Native iOS app design with SwiftUI, Apple HIG compliance, and adaptive layouts for iPhone and iPad.
Works with
Covers SwiftUI stack-based and grid layouts, NavigationStack and TabView patterns, and system integration with SF Symbols and Dynamic Type
Includes semantic color system, materials, shadows, and depth techniques that automatically support light and dark modes
Provides best practices for accessibility, safe areas, state restoration, and iPad multitasking support
Addresses common pitf
AI-first code editor with Composer
Before installing skills in Cursor, ensure your development environment meets these requirements:
node --versionmobile-ios-designExecute the skills CLI command in your project's root directory to begin installation:
Fetches mobile-ios-design from wshobson/agents and configures it for Cursor.
The CLI shows a list of agents. Use arrow keys and space to select Cursor:
Confirm successful installation by checking the skill directory location:
Restart Cursor to activate mobile-ios-design. Access via /mobile-ios-design in your agent's command palette.
We perform automated surface-level scans (Gen AI Scanner, Socket, Snyk) during installation. These checks detect common vulnerabilities but do not guarantee complete security. Always review skill source code and verify the publisher's reputation before production use.
Skills execute code in your environment. Always review source, verify the publisher, and test in isolation before production.
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Improve work quality by 30-40% with less effort
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Master iOS Human Interface Guidelines (HIG) and SwiftUI patterns to build polished, native iOS applications that feel at home on Apple platforms.
Clarity: Content is legible, icons are precise, adornments are subtle Deference: UI helps users understand content without competing with it Depth: Visual layers and motion convey hierarchy and enable navigation
Platform Considerations:
Stack-Based Layouts:
// Vertical stack with alignment
VStack(alignment: .leading, spacing: 12) {
Text("Title")
.font(.headline)
Text("Subtitle")
.font(.subheadline)
.foregroundStyle(.secondary)
}
// Horizontal stack with flexible spacing
HStack {
Image(systemName: "star.fill")
Text("Featured")
Spacer()
Text("View All")
.foregroundStyle(.blue)
}
Grid Layouts:
// Adaptive grid that fills available width
LazyVGrid(columns: [
GridItem(.adaptive(minimum: 150, maximum: 200))
], spacing: 16) {
ForEach(items) { item in
ItemCard(item: item)
}
}
// Fixed column grid
LazyVGrid(columns: [
GridItem(.flexible()),
GridItem(.flexible()),
GridItem(.flexible())
], spacing: 12) {
ForEach(items) { item in
ItemThumbnail(item: item)
}
}
NavigationStack (iOS 16+):
struct ContentView: View {
@State private var path = NavigationPath()
var body: some View {
NavigationStack(path: $path) {
List(items) { item in
NavigationLink(value: item) {
ItemRow(item: item)
}
}
.navigationTitle("Items")
.navigationDestination(for: Item.self) { item in
ItemDetailView(item: item)
}
}
}
}
TabView (iOS 18+):
struct MainTabView: View {
@State private var selectedTab = 0
var body: some View {
TabView(selection: $selectedTab) {
Tab("Home", systemImage: "house", value: 0) {
HomeView()
}
Tab("Search", systemImage: "magnifyingglass", value: 1) {
SearchView()
}
Tab("Profile", systemImage: "person", value: 2) {
ProfileView()
}
}
}
}
SF Symbols:
// Basic symbol
Image(systemName: "heart.fill")
.foregroundStyle(.red)
// Symbol with rendering mode
Image(systemName: "cloud.sun.fill")
.symbolRenderingMode(.multicolor)
// Variable symbol (iOS 16+)
Image(systemName: "speaker.wave.3.fill", variableValue: volume)
// Symbol effect (iOS 17+)
Image(systemName: "bell.fill")
.symbolEffect(.bounce, value: notificationCount)
Dynamic Type:
// Use semantic fonts
Text("Headline")
.font(.headline)
Text("Body text that scales with user preferences")
.font(.body)
// Custom font that respects Dynamic Type
Text("Custom")
.font(.custom("Avenir", size: 17, relativeTo: .body))
Colors and Materials:
// Semantic colors that adapt to light/dark mode
Text("Primary")
.foregroundStyle(.primary)
Text("Secondary")
.foregroundStyle(.secondary)
// System materials for blur effects
Rectangle()
.fill(.ultraThinMaterial)
.frame(height: 100)
// Vibrant materials for overlays
Text(Prerequisites
Time Estimate
15-45 minutes depending on use case complexity
Steps
Common Pitfalls
✓ Do
✗ Don't
💡 Pro Tips
✓ Use when
Use when skill capabilities match your task, clear ROI on time saved, and you can validate outputs. Best for repetitive tasks, learning, and quality improvement.
✗ Avoid when
Avoid when task requires deep expertise you can't validate, involves sensitive decisions, or when learning process is more valuable than speed of completion.
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mobile-ios-design has been reliable in day-to-day use. Documentation quality is above average for community skills.
mobile-ios-design fits our agent workflows well — practical, well scoped, and easy to wire into existing repos.
We added mobile-ios-design from the explainx registry; install was straightforward and the SKILL.md answered most questions upfront.
Registry listing for mobile-ios-design matched our evaluation — installs cleanly and behaves as described in the markdown.
Solid pick for teams standardizing on skills: mobile-ios-design is focused, and the summary matches what you get after install.
Registry listing for mobile-ios-design matched our evaluation — installs cleanly and behaves as described in the markdown.
mobile-ios-design fits our agent workflows well — practical, well scoped, and easy to wire into existing repos.
mobile-ios-design has been reliable in day-to-day use. Documentation quality is above average for community skills.
Solid pick for teams standardizing on skills: mobile-ios-design is focused, and the summary matches what you get after install.
mobile-ios-design reduced setup friction for our internal harness; good balance of opinion and flexibility.
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