### Team Combat
Works with
description: "Orchestrate the combat team: coordinates game-designer, gameplay-programmer, ai-programmer, technical-artist, sound-designer, and qa-tester to design, implement, and validate a combat fe
argument-hint: "[combat feature description]"
allowed-tools: Read, Glob, Grep, Write, Edit, Bash, Task, AskUserQuestion, TodoWrite
AI-first code editor with Composer
Before installing skills in Cursor, ensure your development environment meets these requirements:
node --versionteam-combatExecute the skills CLI command in your project's root directory to begin installation:
Fetches team-combat from Donchitos/Claude-Code-Game-Studios and configures it for Cursor.
The CLI shows a list of agents. Use arrow keys and space to select Cursor:
Confirm successful installation by checking the skill directory location:
Restart Cursor to activate team-combat. Access via /team-combat in your agent's command palette.
We perform automated surface-level scans (Gen AI Scanner, Socket, Snyk) during installation. These checks detect common vulnerabilities but do not guarantee complete security. Always review skill source code and verify the publisher's reputation before production use.
Skills execute code in your environment. Always review source, verify the publisher, and test in isolation before production.
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Review drafts, suggest improvements, catch errors
Improve work quality by 30-40% with less effort
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| name | team-combat |
| description | "Orchestrate the combat team: coordinates game-designer, gameplay-programmer, ai-programmer, technical-artist, sound-designer, and qa-tester to design, implement, and validate a combat feature end-to-end." |
| argument-hint | "[combat feature description]" |
| user-invocable | true |
| allowed-tools | Read, Glob, Grep, Write, Edit, Bash, Task, AskUserQuestion, TodoWrite |
Argument check: If no combat feature description is provided, output:
"Usage:
/team-combat [combat feature description]— Provide a description of the combat feature to design and implement (e.g.,melee parry system,ranged weapon spread)." Then stop immediately without spawning any subagents or reading any files.
When this skill is invoked with a valid argument, orchestrate the combat team through a structured pipeline.
Decision Points: At each phase transition, use AskUserQuestion to present
the user with the subagent's proposals as selectable options. Write the agent's
full analysis in conversation, then capture the decision with concise labels.
The user must approve before moving to the next phase.
.claude/docs/technical-preferences.md Engine Specialists section)Use the Task tool to spawn each team member as a subagent:
subagent_type: game-designer — Design the mechanic, define formulas and edge casessubagent_type: gameplay-programmer — Implement the core gameplay codesubagent_type: ai-programmer — Implement NPC/enemy AI behaviorsubagent_type: technical-artist — Create VFX, shader effects, visual feedbacksubagent_type: sound-designer — Define audio events, impact sounds, ambient audiosubagent_type: [primary engine specialist] — Engine idiom validation for architecture and implementationsubagent_type: qa-tester — Write test cases and validate implementationAlways provide full context in each agent's prompt (design doc path, relevant code files, constraints). Launch independent agents in parallel where the pipeline allows it (e.g., Phase 3 agents can run simultaneously).
Delegate to game-designer:
design/gdd/ covering: mechanic overview, player fantasy, detailed rules, formulas with variable definitions, edge cases, dependencies, tuning knobs with safe ranges, and acceptance criteriaDelegate to gameplay-programmer (with ai-programmer if AI is involved):
Then spawn the primary engine specialist to validate the proposed architecture:
Delegate in parallel:
Delegate to qa-tester:
If any spawned agent (via Task) returns BLOCKED, errors, or cannot complete:
Common blockers:
/architecture-decision first/create-storiesAll file writes (design documents, implementation files, test cases) are delegated to sub-agents spawned via Task. Each sub-agent enforces the "May I write to [path]?" protocol. This orchestrator does not write files directly.
A summary report covering: design completion status, implementation status per team member, test results, and any open issues.
Verdict: COMPLETE — combat feature designed, implemented, and validated. Verdict: BLOCKED — one or more phases could not complete; partial report produced with unresolved items listed.
/code-review on the implemented combat code before closing stories./balance-check to validate combat formulas and tuning values./team-polish if VFX, audio, or performance polish is needed.Prerequisites
Time Estimate
15-45 minutes depending on use case complexity
Steps
Common Pitfalls
✓ Do
✗ Don't
💡 Pro Tips
✓ Use when
Use when skill capabilities match your task, clear ROI on time saved, and you can validate outputs. Best for repetitive tasks, learning, and quality improvement.
✗ Avoid when
Avoid when task requires deep expertise you can't validate, involves sensitive decisions, or when learning process is more valuable than speed of completion.
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We added team-combat from the explainx registry; install was straightforward and the SKILL.md answered most questions upfront.
team-combat fits our agent workflows well — practical, well scoped, and easy to wire into existing repos.
Useful defaults in team-combat — fewer surprises than typical one-off scripts, and it plays nicely with `npx skills` flows.
team-combat is among the better-maintained entries we tried; worth keeping pinned for repeat workflows.
team-combat is among the better-maintained entries we tried; worth keeping pinned for repeat workflows.
I recommend team-combat for anyone iterating fast on agent tooling; clear intent and a small, reviewable surface area.
Keeps context tight: team-combat is the kind of skill you can hand to a new teammate without a long onboarding doc.
Keeps context tight: team-combat is the kind of skill you can hand to a new teammate without a long onboarding doc.
Registry listing for team-combat matched our evaluation — installs cleanly and behaves as described in the markdown.
We added team-combat from the explainx registry; install was straightforward and the SKILL.md answered most questions upfront.
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