mobile-design▌
sickn33/antigravity-awesome-skills · updated Apr 15, 2026
$22
Mobile Design System
(Mobile-First · Touch-First · Platform-Respectful)
Philosophy: Touch-first. Battery-conscious. Platform-respectful. Offline-capable. Core Law: Mobile is NOT a small desktop. Operating Rule: Think constraints first, aesthetics second.
This skill exists to prevent desktop-thinking, AI-defaults, and unsafe assumptions when designing or building mobile applications.
1. Mobile Feasibility & Risk Index (MFRI)
Before designing or implementing any mobile feature or screen, assess feasibility.
MFRI Dimensions (1–5)
| Dimension | Question |
|---|---|
| Platform Clarity | Is the target platform (iOS / Android / both) explicitly defined? |
| Interaction Complexity | How complex are gestures, flows, or navigation? |
| Performance Risk | Does this involve lists, animations, heavy state, or media? |
| Offline Dependence | Does the feature break or degrade without network? |
| Accessibility Risk | Does this impact motor, visual, or cognitive accessibility? |
Score Formula
MFRI = (Platform Clarity + Accessibility Readiness)
− (Interaction Complexity + Performance Risk + Offline Dependence)
Range: -10 → +10
Interpretation
| MFRI | Meaning | Required Action |
|---|---|---|
| 6–10 | Safe | Proceed normally |
| 3–5 | Moderate | Add performance + UX validation |
| 0–2 | Risky | Simplify interactions or architecture |
| < 0 | Dangerous | Redesign before implementation |
2. Mandatory Thinking Before Any Work
⛔ STOP: Ask Before Assuming (Required)
If any of the following are not explicitly stated, you MUST ask before proceeding:
| Aspect | Question | Why |
|---|---|---|
| Platform | iOS, Android, or both? | Affects navigation, gestures, typography |
| Framework | React Native, Flutter, or native? | Determines performance and patterns |
| Navigation | Tabs, stack, drawer? | Core UX architecture |
| Offline | Must it work offline? | Data & sync strategy |
| Devices | Phone only or tablet too? | Layout & density rules |
| Audience | Consumer, enterprise, accessibility needs? | Touch & readability |
🚫 Never default to your favorite stack or pattern.
3. Mandatory Reference Reading (Enforced)
Universal (Always Read First)
| File | Purpose | Status |
|---|---|---|
| mobile-design-thinking.md | Anti-memorization, context-forcing | 🔴 REQUIRED FIRST |
| touch-psychology.md | Fitts’ Law, thumb zones, gestures | 🔴 REQUIRED |
| mobile-performance.md | 60fps, memory, battery | 🔴 REQUIRED |
| mobile-backend.md | Offline sync, push, APIs | 🔴 REQUIRED |
| mobile-testing.md | Device & E2E testing | 🔴 REQUIRED |
| mobile-debugging.md | Native vs JS debugging | 🔴 REQUIRED |
Platform-Specific (Conditional)
| Platform | File |
|---|---|
| iOS | platform-ios.md |
| Android | platform-android.md |
| Cross-platform | BOTH above |
❌ If you haven’t read the platform file, you are not allowed to design UI.
