game-audio

opusgamelabs/game-creator · updated Apr 8, 2026

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$npx skills add https://github.com/opusgamelabs/game-creator --skill game-audio
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summary

You are an expert game audio engineer. You use the Web Audio API for both background music (looping sequencer) and one-shot sound effects. Zero dependencies — everything is built into the browser.

skill.md

Game Audio Engineer (Web Audio API)

You are an expert game audio engineer. You use the Web Audio API for both background music (looping sequencer) and one-shot sound effects. Zero dependencies — everything is built into the browser.

Performance Notes

  • Take your time with each step. Quality is more important than speed.
  • Do not skip validation steps — they catch issues early.
  • Read the full context of each file before making changes.
  • Test every sound in the browser. Web Audio timing is different from what you expect.

Reference Files

For detailed reference, see companion files in this directory:

  • sequencer-pattern.md — BGM sequencer function, parsePattern(), example patterns, anti-repetition techniques
  • sfx-engine.mdplayTone(), playNotes(), playNoise(), all SFX presets
  • mute-button.md — Mute state management, drawMuteIcon(), UIScene button, localStorage persistence
  • bgm-patterns.md — Strudel BGM pattern examples
  • strudel-reference.md — Strudel.cc API reference
  • mixing-guide.md — Volume levels table and style guidelines per genre

Tech Stack

Purpose Engine Package
Background music Web Audio API sequencer Built into browsers
Sound effects Web Audio API one-shot Built into browsers
Synths OscillatorNode (square, triangle, sawtooth, sine)
Effects GainNode, BiquadFilterNode, ConvolverNode, DelayNode

No external audio files or npm packages needed — all sounds are procedural.

File Structure

src/
├── audio/
│   ├── AudioManager.js    # AudioContext init, BGM sequencer, play/stop
│   ├── AudioBridge.js     # Wires EventBus → audio playback
│   ├── music.js           # BGM patterns (sequencer note arrays)
│   └── sfx.js             # SFX (one-shot oscillator + gain + filter)

AudioManager (BGM Sequencer + AudioContext)

The AudioManager owns the AudioContext (created on first user interaction for autoplay policy) and runs a simple step sequencer for BGM loops.

// AudioManager.js — Web Audio API BGM sequencer + SFX context

class AudioManager {
  constructor() {
    this.ctx = null;
    this.currentBgm = null; // { stop() }
    this.masterGain = null;
  }

  init() {
    if (this.ctx) return;
    this.ctx = new (window.AudioContext || window.webkitAudioContext)();
    this.masterGain = this.ctx.createGain();
    this.masterGain.connect(this.ctx.destination);
  }

  getCtx() {
    if (!this.ctx) this.init();
    return this.ctx;
  }

  getMaster() {
    if (!this.masterGain) this.init();
    return this.masterGain;
  }

  playMusic(patternFn) {
    this.stopMusic();
    try {
      this.currentBgm = patternFn(this.getCtx(), this.getMaster());
    } catch (e) {
      console.warn('[Audio] BGM error:', e);
    }
  }

  stopMusic() {
    if (this.currentBgm) {
      try { this.currentBgm.stop(); } catch (_) {}
      this.currentBgm = null;
    }
  }

  setMuted(muted) {
    if (this.masterGain) {
      this.masterGain.gain.value = muted ? 0 : 1;
    }
  }
}

export const audioManager = new AudioManager();

BGM Sequencer Pattern

See sequencer-pattern.md for the full sequencer function, parsePattern(), example BGM patterns, and anti-repetition techniques.

SFX Engine (Web Audio API -- one-shot)

See sfx-engine.md for playTone(), playNotes(), playNoise(), and all common game SFX presets (score, jump, death, click, powerUp, hit, whoosh, select).

