design-review

jezweb/claude-skills · updated Apr 8, 2026

$npx skills add https://github.com/jezweb/claude-skills --skill design-review
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summary

Review a web app or page for visual design quality. This is not a UX audit (usability, workflow, friction) — this checks whether the design is professional, consistent, and polished.

skill.md

Design Review

Review a web app or page for visual design quality. This is not a UX audit (usability, workflow, friction) — this checks whether the design is professional, consistent, and polished.

The goal: would a design-conscious person look at this and think "this is well made" or "this looks like a developer designed it"?

When to Use

  • Before showing something to a client or team
  • When something "looks off" but you can't pinpoint why
  • After building a feature, before calling it done
  • Periodic quality check on a shipped product
  • After a UX audit — this is the visual companion

Browser Tool Detection

Same as ux-audit — Chrome MCP, Playwright MCP, or playwright-cli.

URL Resolution

Same as ux-audit — prefer deployed/live over localhost.

What to Check

1. Layout and Spacing

Check Good Bad
Consistent spacing Same gap between all cards in a grid, same padding in all sections Some cards have 16px gap, others 24px. Header padding differs from body
Alignment Left edges of content align vertically across sections Heading starts at one indent, body text at another, cards at a third
Breathing room Generous whitespace around content, elements don't feel cramped Text touching container edges, buttons crowded against inputs
Grid discipline Content follows a clear column grid Elements placed freely, no underlying structure
Responsive proportions Sidebar/content ratio looks intentional at every width Sidebar takes 50% on tablet, content is squeezed
Vertical rhythm Consistent vertical spacing pattern (e.g. 8px/16px/24px/32px scale) Random spacing: 13px here, 27px there, 8px somewhere else

2. Typography

Check Good Bad
Hierarchy Clear visual difference between h1 → h2 → h3 → body Headings and body text look the same size/weight
Line length Body text 50-75 characters per line Full-width text running 150+ characters — hard to read
Line height Body text 1.5-1.7, headings 1.1-1.3 Cramped text or excessive line height
Font sizes Consistent scale (e.g. 14/16/20/24/32) Random sizes: 15px, 17px, 22px with no relationship
Weight usage Regular for body, medium for labels, semibold for headings, bold sparingly Everything bold, or everything regular with no hierarchy
Truncation Long text truncates with ellipsis, title attribute shows full text Text overflows container, wraps awkwardly, or is cut off without ellipsis

3. Colour and Contrast

Check Good Bad
Semantic colour Using design tokens (bg-primary, text-muted-foreground) Raw Tailwind colours (bg-blue-500, text-gray-300)
Contrast ratio Text meets WCAG AA (4.5:1 for body, 3:1 for large text) Light grey text on white, or dark text on dark backgrounds
Colour consistency Same blue means the same thing everywhere (primary = action) Blue means "clickable" in one place and "informational" in another
Dark mode All elements visible, borders defined, no invisible text Elements disappear, text becomes unreadable, images look wrong
Status colours Green=success, yellow=warning, red=error consistently Green used for both success and "active" with different meanings
Colour overuse 2-3 colours + neutrals Rainbow of colours with no clear hierarchy

4. Visual Hierarchy

Check Good Bad
Primary action One clear CTA per page, visually dominant Three equally styled buttons competing for attention
Squint test Squinting at the page, the most important element stands out Everything is the same visual weight — nothing draws the eye
Progressive disclosure Most important info visible, details available on interaction Everything shown at once — overwhelming
Grouping Related items are visually grouped (proximity, borders, backgrounds) Related items scattered, unrelated items touching
Negative space Intentional empty space that frames content Empty space that looks accidental (uneven, trapped white space)

5. Component Consistency

Check Good Bad
Button styles One primary style, one secondary, one destructive — used consistently 5 different button styles across the app
Card styles All cards have the same border-radius, shadow, padding Some cards rounded, some sharp, some with shadows, some without
Form inputs All inputs same height, same border style, same focus ring Mix of heights, border styles, focus behaviours
Icon style One icon family (Lucide, Heroicons), consistent size and stroke Mixed icon families, different sizes, some filled some outlined
Border radius Consistent radius scale (e.g. 4px inputs, 8px cards, 12px modals) Random radius values: 3px, 7px, 10px, 16px
Shadow One or two shadow levels used consistently Every component has a different shadow depth

