong builds — mostly Sonnet turns, Fable at forks
opusplanPlan mode only, then Sonnet executesUp-front plan you approve once
SubagentsWhole delegated subtask on chosen modelParallel asset gen, isolated modules
/model fableEvery subsequent turnWhen every turn needs frontier reasoning

For month-long game polish: Sonnet + Fable advisor + subagents for assets beats Fable solo on cost and beats Sonnet solo on direction.

For API pipelines (not Claude Code), use advisor_20260301 — API setup in our orchestrator post.


Requirements checklist

  • Claude Code v2.1.98+ (claude update)
  • v2.1.170+ for Fable advisor
  • Fable 5 access for your org/account
  • Anthropic API billing or subscription — advisor not on Bedrock / GCP / Foundry
  • Main model Sonnet 5 (or other compatible executor)
  • Prompt tells Sonnet when to consult advisor proactively

Anti-patterns

MistakeFix
Running Fable main for every file editSwitch to Sonnet main + Fable advisor
Advisor only on errorsAdd proactive consult for design forks
Asking you for implementation choicesPrompt: consult advisor first
Sonnet 4.6 advisor with Sonnet 5 mainRejected — use Fable or Opus 4.7+
Expecting advisor on BedrockUse Anthropic API path only (for now)

Related on explainx.ai

  • Claude zoom tool — Chartography Fable/Sonnet gains
  • Claude Code desktop in-app browser — verify UI after advisor-planned redesigns
  • Cursor agent swarm economics — planner/worker cost curves
  • Fable 5 advisor & orchestrator patterns — @ClaudeDevs benchmarks
  • Claude Code loops — official @ClaudeDevs guide
  • Claude Code commands — /advisor, /model
  • Field Guide to Fable — Thariq Shihipar
  • Matt Shumer — goal/bar loops (GPT-5.6-Sol / Fable)
  • Claude Code model vs effort
  • Is Fable 5 back? — access hub
  • Fable 5 top use cases July 2026

Official: Advisor tool — Claude Code docs · Advisor strategy blog · API advisor tool


Pairing rules, version gates, and availability reflect Anthropic's Claude Code documentation as of July 2026. Org allowlists and Fable access may limit /advisor fable on your account — verify with /advisor picker output.

Yash Thakker

Written by

Yash Thakker

Yash is an AI expert with over 300K learners. Join his workshops →

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