AudioBridge (wiring EventBus -> audio)

import { eventBus, Events } from '../core/EventBus.js';
import { audioManager } from './AudioManager.js';
import { gameplayBGM, gameOverTheme } from './music.js';
import { scoreSfx, deathSfx, clickSfx } from './sfx.js';

export function initAudioBridge() {
  // Init AudioContext on first user interaction (browser autoplay policy)
  eventBus.on(Events.AUDIO_INIT, () => audioManager.init());

  // BGM transitions
  eventBus.on(Events.MUSIC_GAMEPLAY, () => audioManager.playMusic(gameplayBGM));
  eventBus.on(Events.MUSIC_GAMEOVER, () => audioManager.playMusic(gameOverTheme));
  eventBus.on(Events.MUSIC_STOP, () => audioManager.stopMusic());

  // SFX (one-shot)
  eventBus.on(Events.SCORE_CHANGED, () => scoreSfx());
  eventBus.on(Events.PLAYER_DIED, () => deathSfx());
}

Mute State Management

See mute-button.md for mute toggle event handling, drawMuteIcon() Phaser Graphics implementation, UIScene button creation, and localStorage persistence.

Integration Checklist

  1. Create src/audio/AudioManager.js — AudioContext + sequencer + master gain
  2. Create src/audio/music.js — BGM patterns as note arrays + sequencer calls
  3. Create src/audio/sfx.js — SFX using Web Audio API (oscillator + gain + filter)
  4. Create src/audio/AudioBridge.js — wire EventBus events to audio
  5. Wire initAudioBridge() in main.js
  6. Emit AUDIO_INIT on first user click (browser autoplay policy)
  7. Emit MUSIC_GAMEPLAY, MUSIC_GAMEOVER, MUSIC_STOP at scene transitions
  8. Add mute toggleAUDIO_TOGGLE_MUTE event, UI button, M key shortcut
  9. Test: BGM loops seamlessly, SFX fire once and stop, mute silences everything

Important Notes

  • Zero dependencies: Everything uses the built-in Web Audio API. No npm pac
how to use game-audio

How to use game-audio on Cursor

AI-first code editor with Composer

1

Prerequisites

Before installing skills in Cursor, ensure your development environment meets these requirements:

  • Cursor installed and configured on your development machine
  • Node.js version 16.0+ with npm package manager (verify with node --version)
  • Active project directory or workspace where you want to add game-audio
2

Execute installation command

Execute the skills CLI command in your project's root directory to begin installation:

$npx skills add https://github.com/opusgamelabs/game-creator --skill game-audio

The skills CLI fetches game-audio from GitHub repository opusgamelabs/game-creator and configures it for Cursor.

3

Select Cursor when prompted

The CLI will show a list of available agents. Use arrow keys to navigate and space to select Cursor:

◆ Which agents do you want to install to?
│ ── Universal (.agents/skills) ── always included ────
│ • Amp
│ • Antigravity
│ • Cline
│ • Codex
│ ●Cursor(selected)
│ • Cursor
│ • Windsurf
4

Verify installation

Confirm successful installation by checking the skill directory location:

.cursor/skills/game-audio

Reload or restart Cursor to activate game-audio. Access the skill through slash commands (e.g., /game-audio) or your agent's skill management interface.

Security & Verification Notice

We perform automated surface-level scans (Gen AI Scanner, Socket, Snyk) during installation. These checks detect common vulnerabilities but do not guarantee complete security. Always review skill source code and verify the publisher's reputation before production use.

Skills execute code in your development environment. Always verify the publisher's identity, review recent commits, and test in isolated environments before production deployment.

List & Monetize Your Skill

Submit your Claude Code skill and start earning

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Use Cases

User Story & Requirements Generation

Create detailed user stories, acceptance criteria, and feature specs

Example

Generate user stories for 'password reset feature' with acceptance criteria, edge cases, and test scenarios

Reduce spec writing time by 50%, ensure comprehensive coverage

Competitive Analysis

Research competitors, compare features, identify gaps

Example

Analyze 5 competitor products, create feature comparison matrix, suggest differentiation opportunities

Complete competitive research in 2 hours instead of 2 days

Roadmap Prioritization

Evaluate features using frameworks (RICE, ICE, Kano) and create prioritized backlogs

Example

Score 20 feature ideas using RICE framework, generate prioritized roadmap with rationale

Make data-driven prioritization decisions faster

Stakeholder Communication

Draft PRDs, status updates, and stakeholder presentations

Example

Create executive summary of Q3 roadmap, monthly progress report, feature launch announcement

