gpui-element▌
longbridge/gpui-component · updated Apr 8, 2026
Use the low-level Element trait when:
When to Use
Use the low-level Element trait when:
- Need fine-grained control over layout calculation
- Building complex, performance-critical components
- Implementing custom layout algorithms (masonry, circular, etc.)
- High-level
Render/RenderOnceAPIs are insufficient
Prefer Render/RenderOnce for: Simple components, standard layouts, declarative UI
Quick Start
The Element trait provides direct control over three rendering phases:
impl Element for MyElement {
type RequestLayoutState = MyLayoutState; // Data passed to later phases
type PrepaintState = MyPaintState; // Data for painting
fn id(&self) -> Option<ElementId> {
Some(self.id.clone())
}
fn source_location(&self) -> Option<&'static std::panic::Location<'static>> {
None
}
// Phase 1: Calculate sizes and positions
fn request_layout(&mut self, .., window: &mut Window, cx: &mut App)
-> (LayoutId, Self::RequestLayoutState)
{
let layout_id = window.request_layout(
Style { size: size(px(200.), px(100.)), ..default() },
vec![],
cx
);
(layout_id, MyLayoutState { /* ... */ })
}
// Phase 2: Create hitboxes, prepare for painting
fn prepaint(&mut self, .., bounds: Bounds<Pixels>, layout: &mut Self::RequestLayoutState,
window: &mut Window, cx: &mut App) -> Self::PrepaintState
{
let hitbox = window.insert_hitbox(bounds, HitboxBehavior::Normal);
MyPaintState { hitbox }
}
// Phase 3: Render and handle interactions
fn paint(&mut self, .., bounds: Bounds<Pixels>, layout: &mut Self::RequestLayoutState,
paint_state: &mut Self::PrepaintState, window: &mut Window, cx: &mut App)
{
window.paint_quad(paint_quad(bounds, Corners::all(px(4.)), cx.theme().background));
window.on_mouse_event({
let hitbox = paint_state.hitbox.clone();
move |event: &MouseDownEvent, phase, window, cx| {
if hitbox.is_hovered(window) && phase.bubble() {
// Handle interaction
cx.stop_propagation();
}
}
});
}
}
// Enable element to be used as child
impl IntoElement for MyElement {
type Element = Self;
fn into_element(self) -> Self::Element { self }
}
Core Concepts
Three-Phase Rendering
- request_layout: Calculate sizes and positions, return layout ID and state
- prepaint: Create hitboxes, compute final bounds, prepare for painting
- paint: Render element, set up interactions (mouse events, cursor styles)
State Flow
RequestLayoutState → PrepaintState → paint
State flows in one direction through associated types, passed as mutable references between phases.
Key Operations
- Layout:
window.request_layout(style, children, cx)- Create layout node - Hitboxes:
window.insert_hitbox(bounds, behavior)- Create interaction area - Painting:
window.paint_quad(...)- Render visual content - Events:
window.on_mouse_event(handler)- Handle user input
Reference Documentation
Complete API Documentation
- Element Trait API: See api-reference.md
- Associated types, methods, parameters, return values
- Hitbox system, event handling, cursor styles
Implementation Guides
-
Examples: See examples.md
- Simple text element with highlighting
- Interactive element with selection
- Complex element with child management
-
Best Practices: See best-practices.md
- State management, performance optimization
- Interaction handling, layout strategies
- Error handling, testing, common pitfalls
-
Common Patterns: See patterns.md
- Text rendering, container, interactive, composite, scrollable patterns
- Pattern selection guide
-
Advanced Patterns: See advanced-patterns.md
- Custom layout algorithms (masonry, circular)
- Element composition with traits
- Async updates, memoization, virtual lists
Discussion
Product Hunt–style comments (not star reviews)- No comments yet — start the thread.
Ratings
4.5★★★★★38 reviews- ★★★★★Advait Yang· Dec 16, 2024
Registry listing for gpui-element matched our evaluation — installs cleanly and behaves as described in the markdown.
- ★★★★★Omar Sanchez· Dec 8, 2024
Keeps context tight: gpui-element is the kind of skill you can hand to a new teammate without a long onboarding doc.
- ★★★★★Ganesh Mohane· Dec 4, 2024
Useful defaults in gpui-element — fewer surprises than typical one-off scripts, and it plays nicely with `npx skills` flows.
- ★★★★★James Iyer· Nov 27, 2024
Registry listing for gpui-element matched our evaluation — installs cleanly and behaves as described in the markdown.
- ★★★★★Isabella Huang· Nov 7, 2024
Keeps context tight: gpui-element is the kind of skill you can hand to a new teammate without a long onboarding doc.
- ★★★★★Liam Robinson· Oct 26, 2024
gpui-element is among the better-maintained entries we tried; worth keeping pinned for repeat workflows.
- ★★★★★James Menon· Oct 18, 2024
gpui-element reduced setup friction for our internal harness; good balance of opinion and flexibility.
- ★★★★★Olivia Smith· Sep 25, 2024
Keeps context tight: gpui-element is the kind of skill you can hand to a new teammate without a long onboarding doc.
- ★★★★★Piyush G· Sep 9, 2024
gpui-element is among the better-maintained entries we tried; worth keeping pinned for repeat workflows.
- ★★★★★Yusuf Agarwal· Sep 9, 2024
gpui-element has been reliable in day-to-day use. Documentation quality is above average for community skills.
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