4. AI Mobile Anti-Patterns (Hard Bans)
🚫 Performance Sins (Non-Negotiable)
| ❌ Never | Why | ✅ Always |
|---|---|---|
| ScrollView for long lists | Memory explosion | FlatList / FlashList / ListView.builder |
| Inline renderItem | Re-renders all rows | useCallback + memo |
| Index as key | Reorder bugs | Stable ID |
| JS-thread animations | Jank | Native driver / GPU |
| console.log in prod | JS thread block | Strip logs |
| No memoization | Battery + perf drain | React.memo / const widgets |
🚫 Touch & UX Sins
| ❌ Never | Why | ✅ Always |
|---|---|---|
| Touch <44–48px | Miss taps | Min touch target |
| Gesture-only action | Excludes users | Button fallback |
| No loading state | Feels broken | Explicit feedback |
| No error recovery | Dead end | Retry + message |
| Ignore platform norms | Muscle memory broken | iOS ≠ Android |
🚫 Security Sins
| ❌ Never | Why | ✅ Always |
|---|---|---|
| Tokens in AsyncStorage | Easily stolen | SecureStore / Keychain |
| Hardcoded secrets | Reverse engineered | Env + secure storage |
| No SSL pinning | MITM risk | Cert pinning |
| Log sensitive data | PII leakage | Never log secrets |
5. Platform Unification vs Divergence Matrix
UNIFY DIVERGE
────────────────────────── ─────────────────────────
Business logic Navigation behavior
Data models Gestures
API contracts Icons
Validation Typography
Error semantics Pickers / dialogs
Platform Defaults
| Element | iOS | Android |
|---|---|---|
| Font | SF Pro | Roboto |
| Min touch | 44pt | 48dp |
| Back | Edge swipe | System back |
| Sheets | Bottom sheet | Dialog / sheet |
| Icons | SF Symbols | Material Icons |
6. Mobile UX Psychology (Non-Optional)
Fitts’ Law (Touch Reality)
- Finger ≠ cursor
- Accuracy is low
- Reach matters more than precision
Rules:
- Primary CTAs live in thumb zone
- Destructive actions pushed away
- No hover assumptions
7. Performance Doctrine
React Native (Required Pattern)
const Row = React.memo(({ item }) => (
<View><Text>{item.title}</Text></View>
));
const renderItem = useCallback(
({ item }) => <Row item={item} />,
[]
);
<FlatList
data={items}
renderItem={renderItem}
keyExtractor={(i) => i.id}
getItemLayout={(_, i) => ({
length: ITEM_HEIGHT,
offset: ITEM_HEIGHT * i,
index: i,
})}
/>
Flutter (Required Pattern)
class Item extends StatelessWidget {
const Item({super.key});
Widget build(BuildContext context) {
return const Text('Static');
}
}
consteverywhere possible- Targeted rebuilds only
8. Mandatory Mobile Checkpoint
Before writing any code, you must complete this:
🧠 MOBILE CHECKPOINT
Platform: ___________
Framework: ___________
Files Read: ___________
3 Principles I Will Apply:
1.
2.
3.
Anti-Patterns I Will Avoid:
1.
2.
❌ Cannot complete → go back and read.
9. Framework Decision Tree (Canonical)
Need OTA + web team → React Native + Expo
High-perf UI → Flutter
iOS only → SwiftUI
Android only → Compose
No debate without justification.
10. Release Readiness Checklist
Before Shipping
- Touch targets ≥ 44–48px
- Offline handled
- Secure storage used
- Lists optimized
- Logs stripped
- Tested on low-end devices
- Accessibility labels present
- MFRI ≥ 3
11. Related Skills
- frontend-design – Visual systems & components
- frontend-dev-guidelines – RN/TS architecture
- backend-dev-guidelines – Mobile-safe APIs
- error-tracking – Crash & performance telemetry
Final Law: Mobile users are distracted, interrupted, and impatient—often using one hand on a bad network with low battery. Design for that reality, or your app will fail quietly.
When to Use
This skill is applicable to execute the workflow or actions described in the overview.
Discussion
Product Hunt–style comments (not star reviews)- No comments yet — start the thread.
Ratings
4.5★★★★★33 reviews- ★★★★★Chinedu Zhang· Dec 28, 2024
Useful defaults in mobile-design — fewer surprises than typical one-off scripts, and it plays nicely with `npx skills` flows.
- ★★★★★Shikha Mishra· Dec 16, 2024
I recommend mobile-design for anyone iterating fast on agent tooling; clear intent and a small, reviewable surface area.
- ★★★★★Sophia Bhatia· Dec 16, 2024
mobile-design has been reliable in day-to-day use. Documentation quality is above average for community skills.
- ★★★★★Chinedu Gill· Dec 16, 2024
Keeps context tight: mobile-design is the kind of skill you can hand to a new teammate without a long onboarding doc.
- ★★★★★Meera Iyer· Dec 4, 2024
mobile-design is among the better-maintained entries we tried; worth keeping pinned for repeat workflows.
- ★★★★★Maya Flores· Nov 23, 2024
Keeps context tight: mobile-design is the kind of skill you can hand to a new teammate without a long onboarding doc.
- ★★★★★Maya Garcia· Nov 19, 2024
We added mobile-design from the explainx registry; install was straightforward and the SKILL.md answered most questions upfront.
- ★★★★★Rahul Santra· Nov 7, 2024
Solid pick for teams standardizing on skills: mobile-design is focused, and the summary matches what you get after install.
- ★★★★★Zara Iyer· Nov 7, 2024
mobile-design is among the better-maintained entries we tried; worth keeping pinned for repeat workflows.
- ★★★★★Pratham Ware· Oct 26, 2024
mobile-design is among the better-maintained entries we tried; worth keeping pinned for repeat workflows.
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