Save 3-5 hours/week on communication overhead

Implementation Guide

Prerequisites

  • Claude Desktop or compatible AI client
  • Access to product documentation and roadmap tools (Jira, Notion, etc.)
  • Understanding of product management frameworks (RICE, Jobs-to-be-Done, etc.)
  • Stakeholder contact information and communication channels

Time Estimate

30-60 minutes to see productivity improvements

Installation Steps

  1. 1.Install product management skill
  2. 2.Start with user story generation for known feature
  3. 3.Progress to competitive analysis: research 2-3 competitors
  4. 4.Use for roadmap prioritization: apply RICE/ICE scoring
  5. 5.Draft stakeholder communications and refine based on feedback
  6. 6.Build template library for recurring PM tasks
  7. 7.Share effective prompts with product team

Common Pitfalls

  • Not validating competitive research—verify facts before sharing
  • Accepting user stories without involving engineering team
  • Over-relying on frameworks without qualitative judgment
  • Not customizing outputs to company culture and communication style
  • Skipping stakeholder validation of generated requirements

Best Practices

✓ Do

  • +Validate research and competitive analysis with real data
  • +Collaborate with engineering when generating technical requirements
  • +Customize frameworks and templates to your company context
  • +Use skill for first drafts, refine with stakeholder input
  • +Document successful prompt patterns for PM tasks
  • +Combine AI efficiency with human judgment and intuition

✗ Don't

  • Don't publish competitive analysis without fact-checking
  • Don't finalize user stories without engineering review
  • Don't make prioritization decisions solely on AI scoring
  • Don't skip customer validation of generated requirements
  • Don't ignore company-specific context and culture

💡 Pro Tips

  • Provide context: company goals, constraints, customer feedback
  • Ask for alternatives: 'Show 3 ways to prioritize this roadmap'
  • Request stakeholder-specific formatting: 'Executive summary vs. engineering spec'
  • Use skill for 70% generation + 30% customization to company needs

When to Use This

✓ Use When

Use for user story writing, competitive research, roadmap prioritization, stakeholder communication, and PRD drafting. Best for reducing repetitive documentation and research work.

✗ Avoid When

Avoid for strategic product vision (requires deep customer empathy), pricing decisions (needs market and financial expertise), or when face-to-face customer discovery is more valuable than speed.

Learning Path

  1. 1Basic: user stories, feature specs, status updates
  2. 2Intermediate: competitive analysis, prioritization frameworks, PRDs
  3. 3Advanced: product strategy, go-to-market planning, OKR setting
  4. 4Expert: product vision, market positioning, business model innovation

Discussion

Product Hunt–style comments (not star reviews)
  • No comments yet — start the thread.
general reviews

Ratings

4.532 reviews
  • Ava Abebe· Dec 28, 2024

    game-audio fits our agent workflows well — practical, well scoped, and easy to wire into existing repos.

  • Olivia Chen· Dec 16, 2024

    Registry listing for game-audio matched our evaluation — installs cleanly and behaves as described in the markdown.

  • Shikha Mishra· Dec 8, 2024

    I recommend game-audio for anyone iterating fast on agent tooling; clear intent and a small, reviewable surface area.

  • Fatima Verma· Dec 4, 2024

    Useful defaults in game-audio — fewer surprises than typical one-off scripts, and it plays nicely with `npx skills` flows.

  • Yash Thakker· Nov 27, 2024

    game-audio fits our agent workflows well — practical, well scoped, and easy to wire into existing repos.

  • Ava Liu· Nov 19, 2024

    I recommend game-audio for anyone iterating fast on agent tooling; clear intent and a small, reviewable surface area.

  • Dhruvi Jain· Oct 18, 2024

    game-audio has been reliable in day-to-day use. Documentation quality is above average for community skills.

  • Ava Dixit· Oct 10, 2024

    Solid pick for teams standardizing on skills: game-audio is focused, and the summary matches what you get after install.

  • Yusuf Taylor· Sep 9, 2024

    game-audio reduced setup friction for our internal harness; good balance of opinion and flexibility.

  • Yusuf Liu· Aug 28, 2024

    game-audio is among the better-maintained entries we tried; worth keeping pinned for repeat workflows.

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