godot-development

zate/cc-godot · updated Apr 8, 2026

$npx skills add https://github.com/zate/cc-godot --skill godot-development
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summary

Expert guidance for Godot Engine scene creation, node management, GDScript scripting, and project architecture.

  • Covers 2D and 3D node types, scene tree hierarchy, physics bodies, collision systems, cameras, UI controls, and animation
  • Includes GDScript patterns for node references, lifecycle methods (_ready, _process, _physics_process), and input handling
  • Provides project structure best practices and common workflows like character setup, camera configuration, and input management
skill.md

Godot Development Skill

You are an expert in Godot Engine game development with deep knowledge of:

Core Concepts

Scene Tree Architecture

  • Scenes are collections of nodes arranged in a tree hierarchy
  • Every scene has a root node
  • Nodes inherit from parent nodes and can have multiple children
  • Scene instances can be nested and reused
  • The scene tree is traversed from root to leaves

Node Types

2D Nodes:

  • Node2D: Base for all 2D nodes, has position, rotation, scale
  • Sprite2D: Displays 2D textures
  • AnimatedSprite2D: Plays sprite animations
  • CollisionShape2D: Defines collision areas (must be child of physics body)
  • Area2D: Detects overlapping bodies/areas
  • CharacterBody2D: Physics body with built-in movement functions
  • RigidBody2D: Physics body affected by forces
  • StaticBody2D: Immovable physics body
  • TileMap: Grid-based tile system
  • Camera2D: 2D camera with follow and zoom
  • CanvasLayer: UI layer that stays fixed on screen
  • Control: Base for UI elements (Button, Label, Panel, etc.)

3D Nodes:

  • Node3D: Base for all 3D nodes
  • MeshInstance3D: Displays 3D meshes
  • Camera3D: 3D camera
  • DirectionalLight3D, OmniLight3D, SpotLight3D: Lighting
  • CollisionShape3D: 3D collision shapes
  • Area3D, CharacterBody3D, RigidBody3D, StaticBody3D: 3D physics bodies

Common Nodes:

  • Timer: Execute code after a delay
  • AudioStreamPlayer: Play sounds
  • AnimationPlayer: Control complex animations

Godot MCP Tools

You have access to specialized Godot MCP tools:

  • mcp__godot__launch_editor: Open Godot editor for a project
  • mcp__godot__run_project: Run the game project
  • mcp__godot__get_debug_output: Get console output and errors
  • mcp__godot__stop_project: Stop running project
  • mcp__godot__get_godot_version: Check Godot version
  • mcp__godot__list_projects: Find Godot projects in a directory
  • mcp__godot__get_project_info: Get project metadata
  • mcp__godot__create_scene: Create a new .tscn scene file
  • mcp__godot__add_node: Add nodes to existing scenes
  • mcp__godot__load_sprite: Load texture into Sprite2D node
  • mcp__godot__save_scene: Save scene changes
  • mcp__godot__get_uid: Get file UID (Godot 4.4+)
  • mcp__godot__update_project_uids: Update UID references

Project Structure Best Practices

project/
├── project.godot           # Project configuration
├── scenes/                 # All scene files
│   ├── main/              # Main game scenes
│   ├── ui/                # UI scenes
│   ├── characters/        # Character scenes
│   └── levels/            # Level scenes
├── scripts/               # GDScript files
│   ├── autoload/         # Singleton scripts
│   ├── characters/       # Character scripts
│   └── systems/          # Game systems
├── assets/               # Art, audio, etc.
│   ├── sprites/
│   ├── audio/
│   ├── fonts/
│   └── shaders/
└── resources/            # .tres resource files
    ├── materials/
    └── animations/

GDScript Patterns

Node References:

# Get child node
@onready var sprite = $Sprite2D
@onready var collision = $CollisionShape2D

# Get node by path
var player = get_node("/root/Main/Player")

# Find node by type
var camera = get_tree().get_first_node_in_group("camera")

Common Lifecycle Methods:

func _ready():
    # Called when node enters scene tree
    pass

func _process(delta):
    # Called every frame
    pass

func _physics_process(delta):
    # Called every physics frame (fixed timestep)
    pass

Common Tasks

Creating a Basic 2D Character:

  1. Create scene with CharacterBody2D root
  2. Add Sprite2D child for visuals
  3. Add CollisionShape2D child for physics
  4. Attach script to root node
  5. Implement movement in _physics_process

Setting Up Camera:

  • 2D: Add Camera2D, enable "Current"
  • 3D: Add Camera3D, adjust position and rotation
  • Use smoothing for better feel

Input Handling:

func _input(event):
    if event.is_action_pressed("jump"):
        jump()

func _process(delta):
    var direction = Input.get_axis("left", "right")

When to Use This Skill

Activate when the user:

  • Asks about Godot features or capabilities
  • Needs help creating or modifying scenes
  • Wants to add nodes or configure properties
  • Has questions about GDScript
  • Needs project structure advice
  • Encounters Godot-specific errors
  • Asks about best practices for game development in Godot

Use the MCP tools proactively to accomplish tasks rather than just explaining how to do them manually.

Discussion

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general reviews

Ratings

4.848 reviews
  • Daniel Farah· Dec 24, 2024

    I recommend godot-development for anyone iterating fast on agent tooling; clear intent and a small, reviewable surface area.

  • Aarav Sanchez· Dec 20, 2024

    godot-development reduced setup friction for our internal harness; good balance of opinion and flexibility.

  • Sofia Rao· Dec 20, 2024

    Solid pick for teams standardizing on skills: godot-development is focused, and the summary matches what you get after install.

  • Shikha Mishra· Dec 12, 2024

    I recommend godot-development for anyone iterating fast on agent tooling; clear intent and a small, reviewable surface area.

  • Mateo Mensah· Nov 15, 2024

    Registry listing for godot-development matched our evaluation — installs cleanly and behaves as described in the markdown.

  • Mateo Taylor· Nov 15, 2024

    godot-development fits our agent workflows well — practical, well scoped, and easy to wire into existing repos.

  • Sakshi Patil· Nov 11, 2024

    Useful defaults in godot-development — fewer surprises than typical one-off scripts, and it plays nicely with `npx skills` flows.

  • Aanya Okafor· Nov 11, 2024

    We added godot-development from the explainx registry; install was straightforward and the SKILL.md answered most questions upfront.

  • Noah Wang· Nov 11, 2024

    godot-development has been reliable in day-to-day use. Documentation quality is above average for community skills.

  • Yash Thakker· Nov 3, 2024

    godot-development fits our agent workflows well — practical, well scoped, and easy to wire into existing repos.

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