6. Interaction Design

Check Good Bad
Hover states Buttons, links, and clickable cards change on hover No hover feedback — user unsure what's clickable
Focus states Keyboard focus visible on all interactive elements Focus ring missing or invisible against background
Active states Nav items, tabs, sidebar links show current selection Active item looks the same as inactive
Transitions Subtle transitions on hover/focus (150-200ms ease) No transitions (jarring) or slow transitions (laggy)
Loading indicators Skeleton screens or spinners during async operations Content pops in without warning, layout shifts
Disabled states Disabled elements are visually muted, cursor changes Disabled buttons look clickable, no cursor change

7. Responsive Quality

Check Good Bad
Mobile nav Clean hamburger/sheet menu, easy to tap Desktop nav squished into mobile, tiny tap targets
Image scaling Images fill containers proportionally Images stretched, cropped badly, or overflowing
Table responsiveness Horizontal scroll on mobile, or stack to cards Table wider than screen with no way to see columns
Touch targets At least 44x44px on mobile Tiny links, close buttons, checkboxes
Tablet Layout works at 768px (not just desktop and phone) Layout breaks at tablet widths, awkward gaps

Severity Guide

Level Meaning Example
High Looks broken or unprofessional Invisible text in dark mode, buttons different heights inline
Medium Looks unpolished Inconsistent spacing, mixed icon styles, truncation without ellipsis
Low Nitpick 1-2px alignment, slightly different border-radius, shadow too strong

Output

Write findings to .jez/artifacts/design-review.md:

# Design Review: [App Name]
**Date**: YYYY-MM-DD
**URL**: [url]

## Overall Impression
[1-2 sentences — professional / unpolished / inconsistent / clean]

## Findings

### High
- **[issue]** at [page/component] — [what's wrong] → [fix]

### Medium
- **[issue]** at [page/component] — [what's wrong] → [fix]

### Low
- **[issue]** — [description]

## What Looks Good
[Patterns that are well-executed and should be preserved]

## Top 3 Fixes
1. [highest visual impact change]
2. [second]
3. [third]

Take screenshots of findings where the issue is visual (most of them).

Tips

  • Check dark mode AND light mode — most issues appear in one but not the other
  • The squint test is the fastest way to find hierarchy problems
  • Component inconsistency is the most common issue in dev-built UIs
  • "Looks off" usually means spacing — check margins and padding first
  • If you can't identify the issue, compare to a well-designed app in the same category

Discussion

Product Hunt–style comments (not star reviews)
  • No comments yet — start the thread.
general reviews

Ratings

4.829 reviews
  • Shikha Mishra· Dec 4, 2024

    design-review reduced setup friction for our internal harness; good balance of opinion and flexibility.

  • Fatima Sanchez· Dec 4, 2024

    design-review reduced setup friction for our internal harness; good balance of opinion and flexibility.

  • Rahul Santra· Nov 23, 2024

    I recommend design-review for anyone iterating fast on agent tooling; clear intent and a small, reviewable surface area.

  • Zaid Brown· Nov 23, 2024

    I recommend design-review for anyone iterating fast on agent tooling; clear intent and a small, reviewable surface area.

  • Yash Thakker· Nov 7, 2024

    design-review is among the better-maintained entries we tried; worth keeping pinned for repeat workflows.

  • Dhruvi Jain· Oct 26, 2024

    Keeps context tight: design-review is the kind of skill you can hand to a new teammate without a long onboarding doc.

  • Pratham Ware· Oct 14, 2024

    Useful defaults in design-review — fewer surprises than typical one-off scripts, and it plays nicely with `npx skills` flows.

  • Henry Sethi· Oct 14, 2024

    Useful defaults in design-review — fewer surprises than typical one-off scripts, and it plays nicely with `npx skills` flows.

  • Mia White· Sep 25, 2024

    Solid pick for teams standardizing on skills: design-review is focused, and the summary matches what you get after install.

  • Oshnikdeep· Sep 5, 2024

    design-review has been reliable in day-to-day use. Documentation quality is above average for community skills.

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